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1171 lines
32 KiB
1171 lines
32 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plCollisionDetector.h" |
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#include "../plMessage/plCollideMsg.h" |
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#include "plgDispatch.h" |
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#include "../plMessage/plActivatorMsg.h" |
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#include "../pnMessage/plCameraMsg.h" |
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#include "../pnMessage/plTimeMsg.h" |
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#include "../plMessage/plInputIfaceMgrMsg.h" |
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#include "../pnInputCore/plControlEventCodes.h" |
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#include "../pnNetCommon/plNetApp.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnNetCommon/plNetApp.h" |
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#include "../plNetClient/plNetLinkingMgr.h" |
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#include "plPhysical.h" |
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#include "../pnMessage/plPlayerPageMsg.h" |
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#include "../plMessage/plSimStateMsg.h" |
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#include "../pnSceneObject/plCoordinateInterface.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "../plAvatar/plAvatarMgr.h" |
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#include "../plAvatar/plAvBrainHuman.h" |
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#include "../plAvatar/plAvBrainDrive.h" |
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#include "../plAvatar/plPhysicalControllerCore.h" |
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#include "../plModifier/plDetectorLog.h" |
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#define USE_PHYSX_MULTIPLE_CAMREGION_ENTER 1 |
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#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND 1 |
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plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key) |
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{ |
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plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded()); |
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if (avObj) |
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{ |
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// search through its modifiers to see if one of them is an avatar modifier |
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plArmatureMod* avMod = nil; |
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for (int i = 0; i < avObj->GetNumModifiers(); i++) |
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{ |
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const plModifier* mod = avObj->GetModifier(i); |
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// see if it is an avatar mod base class |
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avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod)); |
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if (avMod) |
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return avMod; |
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} |
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} |
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return nil; |
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} |
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bool plCollisionDetector::IIsDisabledAvatar(plKey key) |
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{ |
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plArmatureMod* avMod = IGetAvatarModifier(key); |
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plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil; |
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return (plAvBrainDrive::ConvertNoRef(avBrain) != nil); |
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} |
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hsBool plCollisionDetector::MsgReceive(plMessage* msg) |
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{ |
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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if (pCollMsg) |
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{ |
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// If the avatar is disabled (flying around), don't trigger |
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if (IIsDisabledAvatar(pCollMsg->fOtherKey)) |
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return false; |
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if (fType & kTypeBump) |
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{ |
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if (!fBumped && !fTriggered) |
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{ |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->fHitterObj = pCollMsg->fOtherKey; |
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pMsg->SetSender(GetKey()); |
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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fBumped = true; |
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fTriggered = true; |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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return true; |
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} |
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if (fTriggered) |
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{ |
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fBumped = true; |
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return true; |
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} |
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return false; |
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} |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->fHitterObj = pCollMsg->fOtherKey; |
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pMsg->SetSender(GetKey()); |
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if (fType & kTypeEnter && pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideEnter ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if (fType & kTypeUnEnter && pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if(fType & kTypeExit && !pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideExit ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if(fType & kTypeUnExit && !pCollMsg->fEntering) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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if (fType & kTypeAny) |
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{ |
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); |
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plgDispatch::MsgSend( pMsg ); |
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continue; |
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} |
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delete (pMsg); |
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} |
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return true; |
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} |
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plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg); |
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if (pEval) |
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{ |
