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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTLIST_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTLIST_H
/****************************************************************************
*
* Constants
*
***/
enum ELinkType {
kListUnlinked,
kListLinkAfter,
kListLinkBefore,
kListHead = kListLinkAfter,
kListTail = kListLinkBefore
};
/****************************************************************************
*
* Macros
*
***/
#define LINK(class) TLink< class >
#define LIST(class) TList< class >
#define LISTDECL(class,field) TListDecl< class, offsetof(class,field) >
#define LISTDYN(class) TListDyn< class >
/****************************************************************************
*
* Forward declarations
*
***/
template<class T>
class TLink;
template<class T>
class TList;
/****************************************************************************
*
* CBaseLink
*
***/
class CBaseLink {
friend class CBaseList;
inline static bool TermCheck (byte * ptr);
inline static byte * TermMark (byte * ptr);
inline static byte * TermUnmarkAlways (byte * ptr);
protected:
CBaseLink * volatile m_prevLink;
byte * volatile m_next;
inline int CalcLinkOffset () const;
inline void InitializeLinks ();
inline void InitializeLinksWithOffset (int linkOffset);
inline void InsertAfter (byte * node, CBaseLink * prevLink, int linkOffset);
inline void InsertBefore (byte * node, CBaseLink * nextLink);
inline byte * Next () const;
inline byte * NextIgnoreTerm () const;
inline byte * NextUnchecked () const;
inline CBaseLink * NextLink () const;
inline CBaseLink * NextLink (int linkOffset) const;
inline byte * Prev () const;
inline void UnlinkFromNeighbors ();
public:
inline CBaseLink ();
inline CBaseLink (const CBaseLink & source);
inline ~CBaseLink ();
inline CBaseLink & operator= (const CBaseLink & source);
inline bool IsLinked () const;
inline void Unlink ();
};
//===========================================================================
CBaseLink::CBaseLink () {
InitializeLinks();
}
//===========================================================================
CBaseLink::CBaseLink (const CBaseLink & source) {
REF(source);
#ifdef HS_DEBUGGING
if (source.IsLinked())
FATAL("No copy constructor");
#endif
InitializeLinks();
}
//===========================================================================
CBaseLink::~CBaseLink () {
UnlinkFromNeighbors();
}
//===========================================================================
CBaseLink & CBaseLink::operator= (const CBaseLink & source) {
REF(source);
#ifdef HS_DEBUGGING
FATAL("No assignment operator");
#endif
return *this;
}
//===========================================================================
int CBaseLink::CalcLinkOffset () const {
return (int)((byte *)this - m_prevLink->NextIgnoreTerm());
}
//===========================================================================
void CBaseLink::InitializeLinks () {
ASSERT(!((unsigned_ptr)this & 3));
m_prevLink = this;
m_next = TermMark((byte *)this);
}
//===========================================================================
void CBaseLink::InitializeLinksWithOffset (int linkOffset) {
m_prevLink = this;
m_next = TermMark((byte *)this - linkOffset);
}
//===========================================================================
void CBaseLink::InsertAfter (byte * node, CBaseLink * prevLink, int linkOffset) {
UnlinkFromNeighbors();
m_prevLink = prevLink;
m_next = prevLink->m_next;
prevLink->NextLink(linkOffset)->m_prevLink = this;
prevLink->m_next = node;
}
//===========================================================================
void CBaseLink::InsertBefore (byte * node, CBaseLink * nextLink) {
UnlinkFromNeighbors();
m_prevLink = nextLink->m_prevLink;
m_next = m_prevLink->m_next;
nextLink->m_prevLink->m_next = node;
nextLink->m_prevLink = this;
}
//===========================================================================
bool CBaseLink::IsLinked () const {
return (m_prevLink != this);
}
//===========================================================================
byte * CBaseLink::Next () const {
return TermCheck(m_next) ? nil : m_next;
}
//===========================================================================
byte * CBaseLink::NextIgnoreTerm () const {
return TermUnmarkAlways(m_next);
}
//===========================================================================
byte * CBaseLink::NextUnchecked () const {
return m_next;
}
//===========================================================================
CBaseLink * CBaseLink::NextLink () const {
return (CBaseLink *)(NextIgnoreTerm() + CalcLinkOffset());
}
//===========================================================================
CBaseLink * CBaseLink::NextLink (int linkOffset) const {
ASSERT(linkOffset == CalcLinkOffset());
return (CBaseLink *)(NextIgnoreTerm() + linkOffset);
}
//===========================================================================
byte * CBaseLink::Prev () const {
return m_prevLink->m_prevLink->Next();
}
//===========================================================================
bool CBaseLink::TermCheck (byte * ptr) {
return (unsigned_ptr)ptr & 1;
}
//===========================================================================
byte * CBaseLink::TermMark (byte * ptr) {
// Converts an unmarked pointer to a marked pointer
ASSERT(!TermCheck(ptr));
return (byte *)((unsigned_ptr)ptr + 1);
}
//===========================================================================
byte * CBaseLink::TermUnmarkAlways (byte * ptr) {
// Returns an unmarked pointer regardless of whether the source pointer
// was marked on unmarked
return (byte *)((unsigned_ptr)ptr & ~1);
}
//===========================================================================
void CBaseLink::Unlink () {
