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323 lines
11 KiB
323 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plAnimTimeConvert_inc |
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#define plAnimTimeConvert_inc |
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#include "pnFactory/plCreatable.h" |
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#include "hsTemplates.h" |
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#include "pnNetCommon/plSynchedValue.h" |
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#pragma warning (disable: 4284) |
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class plSynchedObject; |
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class plAnimCmdMsg; |
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class plEventCallbackMsg; |
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class plATCEaseCurve; |
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class plATCState; |
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class plATCAnim; |
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class plAGMasterMod; |
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class plAGAnimInstance; |
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class plAnimTimeConvert : public plCreatable |
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{ |
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friend class plAnimTimeConvertSDLModifier; |
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friend class plAGAnimInstance; |
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protected: |
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UInt16 fFlags; |
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hsScalar fBegin; |
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hsScalar fEnd; |
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hsScalar fLoopEnd; |
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hsScalar fLoopBegin; |
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hsScalar fSpeed; |
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hsScalar fCurrentAnimTime; |
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hsScalar fWrapTime; |
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double fLastEvalWorldTime; |
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// Do not change fLastEvalWorldTime anywhere except WorldToAnimTime() |
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plSynchedObject* fOwner; |
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double fLastStateChange; |
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typedef std::list<plATCState *> plATCStateList; |
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plATCStateList fStates; |
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hsTArray<hsScalar> fStopPoints; |
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hsTArray<plEventCallbackMsg*> fCallbackMsgs; |
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///////////////////////// |
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// Ease In/Out stuff |
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plATCEaseCurve *fEaseInCurve; |
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plATCEaseCurve *fEaseOutCurve; |
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plATCEaseCurve *fSpeedEaseCurve; |
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plATCEaseCurve *fCurrentEaseCurve; // One of the above, or nil |
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// |
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///////////////////////// |
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hsScalar fInitialBegin; |
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hsScalar fInitialEnd; |
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static hsScalar ICalcEaseTime(const plATCEaseCurve *curve, double start, double end); |
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void IClearSpeedEase(); |
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void ICheckTimeCallbacks(hsScalar frameStart, hsScalar frameStop); |
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hsBool ITimeInFrame(hsScalar secs, hsScalar start, hsScalar stop); |
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void ISendCallback(int i); |
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plAnimTimeConvert& IStop(double time, hsScalar animTime); |
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hsBool IIsStoppedAt(const double &wSecs, const UInt32 &flags, const plATCEaseCurve *curve) const; |
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plAnimTimeConvert& IProcessStateChange(double worldTime, hsScalar animTime = -1); |
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void IFlushOldStates(); |
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void IClearAllStates(); |
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plATCState *IGetState(double wSecs) const; |
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plATCState *IGetLatestState() const; |
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plAnimTimeConvert& SetFlag(UInt8 f, hsBool on) { if(on)fFlags |= f; else fFlags &= ~f; return *this; } |
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public: |
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plAnimTimeConvert(); |
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virtual ~plAnimTimeConvert(); |
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void Init(plATCAnim *anim, plAGAnimInstance *instance, plAGMasterMod *master); |
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CLASSNAME_REGISTER( plAnimTimeConvert ); |
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GETINTERFACE_ANY( plAnimTimeConvert, plCreatable ); |
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void SetOwner(plSynchedObject* o); |
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const plSynchedObject* GetOwner() const { return fOwner; } |
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// ALL WorldToAnimTime functions are only valid if called with a time >= fLastEvalWorldTime. |
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hsBool IsStoppedAt(double wSecs) const; |
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hsScalar WorldToAnimTime(double wSecs); |
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hsScalar WorldToAnimTimeNoUpdate(double wSecs) const; // convert time but don't fire triggers or set state |
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protected: |
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static hsScalar IWorldToAnimTimeNoUpdate(double wSecs, plATCState *state); |
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hsScalar IWorldToAnimTimeBeforeState(double wSecs) const; |