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if (!fBumped && fTriggered) |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (fProxyKey) |
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pMsg->fHiteeObj = fProxyKey; |
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else |
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pMsg->fHiteeObj = GetTarget()->GetKey(); |
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pMsg->SetSender(GetKey()); |
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pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger ); |
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plgDispatch::MsgSend( pMsg ); |
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fTriggered = false; |
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} |
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} |
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else |
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if (fTriggered && fBumped) |
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{ |
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fBumped = false; |
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} |
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return true; |
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} |
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return plDetectorModifier::MsgReceive(msg); |
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} |
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void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Read(stream, mgr); |
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stream->ReadSwap(&fType); |
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} |
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void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Write(stream, mgr); |
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stream->WriteSwap(fType); |
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} |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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// camera region detector |
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plCameraRegionDetector::~plCameraRegionDetector() |
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{ |
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for(int i = 0; i < fMessages.Count(); i++) |
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{ |
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plMessage* pMsg = fMessages[i]; |
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fMessages.Remove(i); |
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delete(pMsg); |
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} |
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fMessages.SetCountAndZero(0); |
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} |
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void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate) |
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{ |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
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if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg) |
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{ |
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DetectorLog("%s: Skipping Camera Entering volume", GetKeyName()); |
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fLastEnterEval = fNumEvals; |
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if (fSavingSendMsg) |
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{ |
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DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName()); |
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} |
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fSavingSendMsg = false; |
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return; |
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} |
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if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg) |
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{ |
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DetectorLog("%s: Skipping Exiting volume", GetKeyName()); |
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fLastExitEval = fNumEvals; |
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if (fSavingSendMsg) |
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{ |
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DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName()); |
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} |
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fSavingSendMsg = false; |
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return; |
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} |
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// get rid of any saved messages... this should happen though |
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if (fSavingSendMsg) |
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{ |
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DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName()); |
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} |
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// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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fSavingSendMsg = true; |
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fSavedMsgEnterFlag = entering; |
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if (entering) |
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{ |
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//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName(),fNumEvals); |
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fLastEnterEval = fNumEvals; |
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} |
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else |
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{ |
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//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName(),fNumEvals); |
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fLastExitEval = fNumEvals; |
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} |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
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// we're saving the message to be dispatched later... |
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if (immediate) |
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{ |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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ISendSavedTriggerMsgs(); |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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} |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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} |
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void plCameraRegionDetector::ISendSavedTriggerMsgs() |
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{ |
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if (fSavingSendMsg) |
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{ |
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for (int i = 0; i < fMessages.Count(); i++) |
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{ |
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char str[256]; |
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hsRefCnt_SafeRef(fMessages[i]); |
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if (fSavedMsgEnterFlag) |