UnlinkFromNeighbors();
InitializeLinks();
}
//===========================================================================
void CBaseLink::UnlinkFromNeighbors () {
NextLink()->m_prevLink = m_prevLink;
m_prevLink->m_next = m_next;
}
/****************************************************************************
*
* TLink
*
***/
template<class T>
class TLink : public CBaseLink {
public:
inline T * Next ();
inline const T * Next () const;
inline T * NextUnchecked ();
inline const T * NextUnchecked () const;
inline T * Prev ();
inline const T * Prev () const;
};
//===========================================================================
template<class T>
T * TLink<T>::Next () {
return (T *)CBaseLink::Next();
}
//===========================================================================
template<class T>
const T * TLink<T>::Next () const {
return (const T *)CBaseLink::Next();
}
//===========================================================================
template<class T>
T * TLink<T>::NextUnchecked () {
return (T *)CBaseLink::NextUnchecked();
}
//===========================================================================
template<class T>
const T * TLink<T>::NextUnchecked () const {
return (const T *)CBaseLink::NextUnchecked();
}
//===========================================================================
template<class T>
T * TLink<T>::Prev () {
return (T *)CBaseLink::Prev();
}
//===========================================================================
template<class T>
const T * TLink<T>::Prev () const {
return (const T *)CBaseLink::Prev();
}
/****************************************************************************
*
* CBaseList
*
***/
class CBaseList {
private:
enum { LINK_OFFSET_UNINIT = 0xDDDDDDDD };
int m_linkOffset;
CBaseLink m_terminator;
protected:
inline CBaseLink * GetLink (const byte * node) const;
inline byte * Head () const;
inline bool IsLinked (const byte * node) const;
inline void Link (byte * node, ELinkType linkType, byte * existingNode);
void Link (CBaseList * list, byte * afterNode, byte * beforeNode, ELinkType linkType, byte * existingNode);
inline byte * Next (const byte * node) const;
inline byte * NextUnchecked (const byte * node) const;
inline byte * Prev (byte * node) const;
inline byte * Tail () const;
inline void Unlink (byte * node);
public:
inline CBaseList ();
inline CBaseList (const CBaseList & source);
inline ~CBaseList ();
inline CBaseList & operator= (const CBaseList & source);
inline void SetLinkOffset (int linkOffset);
void UnlinkAll ();
};
//===========================================================================
CBaseList::CBaseList () {
m_linkOffset = LINK_OFFSET_UNINIT;
}
//===========================================================================
CBaseList::CBaseList (const CBaseList & source) {
m_linkOffset = LINK_OFFSET_UNINIT;
REF(source);
}
//===========================================================================
CBaseList::~CBaseList () {
if (m_terminator.IsLinked())
UnlinkAll();
}
//===========================================================================
CBaseList & CBaseList::operator= (const CBaseList & source) {
REF(source);
return *this;
}
//===========================================================================
CBaseLink * CBaseList::GetLink (const byte * node) const {
return (CBaseLink *)(node + m_linkOffset);
}
//===========================================================================
byte * CBaseList::Head () const {
return m_terminator.Next();
}
//===========================================================================
bool CBaseList::IsLinked (const byte * node) const {
ASSERT(node);
return GetLink(node)->IsLinked();
}
//===========================================================================
void CBaseList::Link (byte * node, ELinkType linkType, byte * existingNode) {
ASSERT(node != existingNode);
ASSERT(m_linkOffset != LINK_OFFSET_UNINIT);
ASSERT((linkType == kListLinkAfter) || (linkType == kListLinkBefore));
if (linkType == kListLinkAfter)
GetLink(node)->InsertAfter(node, existingNode ? GetLink(existingNode) : &m_terminator, m_linkOffset);
else
GetLink(node)->InsertBefore(node, existingNode ? GetLink(existingNode) : &m_terminator);
}
//===========================================================================
byte * CBaseList::Next (const byte * node) const {
ASSERT(node);
return GetLink(node)->Next();
}
//===========================================================================
byte * CBaseList::NextUnchecked (const byte * node) const {
ASSERT(node);
return GetLink(node)->NextUnchecked();
}
//===========================================================================
byte * CBaseList::Prev (byte * node) const {
ASSERT(node);
return GetLink(node)->Prev();
}
//===========================================================================
void CBaseList::SetLinkOffset (int linkOffset) {
ASSERT(!Head());
m_linkOffset = linkOffset;
m_terminator.InitializeLinksWithOffset(linkOffset);
}
//===========================================================================
byte * CBaseList::Tail () const {
return m_terminator.Prev();
}
//===========================================================================
void CBaseList::Unlink (byte * node) {
ASSERT(node);
GetLink(node)->Unlink();
}
/****************************************************************************
*
* TList
*
***/
template<class T>
class TList : public CBaseList {
private:
inline T * NewFlags (unsigned flags, ELinkType linkType, T * existingNode, const char file[], int line);
public:
inline void Clear ();
inline void Delete (T * node);
inline T * Head ();
inline const T * Head () const;
inline bool IsLinked (const T * node) const;
inline void Link (T * node, ELinkType linkType = kListTail, T * existingNode = nil);