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public: |
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void SetBegin(hsScalar s) { fBegin = s; } |
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void SetEnd(hsScalar s) { fEnd = s; } |
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void SetSpeed(hsScalar goal, hsScalar rate = 0); |
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void SetLoopPoints(hsScalar begin, hsScalar end) { SetLoopBegin(begin); SetLoopEnd(end); } |
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void SetLoopBegin(hsScalar s) { fLoopBegin = s; } |
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void SetLoopEnd(hsScalar s) { fLoopEnd = s; } |
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void SetEase(hsBool easeIn, UInt8 inType, hsScalar minLength, hsScalar maxLength, hsScalar inLength); |
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void SetCurrentEaseCurve(int x); // 0=nil, 1=easeIn, 2=easeOut, 3=speed |
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hsScalar GetBegin() const { return fBegin; } |
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hsScalar GetEnd() const { return fEnd; } |
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hsScalar GetLoopBegin() const { return fLoopBegin; } |
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hsScalar GetLoopEnd() const { return fLoopEnd; } |
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hsScalar GetSpeed() const { return fSpeed; } |
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hsTArray<hsScalar> &GetStopPoints() { return fStopPoints; } |
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hsScalar GetBestStopDist(hsScalar min, hsScalar max, hsScalar norm, hsScalar time) const; |
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int GetCurrentEaseCurve() const; // returns 0=nil, 1=easeIn, 2=easeOut, 3=speed |
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void ResizeStates(int cnt); |
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void ResetWrap(); |
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plAnimTimeConvert& ClearFlags() { fFlags = kNone; return *this; } |
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hsBool GetFlag(UInt8 f) const { return (fFlags & f) ? true : false; } |
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plAnimTimeConvert& InitStop(); // Called when initializing an anim that doesn't autostart |
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plAnimTimeConvert& Stop(hsBool on); |
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plAnimTimeConvert& Stop(double s = -1.0); |
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plAnimTimeConvert& Start(double s = -1.0); |
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plAnimTimeConvert& PlayToTime(hsScalar time); |
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plAnimTimeConvert& PlayToPercentage(hsScalar percent); // zero to one. |
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plAnimTimeConvert& Loop(hsBool on); |
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plAnimTimeConvert& Loop() { return Loop(true); } |
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plAnimTimeConvert& NoLoop() { return Loop(false); } |
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plAnimTimeConvert& Backwards(hsBool on); |
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plAnimTimeConvert& Backwards(); |
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plAnimTimeConvert& Forewards(); |
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hsBool IsStopped() const { return 0 != (fFlags & kStopped); } |
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hsBool IsLooped() const { return 0 != (fFlags & kLoop); } |
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hsBool IsBackwards() const { return 0 != (fFlags & kBackwards); } |
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hsBool IsForewards() const { return !(fFlags & kBackwards); } |
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double LastEvalWorldTime() const { return fLastEvalWorldTime; } |
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hsScalar CurrentAnimTime() const { return fCurrentAnimTime; } |
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void SetCurrentAnimTime(hsScalar s, hsBool jump = false); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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hsBool HandleCmd(plAnimCmdMsg* msg); |
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void AddCallback(plEventCallbackMsg* pMsg); |
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void RemoveCallback(plEventCallbackMsg* pMsg); |
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void ClearCallbacks(); |
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void EnableCallbacks(hsBool val); |
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enum plAnimTimeFlags { |
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kNone = 0x0, |
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kStopped = 0x1, |
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kLoop = 0x2, |
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kBackwards = 0x4, |
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kWrap = 0x8, |
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kNeedsReset = 0x10, |
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kEasingIn = 0x20, |
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kForcedMove = 0x40, |
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kNoCallbacks = 0x80, |
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kFlagsMask = 0xff |
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}; |
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enum plEaseCurveType { |
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kEaseNone, |
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kEaseIn, |
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kEaseOut, |
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kEaseSpeed, |
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}; |
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}; |
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// Rules for happy ease curves: |
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// 1. Any time value between 0 and fLength is kosher. |
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// 2. Velocity values accepted/returned are in the range [fStartSpeed, fSpeed] |
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// (some tolerance for values REALLY close to the limit, to account for floating-point inaccuracy) |
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class plATCEaseCurve : public plCreatable |
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{ |
