You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
222 lines
9.6 KiB
222 lines
9.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plInputInterface.cpp - A single layer on the input interface stack // |
|
// // |
|
//// History ///////////////////////////////////////////////////////////////// |
|
// // |
|
// 2.20.02 mcn - Created. // |
|
// // |
|
//// Note on GetPriorityLevel() ////////////////////////////////////////////// |
|
// // |
|
// The inputInterfaceMgr uses GetPriorityLevel() to place each interface // |
|
// into the stack relative to the other interfaces. Current priority // |
|
// levels are: // |
|
// Console - 100 // |
|
// GUI system - 75 // |
|
// Avatar input - 50 // |
|
// Scene interaction - 25 // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plInputInterface_h |
|
#define _plInputInterface_h |
|
|
|
#include "hsRefCnt.h" |
|
#include "hsTemplates.h" |
|
#include "hsBitVector.h" |
|
// Needed for UNIX Build |
|
// only windows will let you predeclare an enum |
|
#include "pnInputCore/plKeyDef.h" |
|
#include "pnInputCore/plControlEventCodes.h" |
|
|
|
|
|
//// Class Definition //////////////////////////////////////////////////////// |
|
|
|
class hsStream; |
|
class hsResMgr; |
|
class plInputEventMsg; |
|
class plInputInterfaceMgr; |
|
class plMessage; |
|
class plKeyMap; |
|
class plCtrlCmd; |
|
class plKeyBinding; |
|
|
|
class plInputInterface : public hsRefCnt |
|
{ |
|
friend class plInputInterfaceMgr; |
|
|
|
protected: |
|
|
|
enum Priorities |
|
{ |
|
kConsolePriority = 100, |
|
kGUISystemPriority = 75, |
|
kDebugCmdPrioity = 60, |
|
kSceneInteractionPriority = 50, |
|
kTelescopeInputPriority = 26, |
|
kAvatarInputPriority = 25, |
|
}; |
|
|
|
plInputInterfaceMgr *fManager; |
|
|
|
plKeyMap *fControlMap; |
|
hsTArray<plCtrlCmd *> *fMessageQueue; |
|
|
|
hsBitVector fKeyControlFlags; |
|
hsBitVector fKeyControlsFrom2ndKeyFlags; |
|
hsBitVector fDisabledControls; |
|
hsBool fEnabled; |
|
|
|
void ISetMessageQueue( hsTArray<plCtrlCmd *> *queue ) { fMessageQueue = queue; } |
|
plKeyMap *IGetControlMap( void ) const { return fControlMap; } |
|
hsBool IOwnsControlCode( ControlEventCode code ); |
|
hsBool IVerifyShiftKey( plKeyDef key, int index ); |
|
|
|
hsBool IHasKeyControlFlag(int f) const { return fKeyControlFlags.IsBitSet(f); } |
|
void ISetKeyControlFlag(int f) { fKeyControlFlags.SetBit(f); } |
|
void IClearKeyControlFlag(int which) { fKeyControlFlags.ClearBit( which ); } |
|
void IDisableControl(int which) { fDisabledControls.SetBit(which); } |
|
void IEnableControl(int which) { fDisabledControls.ClearBit(which); } |
|
|
|
// The binding lost focus/priority. Behave as though they released the key and send |
|
// a deactivate message for the control code. |
|
void IDeactivateBinding(const plKeyBinding *binding); |
|
|
|
|
|
// Gets called once per IUpdate(), just like normal IEval()s |
|
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ) { return false; } |
|
|
|
// Override to handle special-cased control messages of your own (same as receiving them via a message, but if you process them, nobody else gets them). Return false if you don't handle it. |
|
virtual hsBool IHandleCtrlCmd( plCtrlCmd *cmd ) { return false; } |
|
|
|
// Override to let the input interfaces control when a binding is truly active. If this function returns false, |
|
// ProcessKeyBindings will ignore the keypress for the given control. This way, the interfaces can be selective |