inline void Link (TList<T> * list, ELinkType linkType = kListTail, T * existingNode = nil);
inline void Link (TList<T> * list, T * afterNode, T * beforeNode, ELinkType linkType = kListTail, T * existingNode = nil);
inline T * New (ELinkType linkType = kListTail, T * existingNode = nil, const char file[] = nil, int line = 0);
inline T * NewZero (ELinkType linkType = kListTail, T * existingNode = nil, const char file[] = nil, int line = 0);
inline T * Next (const T * node);
inline const T * Next (const T * node) const;
inline T * NextUnchecked (const T * node);
inline const T * NextUnchecked (const T * node) const;
inline T * Prev (const T * node);
inline const T * Prev (const T * node) const;
inline T * Tail ();
inline const T * Tail () const;
inline void Unlink (T * node);
};
//===========================================================================
template<class T>
void TList<T>::Clear () {
for (T * curr; (curr = Head()) != nil; Delete(curr))
;
}
//===========================================================================
template<class T>
void TList<T>::Delete (T * node) {
DEL(node);
}
//===========================================================================
template<class T>
T * TList<T>::Head () {
return (T *)CBaseList::Head();
}
//===========================================================================
template<class T>
const T * TList<T>::Head () const {
return (const T *)CBaseList::Head();
}
//===========================================================================
template<class T>
bool TList<T>::IsLinked (const T * node) const {
return CBaseList::IsLinked((const byte *)node);
}
//===========================================================================
template<class T>
void TList<T>::Link (T * node, ELinkType linkType, T * existingNode) {
CBaseList::Link((byte *)node, linkType, (byte *)existingNode);
}
//===========================================================================
template<class T>
void TList<T>::Link (TList<T> * list, ELinkType linkType, T * existingNode) {
CBaseList::Link(list, nil, nil, linkType, (byte *)existingNode);
}
//===========================================================================
template<class T>
void TList<T>::Link (TList<T> * list, T * afterNode, T * beforeNode, ELinkType linkType, T * existingNode) {
CBaseList::Link(list, (byte *)afterNode, (byte *)beforeNode, linkType, (byte *)existingNode);
}
//===========================================================================
template<class T>
inline T * TList<T>::Next (const T * node) {
return (T *)CBaseList::Next((byte *)node);
}
//===========================================================================
template<class T>
inline const T * TList<T>::Next (const T * node) const {
return (const T *)CBaseList::Next((byte *)node);
}
//===========================================================================
template<class T>
inline T * TList<T>::NextUnchecked (const T * node) {
return (T *)CBaseList::NextUnchecked((byte *)node);
}
//===========================================================================
template<class T>
inline const T * TList<T>::NextUnchecked (const T * node) const {
return (const T *)CBaseList::NextUnchecked((byte *)node);
}
//===========================================================================
template<class T>
inline T * TList<T>::New (ELinkType linkType, T * existingNode, const char file[], int line) {
return NewFlags(0, linkType, existingNode, file, line);
}
//===========================================================================
template<class T>
inline T * TList<T>::NewFlags (unsigned flags, ELinkType linkType, T * existingNode, const char file[], int line) {
if (!file) {
file = __FILE__;
line = __LINE__;
}
T * node = new(MemAlloc(sizeof(T), flags, file, line)) T;
if (linkType != kListUnlinked)
Link(node, linkType, existingNode);
return node;
}
//===========================================================================
template<class T>
inline T * TList<T>::NewZero (ELinkType linkType, T * existingNode, const char file[], int line) {
return NewFlags(MEM_ZERO, linkType, existingNode, file, line);
}
//===========================================================================
template<class T>
inline T * TList<T>::Prev (const T * node) {
return (T *)CBaseList::Prev((byte *)node);
}
//===========================================================================
template<class T>
inline const T * TList<T>::Prev (const T * node) const {
return (const T *)CBaseList::Prev((byte *)node);
}
//===========================================================================
template<class T>
inline T * TList<T>::Tail () {
return (T *)CBaseList::Tail();
}
//===========================================================================
template<class T>
inline const T * TList<T>::Tail () const {
return (const T *)CBaseList::Tail();
}
//===========================================================================
template<class T>
inline void TList<T>::Unlink (T * node) {
CBaseList::Unlink((byte *)node);
}
/****************************************************************************
*
* TListDecl
*
***/
template<class T, int linkOffset>
class TListDecl : public TList<T> {
public:
inline TListDecl ();
};
//===========================================================================
template<class T, int linkOffset>
TListDecl<T,linkOffset>::TListDecl () {
SetLinkOffset(linkOffset);
}
/****************************************************************************
*
* TListDyn
*
***/
template<class T>
class TListDyn : public TList<T> {
public:
void Initialize (int linkOffset);
};
//===========================================================================
template<class T>
void TListDyn<T>::Initialize (int linkOffset) {
SetLinkOffset(linkOffset);
}