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293 lines
11 KiB
293 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// plDInputDevice.cpp |
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#include "hsConfig.h" |
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#include "hsWindows.h" |
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#include "plDInputDevice.h" |
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#include "plgDispatch.h" |
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#include "plMessage/plInputEventMsg.h" |
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#define DIRECTINPUT_VERSION 0x0800 |
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#include <dinput.h> |
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// |
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// |
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// |
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// plDInputDevice |
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// |
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// |
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plDInputDevice::plDInputDevice() : |
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fX(0.5), |
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fY(0.5) |
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{ |
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} |
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plDInputDevice::~plDInputDevice() |
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{ |
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} |
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void plDInputDevice::Update(DIDEVICEOBJECTDATA* js) |
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{ |
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switch(js->uAppData) |
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{ |
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case A_CONTROL_MOVE: |
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{ |
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int i = (int)(js->dwData); |
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if (i <= -1) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MOVE_FORWARD ); |
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pMsg->SetControlActivated( true ); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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else |
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if (i >= 1) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD ); |
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pMsg->SetControlActivated( true ); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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else |
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if (i == 0) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD ); |
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pMsg->SetControlActivated( false ); |
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plgDispatch::MsgSend( pMsg ); |
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plControlEventMsg* pMsg2 = TRACKED_NEW plControlEventMsg; |
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pMsg2->SetControlCode( B_CONTROL_MOVE_FORWARD ); |
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pMsg2->SetControlActivated( false ); |
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plgDispatch::MsgSend( pMsg2 ); |
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} |
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} |
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break; |
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case A_CONTROL_TURN: |
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{ |
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int i = (int)(js->dwData); |
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float f = ((float)i) * 0.001f; |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( A_CONTROL_TURN ); |
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if (f <= 0.02 && f >= -0.02) |
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pMsg->SetControlActivated( false ); |
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else |
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pMsg->SetControlActivated( true ); |
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pMsg->SetControlPct(f); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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break; |
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case B_CONTROL_ACTION: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_ACTION ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_MODIFIER_FAST: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MODIFIER_FAST ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_JUMP: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_JUMP ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_STRAFE_LEFT: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_STRAFE_LEFT ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_STRAFE_RIGHT: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_STRAFE_RIGHT); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_EQUIP: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_EQUIP ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_DROP: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_DROP ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_MOVE_FORWARD: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MOVE_FORWARD ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_MOVE_BACKWARD: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_MOVE_BACKWARD ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_ROTATE_RIGHT: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_ROTATE_RIGHT); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_ROTATE_LEFT: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_ROTATE_LEFT ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CONTROL_TURN_TO: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CONTROL_TURN_TO ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case B_CAMERA_RECENTER: |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlCode( B_CAMERA_RECENTER ); |
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pMsg->SetControlActivated(js->dwData & 0x80); |
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plgDispatch::MsgSend(pMsg); |
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} |
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break; |
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case A_CONTROL_MOUSE_X: |
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{ |
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int i = (int)(js->dwData); |
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float f = ((float)i) * 0.001f; |
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if (f <= 0.02 && f >= -0.02) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlActivated( false ); |
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pMsg->SetControlCode(B_CAMERA_ROTATE_DOWN); |
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pMsg->SetControlPct(0); |
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plgDispatch::MsgSend( pMsg ); |
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plControlEventMsg* pMsg2 = TRACKED_NEW plControlEventMsg; |
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pMsg2->SetControlActivated( false ); |
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pMsg2->SetControlCode(B_CAMERA_ROTATE_UP); |
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pMsg2->SetControlPct(0); |
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plgDispatch::MsgSend( pMsg2 ); |
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} |
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else |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlActivated( true ); |
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if (f < 0) |
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pMsg->SetControlCode(B_CAMERA_ROTATE_DOWN); |
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else |
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pMsg->SetControlCode(B_CAMERA_ROTATE_UP); |
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pMsg->SetControlPct(f); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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} |
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break; |
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case A_CONTROL_MOUSE_Y: |
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{ |
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int i = (int)(js->dwData); |
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float f = ((float)i) * 0.001f; |
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if (f <= 0.02 && f >= -0.02) |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlActivated( false ); |
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pMsg->SetControlCode(B_CAMERA_ROTATE_RIGHT); |
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pMsg->SetControlPct(0); |
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plgDispatch::MsgSend( pMsg ); |
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plControlEventMsg* pMsg2 = TRACKED_NEW plControlEventMsg; |
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pMsg2->SetControlActivated( false ); |
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pMsg2->SetControlCode(B_CAMERA_ROTATE_LEFT); |
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pMsg2->SetControlPct(0); |
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plgDispatch::MsgSend( pMsg2 ); |
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} |
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else |
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{ |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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pMsg->SetControlActivated( true ); |
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if (f < 0) |
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pMsg->SetControlCode(B_CAMERA_ROTATE_RIGHT); |
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else |
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pMsg->SetControlCode(B_CAMERA_ROTATE_LEFT); |
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pMsg->SetControlPct(f); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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