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105 lines
3.5 KiB
105 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsKeyedObject_h_inc |
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#define hsKeyedObject_h_inc |
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#include "plReceiver.h" |
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#include "plRefFlags.h" |
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#include "plKey.h" |
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#include "plFixedKey.h" |
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class hsStream; |
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class plRefMsg; |
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class plUoid; |
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class hsKeyedObject : public plReceiver |
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{ |
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public: |
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hsKeyedObject() : fpKey(nil) {} |
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virtual ~hsKeyedObject(); |
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CLASSNAME_REGISTER(hsKeyedObject); |
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GETINTERFACE_ANY(hsKeyedObject, plReceiver); |
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const plKey& GetKey() const { return fpKey; } |
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plString GetKeyName() const; |
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virtual void Validate(); |
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virtual bool IsFinal() { return true; }; // experimental; currently "is ready to process Loads" |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual bool MsgReceive(plMessage* msg); |
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//---------------------- |
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// Send a reference to GetKey() via enclosed message. See plKey::SendRef() |
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//---------------------- |
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bool SendRef(plRefMsg* refMsg, plRefFlags::Type flags); |
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//---------------------------------------- |
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// Fixed key functions |
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// The following are to be matched pairs! |
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//---------------------------------------- |
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plKey RegisterAs(plFixedKeyId fixedKey); // a fixed Key value from plFixedKey.h |
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void UnRegisterAs(plFixedKeyId fixedKey); |
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// used when manually loading the player room |
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plKey RegisterAsManual(plUoid& uoid, const plString& p); |
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void UnRegisterAsManual(plUoid& uoid); |
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// If you want clone keys to share a type of object, override this function for it. |
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// (You can also return a new object that shares only some of the original's data) |
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virtual hsKeyedObject* GetSharedObject() { return nil; } |
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protected: |
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friend class plResManager; |
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virtual void SetKey(plKey k); |
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void UnRegister(); |
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private: |
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plKey fpKey; |
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}; |
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#endif // hsKeyedObject_h_inc
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