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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIPopUpMenu Header //
// //
// Pop-up menus are really just dialogs that know how to create themselves //
// and create buttons on themselves to simulate a menu (after all, that's //
// all a menu really is anyway). //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUIPopUpMenu_h
#define _pfGUIPopUpMenu_h
#include "pfGUIDialogMod.h"
#include "hsBounds.h"
class plMessage;
class pfGUIButtonMod;
class pfPopUpKeyGenerator;
class pfGUICtrlProcObject;
class hsGMaterial;
class plSceneNode;
class pfGUIMenuItemProc;
class pfGUISkin;
class pfGUIPopUpMenu : public pfGUIDialogMod
{
public:
enum Alignment
{
kAlignUpLeft,
kAlignUpRight,
kAlignDownLeft,
kAlignDownRight // Default
};
protected:
friend class pfGUIMenuItemProc;
pfGUIDialogMod *fParent; // Pop-up menus also have a sense of who owns them
plSceneNode *fParentNode;
pfPopUpKeyGenerator *fKeyGen; // Generates keys for our dynamic objects
class pfMenuItem
{
// Simple wrapper class that tells us how to build our menu
public:
std::wstring fName;
pfGUICtrlProcObject *fHandler;
pfGUIPopUpMenu *fSubMenu;
float fYOffsetToNext; // Filled in by IBuildMenu()
pfMenuItem& operator=(const int zero) { fName = L""; fHandler = nil; fSubMenu = nil; fYOffsetToNext = 0; return *this; }
};
// Array of info to rebuild our menu from. Note that this is ONLY used when rebuilding
hsBool fNeedsRebuilding, fWaitingForSkin;
hsScalar fOriginX, fOriginY;
UInt16 fMargin;
hsTArray<pfMenuItem> fMenuItems;
Int32 fSubMenuOpen;
pfGUISkin *fSkin;
plSceneObject *fOriginAnchor;
pfGUIDialogMod *fOriginContext;
Alignment fAlignment;
hsBool IBuildMenu( void );
void ITearDownMenu( void );
hsGMaterial *ICreateDynMaterial( void );
void IHandleMenuSomething( UInt32 idx, pfGUIControlMod *ctrl, Int32 extended = -1 );
void ISeekToOrigin( void );
public:
pfGUIPopUpMenu();
virtual ~pfGUIPopUpMenu();
CLASSNAME_REGISTER( pfGUIPopUpMenu );
GETINTERFACE_ANY( pfGUIPopUpMenu, pfGUIDialogMod );
enum MenuFlags
{
kStayOpenAfterClick = kDerivedFlagsStart,
kModalOutsideMenus,
kOpenSubMenusOnHover,
kScaleWithResolution
};
enum Refs
{
kRefSkin = kRefDerviedStart,
kRefSubMenu,
kRefOriginAnchor,
kRefOriginContext,
kRefParentNode
};
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
virtual void SetEnabled( hsBool e );
virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers );
void Show( hsScalar x, hsScalar y );
void SetOriginAnchor( plSceneObject *anchor, pfGUIDialogMod *context );
void SetAlignment( Alignment a ) { fAlignment = a; }
void ClearItems( void );
void AddItem( const char *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu = nil );
void AddItem( const wchar_t *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu = nil );
void SetSkin( pfGUISkin *skin );
static pfGUIPopUpMenu *Build( const char *name, pfGUIDialogMod *parent, hsScalar x, hsScalar y, const plLocation &destLoc = plLocation::kGlobalFixedLoc );
};
// Skin definition. Here for now 'cause only the menus use it, but might move it later
class plMipmap;
class pfGUISkin : public hsKeyedObject
{
public:
enum Elements
{
kUpLeftCorner = 0,
kTopSpan,
kUpRightCorner,
kRightSpan,
kLowerRightCorner,
kBottomSpan,
kLowerLeftCorner,
kLeftSpan,
kMiddleFill,
kSelectedFill,
kSubMenuArrow,
kSelectedSubMenuArrow,
kTreeButtonClosed,
kTreeButtonOpen,
kNumElements
};
class pfSRect
{
public:
UInt16 fX, fY, fWidth, fHeight;
void Empty( void ) { fX = fY = fWidth = fHeight = 0; }
void Read( hsStream *s );
void Write( hsStream *s );
};
protected:
plMipmap *fTexture;
pfSRect fElements[ kNumElements ];
UInt16 fItemMargin, fBorderMargin;
public:
pfGUISkin();
pfGUISkin( plMipmap *texture );
virtual ~pfGUISkin();
CLASSNAME_REGISTER( pfGUISkin );
GETINTERFACE_ANY( pfGUISkin, hsKeyedObject );
enum Refs
{
kRefMipmap
};
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
virtual hsBool MsgReceive( plMessage *msg );
plMipmap *GetTexture( void ) const { return fTexture; }
void SetTexture( plMipmap *tex );
const pfSRect &GetElement( UInt32 idx ) const { return fElements[ idx ]; }
hsBool IsElementSet( UInt32 idx ) const { return ( fElements[ idx ].fWidth > 0 && fElements[ idx ].fHeight > 0 ); }
void SetElement( UInt32 idx, UInt16 x, UInt16 y, UInt16 w, UInt16 h );
void SetMargins( UInt16 item, UInt16 border ) { fItemMargin = item; fBorderMargin = border; }
UInt16 GetItemMargin( void ) const { return fItemMargin; }
UInt16 GetBorderMargin( void ) const { return fBorderMargin; }
};
#endif // _pfGUIPopUpMenu_h