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{ |
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fMessages[i]->SetCmd(plCameraMsg::kEntering); |
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sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count()); |
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fIsInside = true; |
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} |
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else |
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{ |
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fMessages[i]->ClearCmd(plCameraMsg::kEntering); |
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sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count()); |
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fIsInside = false; |
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} |
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plgDispatch::MsgSend(fMessages[i]); |
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DetectorLog("%s", str); |
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} |
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} |
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fSavingSendMsg = false; |
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} |
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hsBool plCameraRegionDetector::MsgReceive(plMessage* msg) |
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{ |
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
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if (pCollMsg) |
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{ |
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// camera collisions are only for the local player |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
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return true; |
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#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER |
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// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND) |
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if (!fWaitingForEval) |
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{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval |
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// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector |
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//must decide when they are no longer interested in Evals. I suggest using IHandleEvals() |
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fNumEvals = 0; |
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fLastEnterEval=-999; |
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fLastExitEval=-999; |
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} |
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// end of (PHYSX BUG WORKAROUND) |
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#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER |
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} |
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return plObjectInVolumeDetector::MsgReceive(msg); |
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} |
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void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Read(stream, mgr); |
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int n = stream->ReadSwap32(); |
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fMessages.SetCountAndZero(n); |
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for(int i = 0; i < n; i++ ) |
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{ |
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plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream)); |
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fMessages[i] = pMsg; |
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} |
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} |
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void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDetectorModifier::Write(stream, mgr); |
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stream->WriteSwap32(fMessages.GetCount()); |
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for(int i = 0; i < fMessages.GetCount(); i++ ) |
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mgr->WriteCreatable( stream, fMessages[i] ); |
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} |
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void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval) |
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{ |
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fNumEvals++; |
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if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1) |
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{ |
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ISendSavedTriggerMsgs(); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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fWaitingForEval = false; |
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} |
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else |
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{ |
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if(fSavedActivatorMsg) |
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DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d", |
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GetKeyName(),fNumEvals, fLastEnterEval, fLastExitEval); |
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} |
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} |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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///////////////////////////////// |
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// object-in-volume detector |
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void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate) |
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{ |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
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/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg) |
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{ |
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//DetectorLog("%s: Skipping Entering volume", GetKeyName()); |
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fLastEnterEval = fNumEvals; |
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if (fSavedActivatorMsg) |
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{ |
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//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName()); |
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delete fSavedActivatorMsg; |
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} |
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fSavedActivatorMsg = nil; |
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return; |
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} |
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if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg) |
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{ |
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//DetectorLog("%s: Skipping Exiting volume", GetKeyName()); |
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fLastExitEval = fNumEvals; |
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if (fSavedActivatorMsg) |
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{ |
