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88 lines
3.0 KiB
88 lines
3.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp |
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* |
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***/ |
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#ifdef SERVER |
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#define USES_PROTOCOL_SRV2STATE |
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#include "../../../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Exports |
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* |
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***/ |
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//=========================================================================== |
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bool Srv2StateValidateConnect ( |
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AsyncNotifySocketListen * listen, |
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Srv2State_ConnData * connectPtr |
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) { |
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// Ensure that there are enough bytes for the header |
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const Srv2State_ConnData & connect = * (const Srv2State_ConnData *) listen->buffer; |
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// Validate message size |
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const unsigned kMinStructSize = sizeof(uint32_t) * 3; |
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if (listen->bytes < kMinStructSize) |
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return false; |
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if (listen->bytes < connect.dataBytes) |
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return false; |
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// Validate connect server type |
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if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame)) |
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return false; |
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ZEROPTR(connectPtr); |
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MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes)); |
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listen->bytesProcessed += connect.dataBytes; |
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return true; |
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} |
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#endif // SERVER
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