|
// about which bindings are active when. By default, always returns true, since there are very few and rare |
|
// cases where you'd want to return false |
|
virtual hsBool IControlCodeEnabled( ControlEventCode code ); |
|
|
|
// Some helpers for derived classes to avoid including the manager unnecessariliy |
|
|
|
public: |
|
|
|
plInputInterface(); |
|
virtual ~plInputInterface(); |
|
|
|
enum Cursors |
|
{ |
|
kNullCursor = 0, |
|
kCursorUp, |
|
kCursorLeft, |
|
kCursorRight, |
|
kCursorDown, |
|
kCursorPoised, |
|
kCursorClicked, |
|
kCursorUnClicked, |
|
kCursorHidden, |
|
kCursorOpen, |
|
kCursorGrab, |
|
kCursorArrow, |
|
kCursor4WayDraggable, |
|
kCursor4WayDragging, |
|
kCursorUpDownDraggable, |
|
kCursorUpDownDragging, |
|
kCursorLeftRightDraggable, |
|
kCursorLeftRightDragging, |
|
kCursorOfferBook, |
|
kCursorOfferBookHilite, |
|
kCursorOfferBookClicked, |
|
kCursorClickDisabled, |
|
kCursorHand, |
|
kCursorUpward, |
|
}; |
|
|
|
virtual void Read( hsStream* s, hsResMgr* mgr ); |
|
virtual void Write( hsStream* s, hsResMgr* mgr ); |
|
|
|
// Returns the priority of this interface layer, based on the Priorities enum |
|
virtual UInt32 GetPriorityLevel( void ) const = 0; |
|
|
|
// Returns true if the message was handled, false if not and we want to pass it on to others in the stack |
|
virtual hsBool InterpretInputEvent( plInputEventMsg *pMsg ) = 0; |
|
|
|
// Returns the currently active mouse cursor for this layer, as defined in pnMessage/plCursorChangeMsg.h |
|
virtual UInt32 GetCurrentCursorID( void ) const = 0; |
|
|
|
// Returns the current opacity that this layer wants the cursor to be, from 0 (xparent) to 1 (opaque) |
|
virtual hsScalar GetCurrentCursorOpacity( void ) const { return 1.f; } |
|
|
|
// Returns true if this layer is wanting to change the mouse, false if it isn't interested |
|
virtual hsBool HasInterestingCursorID( void ) const = 0; |
|
|
|
// Gets called by the manager. If you want a message to come to you, set your manager as the destination |
|
virtual hsBool MsgReceive( plMessage *msg ) { return false; } |
|
|
|
// Any initialization that requires a pointer to the manager needs to be done on Init()/Shutdown() |
|
virtual void Init( plInputInterfaceMgr *manager ) { fManager = manager; RestoreDefaultKeyMappings(); } |
|
virtual void Shutdown( void ) {} |
|
|
|
// Gets called when any of the key mappings are changed, so that the interface layer can refresh the ones its interested in |
|
virtual void RefreshKeyMap( void ) {} |
|
|
|
// Called when the interface manager is setting all key mappings to default |
|
virtual void RestoreDefaultKeyMappings( void ) {} |
|
|
|
// Called on each interface layer that gets missed when processing inputEvents in the manager (i.e. you either get this call or InterpretInputEvent) |
|
virtual void MissedInputEvent( plInputEventMsg *pMsg ) {} |
|
|
|
// Non-virtual, can't override--processes an inputEventMsg to see if we can handle it via a key binding (if so, InterpretInputEvent won't be called) |
|
hsBool ProcessKeyBindings( plInputEventMsg *keyMsg ); |
|
|
|
void SetEnabled( hsBool e ) { fEnabled = e; } |
|
hsBool IsEnabled( void ) const { return fEnabled; } |
|
|
|
// clear all keys from map |
|
virtual void ClearKeyMap(); |
|
|
|
// reset clickable state |
|
virtual void ResetClickableState() {;} |
|
}; |
|
|
|
|
|
#endif // _plInputInterface_h
|
|
|