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//DetectorLog("%s: Dumping saved Entering volume", GetKeyName()); |
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delete fSavedActivatorMsg; |
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} |
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fSavedActivatorMsg = nil; |
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return; |
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} |
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// get rid of any saved messages... this should happen though |
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if (fSavedActivatorMsg) |
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{ |
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delete fSavedActivatorMsg; |
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DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName()); |
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} |
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// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
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*/ |
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if(!immediate) |
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{ |
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bookKeepingList::iterator curit=fCollisionList.begin(); |
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while(curit!=fCollisionList.end()) |
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{ |
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if(hitter==(*curit)->hitter) |
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{//hey the object is already in my list |
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//try and figure out what my real state is |
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if(entering) |
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{ |
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(*curit)->enters++; |
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if(!(*curit)->fSubStepCurState) |
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{//We weren't already in |
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(*curit)->fSubStepCurState =true; |
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} |
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} |
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else |
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{ |
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(*curit)->exits++; |
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if((*curit)->fSubStepCurState) |
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{//We were already in |
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(*curit)->fSubStepCurState =false; |
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} |
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} |
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//get out |
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break; |
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} |
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curit++; |
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} |
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if(curit==fCollisionList.end()) |
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{ |
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//hitter was not in the list add him in |
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//hitter was not in the current frame list |
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//lets find out its state in the begining of the frame |
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ResidentSet::iterator curres = fCurrentResidents.find(hitter); |
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bool initialState; |
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if(curres != fCurrentResidents.end()) |
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initialState =true; |
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else |
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initialState =false; |
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plCollisionBookKeepingInfo* BookKeeper=TRACKED_NEW plCollisionBookKeepingInfo(hitter); |
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if(entering) |
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{ |
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BookKeeper->enters++; |
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BookKeeper->fSubStepCurState =true; |
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} |
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else |
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{ |
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BookKeeper->exits++; |
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BookKeeper->fSubStepCurState =false; |
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} |
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fCollisionList.push_front(BookKeeper); |
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} |
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} |
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else |
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{ |
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plActivatorMsg* ActivatorMsg = TRACKED_NEW plActivatorMsg; |
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ActivatorMsg->AddReceivers(fReceivers); |
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if (fProxyKey) |
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ActivatorMsg->fHiteeObj = fProxyKey; |
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else |
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ActivatorMsg->fHiteeObj = GetTarget()->GetKey(); |
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ActivatorMsg->fHitterObj = hitter; |
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ActivatorMsg->SetSender(GetKey()); |
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if (entering) |
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{ |
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ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter); |
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} |
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else |
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{ |
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ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit); |
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} |
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plgDispatch::MsgSend(ActivatorMsg); |
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} |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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/* fSavedActivatorMsg = TRACKED_NEW plActivatorMsg; |
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fSavedActivatorMsg->AddReceivers(fReceivers); |
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|
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if (fProxyKey) |
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fSavedActivatorMsg->fHiteeObj = fProxyKey; |
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else |
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fSavedActivatorMsg->fHiteeObj = GetTarget()->GetKey(); |
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fSavedActivatorMsg->fHitterObj = hitter; |
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fSavedActivatorMsg->SetSender(GetKey()); |
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|
