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105 lines
4.2 KiB
105 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plWin32StreamingSound_h |
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#define plWin32StreamingSound_h |
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#include "plWin32Sound.h" |
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#include "pnUtils/pnUtils.h" |
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class plDSoundBuffer; |
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class DSoundCallbackHandle; |
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class plAudioFileReader; |
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class plStreamingSoundThread; |
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class plSoundDeswizzler; |
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class plWin32StreamingSound : public plWin32Sound |
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{ |
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public: |
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plWin32StreamingSound(); |
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~plWin32StreamingSound(); |
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CLASSNAME_REGISTER( plWin32StreamingSound ); |
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GETINTERFACE_ANY( plWin32StreamingSound, plWin32Sound ); |
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virtual void DeActivate(); |
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virtual hsBool LoadSound( hsBool is3D ); |
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virtual float GetActualTimeSec(); |
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virtual unsigned GetByteOffset(); |
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virtual StreamType GetStreamType() const { return fStreamType; } |
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virtual void SetFilename(const char *filename, bool isCompressed); |
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virtual void Update(); // temp |
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void StreamUpdate(); |
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virtual hsBool MsgReceive( plMessage *pMsg ); |
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protected: |
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hsScalar fTimeAtBufferStart; |
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plAudioFileReader *fDataStream; |
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hsScalar fBufferLengthInSecs; |
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UInt8 fBlankBufferFillCounter; |
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plSoundDeswizzler *fDeswizzler; |
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char fSrcFilename[ 256 ]; |
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StreamType fStreamType; |
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bool fIsCompressed; // this applies only to the new sound file specified in fNewFilename, so we can play both ogg's and wav's |
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std::string fNewFilename; // allow the filename to be changed so we can play from a different source. |
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// ultimately this filename will be given to fDataBuffer, but since it's not always around we'll store it here |
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hsBool fStopping; |
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double fLastStreamingUpdate; |
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bool fPlayWhenStopped; |
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unsigned fStartPos; |
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hsScalar IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; } |
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virtual void SetStartPos(unsigned bytes); |
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virtual void IDerivedActuallyPlay( void ); |
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void IActuallyStop(); |
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virtual void ISetActualTime( double t ); |
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virtual void IAddCallback( plEventCallbackMsg *pMsg ); |
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virtual void IRemoveCallback( plEventCallbackMsg *pMsg ); |
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virtual void IFreeBuffers( void ); |
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void IStreamUpdate(); |
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virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false ); |
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}; |
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#endif //plWin32StreamingSound_h
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