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154 lines
5.8 KiB
154 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plDispatch_inc |
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#define plDispatch_inc |
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#include "hsTemplates.h" |
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#include "hsStlUtils.h" |
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#include "plgDispatch.h" |
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#include "hsThread.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#pragma warning(disable: 4284) |
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class hsResMgr; |
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class plMessage; |
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class plKey; |
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class plTypeFilter |
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{ |
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public: |
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plTypeFilter() : fHClass(0) {} |
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uint16_t fHClass; |
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hsTArray<plKey> fReceivers; |
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}; |
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class plMsgWrap; |
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typedef void (*MsgRecieveCallback)(); |
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class plDispatch : public plDispatchBase |
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{ |
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protected: |
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hsKeyedObject* fOwner; |
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plMsgWrap* fFutureMsgQueue; |
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static int32_t fNumBufferReq; |
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static plMsgWrap* fMsgCurrent; |
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static hsMutex fMsgCurrentMutex; // mutex for above |
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static hsMutex fMsgDispatchLock; // mutex for IMsgDispatch |
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static plMsgWrap* fMsgHead; |
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static plMsgWrap* fMsgTail; |
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static bool fMsgActive; |
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static hsTArray<plMessage*> fMsgWatch; |
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static MsgRecieveCallback fMsgRecieveCallback; |
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hsTArray<plTypeFilter*> fRegisteredExactTypes; |
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std::list<plMessage*> fQueuedMsgList; |
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hsMutex fQueuedMsgListMutex; // mutex for above |
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bool fQueuedMsgOn; // Turns on or off Queued Messages, Plugins need them off |
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hsKeyedObject* IGetOwner() { return fOwner; } |
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plKey IGetOwnerKey() { return IGetOwner() ? IGetOwner()->GetKey() : nil; } |
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int IFindType(uint16_t hClass); |
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int IFindSender(const plKey& sender); |
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bool IUnRegisterForExactType(int idx, const plKey& receiver); |
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static plMsgWrap* IInsertToQueue(plMsgWrap** back, plMsgWrap* isert); |
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static plMsgWrap* IDequeue(plMsgWrap** head, plMsgWrap** tail); |
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bool IMsgNetPropagate(plMessage* msg); |
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static void IMsgDispatch(); |
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static void IMsgEnqueue(plMsgWrap* msgWrap, bool async); |
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bool ISortToDeferred(plMessage* msg); |
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void ICheckDeferred(double stamp); |
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bool IListeningForExactType(uint16_t hClass); |
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void ITrashUndelivered(); // Just pitches them, doesn't try to deliver. |
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public: |
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plDispatch(); |
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virtual ~plDispatch(); |
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CLASSNAME_REGISTER( plDispatch ); |
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GETINTERFACE_ANY( plDispatch, plCreatable ); |
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virtual void RegisterForType(uint16_t hClass, const plKey& receiver); |
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virtual void RegisterForExactType(uint16_t hClass, const plKey& receiver); |
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virtual void UnRegisterForType(uint16_t hClass, const plKey& receiver); |
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virtual void UnRegisterForExactType(uint16_t hClass, const plKey& receiver); |
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virtual void UnRegisterAll(const plKey& receiver); |
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virtual bool MsgSend(plMessage* msg, bool async=false); |
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virtual void MsgQueue(plMessage* msg); // Used by other thread to Send Messages, they are handled as soon as Practicable |
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virtual void MsgQueueProcess(); |
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virtual void MsgQueueOnOff(bool ); // Turn on or off Queued Messages, if off, uses MsgSend Immediately |
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virtual bool SetMsgBuffering(bool on); // On starts deferring msg delivery until buffering is set to off again. |
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static void SetMsgRecieveCallback(MsgRecieveCallback callback) { fMsgRecieveCallback = callback; } |
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}; |
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class plNullDispatch : public plDispatch |
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{ |
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public: |
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virtual void RegisterForExactType(uint16_t hClass, const plKey& receiver) {} |
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virtual void RegisterForType(uint16_t hClass, const plKey& receiver) {} |
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virtual void UnRegisterForExactType(uint16_t hClass, const plKey& receiver) {} |
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virtual void UnRegisterForType(uint16_t hClass, const plKey& receiver) {} |
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virtual bool MsgSend(plMessage* msg) { return true; } |
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virtual void MsgQueue(plMessage* msg) {} |
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virtual void MsgQueueProcess() {} |
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}; |
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#endif // plDispatch_inc
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