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if (entering) |
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{ |
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//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals); |
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fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter); |
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fLastEnterEval = fNumEvals; |
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} |
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else |
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{ |
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//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals); |
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fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit); |
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fLastExitEval = fNumEvals; |
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} |
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*/ |
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
|
// we're saving the message to be dispatched later... |
|
if (immediate) |
|
{ |
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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|
|
|
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// fSavedActivatorMsg = nil; |
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|
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
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} |
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
} |
|
/* |
|
void plObjectInVolumeDetector::ISendSavedTriggerMsgs() |
|
{ |
|
if (fSavedActivatorMsg) |
|
{ |
|
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) |
|
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals); |
|
else |
|
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals); |
|
|
|
// we're saving the message to be dispatched later... |
|
plgDispatch::MsgSend(fSavedActivatorMsg); |
|
} |
|
fSavedActivatorMsg = nil; |
|
} |
|
*/ |
|
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
if (pCollMsg) |
|
{ |
|
// If the avatar is disabled (flying around), don't trigger |
|
if (IIsDisabledAvatar(pCollMsg->fOtherKey)) |
|
return false; |
|
|
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
|
if (!fWaitingForEval) |
|
{ |
|
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
|
fWaitingForEval = true; |
|
} |
|
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0)); |
|
|
|
return true; |
|
} |
|
|
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
|
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg); |
|
if (pEval) |
|
{ |
|
|
|
//if (fSavedActivatorMsg) |
|
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals); |
|
//else |
|
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals); |
|
IHandleEval(pEval); |
|
|
|
} |
|
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame |
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND |
|
|
|
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg); |
|
if (pageMsg && pageMsg->fUnload) |
|
{ |
|
ITrigger(pageMsg->fPlayer, false); |
|
} |
|
|
|
return plCollisionDetector::MsgReceive(msg); |
|
} |
|
|
|
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval) |
|
{ |
|
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
|
fWaitingForEval = false; |
|
for(bookKeepingList::reverse_iterator it= fCollisionList.rbegin();it!=fCollisionList.rend(); it++) |
|
{ |
|
bool alreadyInside; |
|
ResidentSet::iterator HitIt; |
|
HitIt = fCurrentResidents.find((*it)->hitter); |
|
if(HitIt != fCurrentResidents.end()) alreadyInside = true; |
|
else alreadyInside=false; |
|
plActivatorMsg* actout=TRACKED_NEW plActivatorMsg; |
|
actout->fHitterObj=((*it)->hitter); |
|
actout->SetSender(GetKey()); |
|
if (fProxyKey) |
|
actout->fHiteeObj = fProxyKey; |
|
else |
|
actout->fHiteeObj = GetTarget()->GetKey(); |
|
if((*it)->fSubStepCurState)//current substate says we are entered |
|
{//different enters and exits |
|
//figure out what to do |
|
if(!alreadyInside) |
|
{//we are actuall entering |
|
actout->SetTriggerType(plActivatorMsg::kVolumeEnter); |
|
fCurrentResidents.insert((*it)->hitter); |
|
actout->AddReceivers(fReceivers); |
|
actout->Send(); |
|
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName() ); |
|
} |
|
else |
|
{ |
|
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName()); |
|
delete actout; |
|
} |
|
} |
|
else |
|
{ |
|
//fSubStepCurState says we are outside |
|
if(alreadyInside) |
|
{//we are actuall exiting |
|
actout->SetTriggerType(plActivatorMsg::kVolumeExit); |
|
fCurrentResidents.erase((*it)->hitter); |
|
actout->AddReceivers(fReceivers); |
|
actout->Send(); |
|
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName()); |
|
} |
|
else |
|
{ |
|
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName()); |
|
delete actout; |
|
} |
|
} |
|
} |
|
DetectorLog("*********"); |
|
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++) |
|
{ |
|
delete (*it); |
|
} |
|
DetectorLog("This is the regions inhabitants after the op"); |
|
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++) |
|
{ |
|
DetectorLog("%s", (*it)->GetName()); |
|
} |
|
DetectorLog("*********"); |
|
|
|
fCollisionList.clear(); |
|
|
|
} |
|
|
|
void plObjectInVolumeDetector::SetTarget(plSceneObject* so) |
|
{ |
|
plCollisionDetector::SetTarget(so); |
|
|
|
if (so) |
|
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
|
else |
|
plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
|
} |
|
|
|
void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Read(stream, mgr); |
|
} |
|
|
|
void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Write(stream, mgr); |
|
} |
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() : |
|
fFacingTolerance(0), |
|
fNeedWalkingForward(false), |
|
fAvatarInVolume(false), |
|
fTriggered(false) |
|
{ |
|
} |
|
|
|
plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector() |
|
{ |
|
} |
|
|
|
void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees) |
|
{ |
|
fFacingTolerance = hsCosine(hsScalarDegToRad(degrees)); |
|
} |
|
|
|
void plObjectInVolumeAndFacingDetector::ICheckForTrigger() |
|
{ |
|
plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil; |
|
plSceneObject* target = GetTarget(); |
|
|
|
if (armMod && target) |
|
{ |
|
hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
|
hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
|
|
|
playerView.Normalize(); |
|
objView.Normalize(); |
|
|
|
hsScalar dot = playerView * objView; |
|
// hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance); |
|
bool facing = dot >= fFacingTolerance; |
|
|
|
bool movingForward = false; |
|
if (fNeedWalkingForward) |
|
{ |
|
// And are we walking towards it? |
|
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain(); |
|
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain); |
|
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround()) |
|
movingForward = true; |
|
} |
|
else |
|
movingForward = true; |
|
|
|
if (facing && movingForward && !fTriggered) |
|
{ |
|
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName()); |
|
fTriggered = true; |
|
ITrigger(avatar->GetKey(), true, true); |
|
} |
|
else if (!facing && fTriggered) |
|
{ |
|
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName()); |
|
fTriggered = false; |
|
ITrigger(avatar->GetKey(), false, true); |
|
} |
|
} |
|
} |
|
|
|
hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg) |
|
{ |
|
// Avatar is entering or exiting our detector box |
|
plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg); |
|
if (collMsg) |
|
{ |
|
