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224 lines
6.9 KiB
224 lines
6.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plShadowCaster.h" |
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#include "plMessage/plShadowCastMsg.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "plDrawable/plDrawableSpans.h" |
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#include "plDrawable/plSpanTypes.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayerInterface.h" |
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#include "plMessage/plRenderMsg.h" |
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#include "plgDispatch.h" |
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#include "plShadowMaster.h" |
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hsBool plShadowCaster::fShadowCastDisabled = false; |
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hsBool plShadowCaster::fCanShadowCast = true; |
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plShadowCaster::plShadowCaster() |
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: fMaxOpacity(0), |
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fCastFlags(0), |
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fAttenScale(1.f), |
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fBlurScale(0.f), |
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fBoost(1.f) |
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{ |
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} |
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plShadowCaster::~plShadowCaster() |
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{ |
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Deactivate(); |
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} |
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void plShadowCaster::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMultiModifier::Read(stream, mgr); |
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fCastFlags = stream->ReadByte(); |
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// HACKTESTPERSP |
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// if( !(fCastFlags & kPerspective) ) |
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// fCastFlags |= kPerspective; |
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// else |
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fCastFlags &= ~kPerspective; |
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fBoost = stream->ReadLEScalar(); |
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fAttenScale = stream->ReadLEScalar(); |
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fBlurScale = stream->ReadLEScalar(); |
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Activate(); |
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} |
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void plShadowCaster::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMultiModifier::Write(stream, mgr); |
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stream->WriteByte(fCastFlags); |
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stream->WriteLEScalar(fBoost); |
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stream->WriteLEScalar(fAttenScale); |
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stream->WriteLEScalar(fBlurScale); |
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} |
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void plShadowCaster::Activate() const |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey()); |
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} |
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void plShadowCaster::Deactivate() const |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey()); |
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} |
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void plShadowCaster::ICollectAllSpans() |
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{ |
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fSpans.SetCount(0); |
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int i; |
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for( i = 0; i < GetNumTargets(); i++ ) |
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{ |
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plSceneObject* so = GetTarget(i); |
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// Nil target? Shouldn't happen. |
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if( so ) |
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{ |
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const plDrawInterface* di = so->GetDrawInterface(); |
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// Nil di- either it hasn't loaded yet, or we've been applied to something that isn't visible (oops). |
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if( di && !di->GetProperty(plDrawInterface::kDisable) ) |
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{ |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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const plSpan* span = dr->GetSpan(diIndex[k]); |
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// if( !(span->fProps & plSpan::kPropNoShadowCast) ) |
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{ |
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fSpans.Append(DrawSpan().Set(dr, span, diIndex[k])); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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hsBool plShadowCaster::IOnRenderMsg(plRenderMsg* msg) |
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{ |
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if( ShadowCastDisabled() ) |
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return true; |
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const UInt8 shadowQuality = UInt8(plShadowMaster::GetGlobalShadowQuality() * 3.9f); |
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if( !GetKey()->GetUoid().GetLoadMask().MatchesQuality(shadowQuality) ) |
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return true; |
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// Don't really like having to gather these guys up every frame, |
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// but with the avatar customization, it's all pretty volatile, |
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// subject to infrequent change, but change without warning. |
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// The number of actual targets (and hence shadow casting spans) |
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// for any ShadowCasterModifier should always be on the order of |
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// 10, so chances are we can get away with this. If not, we can |
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// figure some way of caching, like a broadcast message warning us |
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// that an avatar customization event has occurred. |
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ICollectAllSpans(); |
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// Max opacity used to fade out shadows during link |
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//find max opacity of all spans |
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//clear shadowBits of all spans |
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fMaxOpacity = 0.f; |
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int i; |
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for( i = 0; i < fSpans.GetCount(); i++ ) |
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{ |
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hsGMaterial* mat = fSpans[i].fDraw->GetSubMaterial(fSpans[i].fSpan->fMaterialIdx); |
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if( mat ) |
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{ |
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plLayerInterface* baseLay = mat->GetLayer(0); |
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if( baseLay && (baseLay->GetOpacity() > fMaxOpacity) ) |
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fMaxOpacity = baseLay->GetOpacity(); |
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} |
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fSpans[i].fSpan->ClearShadowBits(); |
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} |
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if( fMaxOpacity > 0 ) |
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{ |
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plShadowCastMsg* cast = TRACKED_NEW plShadowCastMsg(GetKey(), this, msg->Pipeline()); |
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cast->Send(); |
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} |
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return true; |
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} |
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#include "plProfile.h" |
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plProfile_CreateTimer("ShadowCaster", "RenderSetup", ShadowCaster); |
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hsBool plShadowCaster::MsgReceive(plMessage* msg) |
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{ |
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plRenderMsg* rendMsg = plRenderMsg::ConvertNoRef(msg); |
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if( rendMsg ) |
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{ |
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plProfile_BeginLap(ShadowCaster, this->GetKey()->GetUoid().GetObjectName()); |
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IOnRenderMsg(rendMsg); |
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plProfile_EndLap(ShadowCaster, this->GetKey()->GetUoid().GetObjectName()); |
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return true; |
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} |
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return plMultiModifier::MsgReceive(msg); |
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}
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