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protected: |
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hsScalar fStartSpeed; |
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hsScalar fMinLength; |
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hsScalar fMaxLength; |
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hsScalar fNormLength; |
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public: |
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CLASSNAME_REGISTER( plATCEaseCurve ); |
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GETINTERFACE_ANY( plATCEaseCurve, plCreatable ); |
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double fBeginWorldTime; |
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hsScalar fLength; |
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hsScalar fSpeed; // The anim's target ("full") speed. |
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static plATCEaseCurve *CreateEaseCurve(UInt8 type, hsScalar minLength, hsScalar maxLength, hsScalar normLength, |
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hsScalar startSpeed, hsScalar goalSpeed); |
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double GetEndWorldTime() const { return fBeginWorldTime + fLength; } |
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virtual plATCEaseCurve *Clone() const = 0; |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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virtual void RecalcToSpeed(hsScalar startSpeed, hsScalar goalSpeed, hsBool preserveRate = false); |
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virtual void SetLengthOnRate(hsScalar rate); |
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virtual void SetLengthOnDistance(hsScalar dist) = 0; |
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virtual hsScalar PositionGivenTime(hsScalar time) const = 0; |
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virtual hsScalar VelocityGivenTime(hsScalar time) const = 0; |
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const = 0; |
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virtual hsScalar GetMinDistance(); |
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virtual hsScalar GetMaxDistance(); |
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virtual hsScalar GetNormDistance(); |
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}; |
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class plConstAccelEaseCurve : public plATCEaseCurve |
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{ |
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public: |
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plConstAccelEaseCurve(); |
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plConstAccelEaseCurve(hsScalar minLength, hsScalar maxLength, hsScalar length, |
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hsScalar startSpeed, hsScalar goalSpeed); |
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CLASSNAME_REGISTER( plConstAccelEaseCurve ); |
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GETINTERFACE_ANY( plConstAccelEaseCurve, plATCEaseCurve ); |
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virtual plATCEaseCurve *Clone() const; |
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virtual void SetLengthOnDistance(hsScalar dist); |
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virtual hsScalar PositionGivenTime(hsScalar time) const; |
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virtual hsScalar VelocityGivenTime(hsScalar time) const; |
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const; |
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}; |
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class plSplineEaseCurve : public plATCEaseCurve |
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{ |
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public: |
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plSplineEaseCurve(); |
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plSplineEaseCurve(hsScalar minLength, hsScalar maxLength, hsScalar length, |
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hsScalar startSpeed, hsScalar goalSpeed); |
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CLASSNAME_REGISTER( plSplineEaseCurve ); |
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GETINTERFACE_ANY( plSplineEaseCurve, plATCEaseCurve ); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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virtual plATCEaseCurve *Clone() const; |
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virtual void RecalcToSpeed(hsScalar startSpeed, hsScalar goalSpeed, hsBool preserveRate = false); |
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virtual void SetLengthOnDistance(hsScalar dist); |
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virtual hsScalar PositionGivenTime(hsScalar time) const; |
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virtual hsScalar VelocityGivenTime(hsScalar time) const; |
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const; |
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hsScalar fCoef[4]; |
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}; |
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class plATCState |
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{ |
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public: |
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plATCState() : fEaseCurve(nil) {} |
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~plATCState() { delete fEaseCurve; } |
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void Read(hsStream *s, hsResMgr *mgr); |
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void Write(hsStream *s, hsResMgr *mgr); |
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double fStartWorldTime; |
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hsScalar fStartAnimTime; |
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UInt8 fFlags; |
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hsScalar fBegin; |
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hsScalar fEnd; |
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hsScalar fLoopBegin; |
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hsScalar fLoopEnd; |
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hsScalar fSpeed; |
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hsScalar fWrapTime; |
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plATCEaseCurve *fEaseCurve; |
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}; |
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#endif // plAnimTimeConvert_inc
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