// make sure this is the local player... the notify will be the thing that propagates over the network |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey) |
|
return true; |
|
|
|
// If the avatar is disabled (flying around), don't trigger |
|
if (IIsDisabledAvatar(collMsg->fOtherKey)) |
|
return false; |
|
|
|
fAvatarInVolume = (collMsg->fEntering != 0); |
|
|
|
if (fAvatarInVolume) |
|
{ |
|
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
|
ICheckForTrigger(); |
|
} |
|
else |
|
{ |
|
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
|
|
|
// Avatar is leaving the volume, make sure to untrigger if we haven't already |
|
if (fTriggered) |
|
{ |
|
fTriggered = false; |
|
ITrigger(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false, true); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
// Avatar is inside our detector box, so every frame we check if we need to trigger |
|
plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg); |
|
if (evalMsg) |
|
{ |
|
ICheckForTrigger(); |
|
return true; |
|
} |
|
|
|
return plObjectInVolumeDetector::MsgReceive(msg); |
|
} |
|
|
|
void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plObjectInVolumeDetector::Read(stream, mgr); |
|
|
|
fFacingTolerance = stream->ReadSwapScalar(); |
|
fNeedWalkingForward = stream->Readbool(); |
|
} |
|
|
|
void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plObjectInVolumeDetector::Write(stream, mgr); |
|
|
|
stream->WriteSwapScalar(fFacingTolerance); |
|
stream->Writebool(fNeedWalkingForward); |
|
} |
|
|
|
///////////////////////////////// |
|
///////////////////////////////// |
|
///////////////////////////////// |
|
///////////////////////////////// |
|
// subworld region detector |
|
|
|
plSubworldRegionDetector::~plSubworldRegionDetector() |
|
{ |
|
} |
|
|
|
|
|
hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); |
|
if (avMod) |
|
{ |
|
DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName()); |
|
|
|
if ((pCollMsg->fEntering && !fOnExit) || |
|
(!pCollMsg->fEntering && fOnExit)) |
|
{ |
|
if (fSub) |
|
{ |
|
plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded()); |
|
if (SO) |
|
{ |
|
DetectorLogSpecial("Switching to subworld %s", fSub->GetName()); |
|
|
|
plKey nilKey; |
|
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub); |
|
msg->Send(); |
|
} |
|
} |
|
else |
|
{ |
|
DetectorLogSpecial("Switching to main subworld"); |
|
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil); |
|
msg->Send(); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return plCollisionDetector::MsgReceive(msg); |
|
} |
|
|
|
void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDetectorModifier::Read(stream, mgr); |
|
fSub = mgr->ReadKey(stream); |
|
fOnExit = stream->ReadBool(); |
|
} |
|
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDetectorModifier::Write(stream, mgr); |
|
mgr->WriteKey(stream, fSub); |
|
stream->WriteBool(fOnExit); |
|
} |
|
|
|
/////////////////////////////////// |
|
/////////////////////////////////// |
|
/// plPanicLinkDetector |
|
/////////////////////////////////// |
|
hsBool plPanicLinkRegion::MsgReceive(plMessage* msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
if (pCollMsg->fEntering) |
|
{ |
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); |
|
if (avMod) |
|
{ |
|
hsPoint3 pos; |
|
if (avMod->GetController()) |
|
{ |
|
avMod->GetController()->GetPositionSim(pos); |
|
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled"); |
|
} |
|
avMod->PanicLink(fPlayLinkOutAnim); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return plCollisionDetector::MsgReceive(msg); |
|
} |
|
|
|
void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Read(stream, mgr); |
|
|
|
fPlayLinkOutAnim = stream->ReadBool(); |
|
} |
|
|
|
void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCollisionDetector::Write(stream, mgr); |
|
|
|
stream->WriteBool(fPlayLinkOutAnim); |
|
} |
|
|
|
///////////////////////////////////////////////////////////////// |
|
// |
|
// PLSIMPLEREGIONSENSOR |
|
// |
|
///////////////////////////////////////////////////////////////// |
|
|
|
// ctor default |
|
plSimpleRegionSensor::plSimpleRegionSensor() |
|
: fEnterMsg(nil), fExitMsg(nil) |
|
{ |
|
} |
|
|
|
// ctor canonical |
|
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg) |
|
: fEnterMsg(enterMsg), fExitMsg(exitMsg) |
|
{ |
|
} |
|
|
|
// dtor |
|
plSimpleRegionSensor::~plSimpleRegionSensor() |
|
{ |
|
if(fEnterMsg) |
|
fEnterMsg->UnRef(); |
|
if(fExitMsg) |
|
fExitMsg->UnRef(); |
|
} |
|
|
|
// WRITE |
|
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
if(fEnterMsg) |
|
{ |
|
stream->Writebool(true); |
|
mgr->WriteCreatable(stream, fEnterMsg); |
|
} else { |
|
stream->Writebool(false); |
|
} |
|
if(fExitMsg) |
|
{ |
|
stream->Writebool(true); |
|
mgr->WriteCreatable(stream, fExitMsg); |
|
} else { |
|
stream->Writebool(false); |
|
} |
|
} |
|
|
|
// READ |
|
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
if(stream->Readbool()) |
|
{ |
|
fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
} else { |
|
fEnterMsg = nil; |
|
} |
|
|
|
if(stream->Readbool()) |
|
{ |
|
fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read."); |
|
} else { |
|
fExitMsg = nil; |
|
} |
|
} |
|
|
|
// MSGRECEIVE |
|
hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
// make sure this is the local player... the notify will be the thing that propagates over the network |
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) |
|
return true; |
|
|
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
|
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSingleModifier::MsgReceive(msg); |
|
} |
|
|
|
// IEVAL |
|
hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty) |
|
{ |
|
return false; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
// Nuke the Read/Write functions on the next file format change |
|
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSimpleRegionSensor::Write(stream, mgr); |
|
|
|
stream->WriteByte(0); |
|
stream->WriteSwapScalar(0); |
|
stream->WriteSwapScalar(0); |
|
} |
|
|
|
void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plSimpleRegionSensor::Read(stream, mgr); |
|
|
|
stream->ReadByte(); |
|
stream->ReadSwapScalar(); |
|
stream->ReadSwapScalar(); |
|
} |
|
hsBool plSwimDetector::MsgReceive(plMessage *msg) |
|
{ |
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
//removed local player check because this will apply the brain to the local |
|
//controller of the foreign avatar which we still want. |
|
//and if we prop swim state by notify messages we still have a chance of missing it from players |
|
//who were in the region before we linked in |
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSimpleRegionSensor::MsgReceive(msg); |
|
} |
|
hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg) |
|
{ |
|
|
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); |
|
|
|
if (pCollMsg) |
|
{ |
|
//removed local player check because this will apply the brain to the local |
|
//controller of the foreign avatar which we still want. |
|
//and if we prop state by notify messages we still have a chance of missing it from players |
|
//who were in the region before we linked in |
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; |
|
if(pCollMsg->fEntering) |
|
{ |
|
if(fEnterMsg) |
|
{ |
|
fEnterMsg->ClearReceivers(); |
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fEnterMsg->Ref(); |
|
fEnterMsg->Send(); |
|
} |
|
} |
|
else { |
|
if(fExitMsg) |
|
{ |
|
fExitMsg->ClearReceivers(); |
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs); |
|
fExitMsg->Ref(); |
|
fExitMsg->Send(); |
|
} |
|
} |
|
return true; |
|
} |
|
return plSimpleRegionSensor::MsgReceive(msg); |
|
}
|
|
|