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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsRect_Defined
#define hsRect_Defined
#include "hsPoint2.h"
#if HS_BUILD_FOR_MAC
// This guy disables MetroWerks' desire to only include a file once, which obviously gets
// in the way of our little HS_RECT.inc trick
#pragma once off
#endif
#define HS_RECT_NAME hsIntRect
#define HS_RECT_POINT hsIntPoint2
#define HS_RECT_TYPE Int32
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
#if HS_BUILD_FOR_MAC
Rect* ToRect(Rect* r) const
{
r->left = (Int16)this->fLeft;
r->top = (Int16)this->fTop;
r->right = (Int16)this->fRight;
r->bottom = (Int16)this->fBottom;
return r;
}
hsIntRect* Set(const Rect* r)
{
return this->Set(r->left, r->top, r->right, r->bottom);
}
#endif
#ifdef _WINDOWS_
RECT* ToRECT(RECT* r) const
{
r->left = this->fLeft;
r->top = this->fTop;
r->right = this->fRight;
r->bottom = this->fBottom;
return r;
}
hsIntRect* Set(const RECT* r)
{
return this->Set(r->left, r->top, r->right, r->bottom);
}
#endif
};
#define HS_RECT_NAME hsFixedRect
#define HS_RECT_POINT hsFixedPoint2
#define HS_RECT_TYPE hsFixed
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
hsFixedRect* Set(const hsIntRect* src)
{
this->fLeft = hsIntToFixed(src->fLeft);
this->fTop = hsIntToFixed(src->fTop);
this->fRight = hsIntToFixed(src->fRight);
this->fBottom = hsIntToFixed(src->fBottom);
return this;
}
hsFixed CenterX(void) const { return (fLeft + fRight) >> 1; }
hsFixed CenterY(void) const { return (fTop + fBottom) >> 1; }
hsFixedPoint2* Center(hsFixedPoint2* center) const
{
(void)center->Set(this->CenterX(), this->CenterY());
return center;
}
hsIntRect* Truncate(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedToInt(fLeft), hsFixedToInt(fTop),
hsFixedToInt(fRight), hsFixedToInt(fBottom));
}
hsIntRect* Round(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedRound(fLeft), hsFixedRound(fTop),
hsFixedRound(fRight), hsFixedRound(fBottom));
}
hsIntRect* RoundOut(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedToFloorInt(fLeft),
hsFixedToFloorInt(fTop),
hsFixedToCeilingInt(fRight),
hsFixedToCeilingInt(fBottom));
}
};
#if HS_SCALAR_IS_FLOAT
#define HS_RECT_NAME hsFloatRect
#define HS_RECT_POINT hsFloatPoint2
#define HS_RECT_TYPE float
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
hsFloatRect* Set(const hsIntRect* src)
{
this->fLeft = float(src->fLeft);
this->fTop = float(src->fTop);
this->fRight = float(src->fRight);
this->fBottom = float(src->fBottom);
return this;
}
float CenterX(void) const { return (fLeft + fRight) / float(2); }
float CenterY(void) const { return (fTop + fBottom) / float(2); }
hsFloatPoint2* Center(hsFloatPoint2* center) const
{
(void)center->Set(this->CenterX(), this->CenterY());
return center;
}
float Area() const { return this->Width() * this->Height(); }
hsIntRect* Round(hsIntRect* r) const;
hsIntRect* RoundOut(hsIntRect* r) const;
hsIntRect* Truncate(hsIntRect* r) const;
};
#endif
#if HS_SCALAR_IS_FIXED
typedef hsFixedRect hsRect;
#else
typedef hsFloatRect hsRect;
#endif
#endif