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74 lines
2.2 KiB
74 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsSfxAngleFade_inc |
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#define hsSfxAngleFade_inc |
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#include "hsBiExpander.h" |
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#include "hsGRenderProcs.h" |
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#include "hsBitVector.h" |
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class hsSfxAngleFade : public hsGRenderProcs { |
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public: |
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enum { |
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kDirectional = 0x10000, |
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kTargetRelative = 0x20000, |
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kTwoSided = 0x40000, |
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kFaceNormals = 0x80000 |
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}; |
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struct hsSfxAfTableEntry { |
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hsScalar fCosineDel; |
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hsScalar fCosineNorm; |
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hsScalar fOpacity; |
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}; |
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protected: |
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hsBitVector fSetVector; |
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hsExpander<hsSfxAfTableEntry> fTable; |
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hsScalar IOpacFromDot(hsScalar dot); |
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public: |
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hsSfxAngleFade(); |
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virtual ~hsSfxAngleFade(); |
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virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList); |
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virtual void ProcessPreInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList); |
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void MakeTable(float* cosList, float* opacList, int num); // lists sorted from lowest cosine to highest |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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virtual const char* GetLabel() const { return "hsSfxAngleFade"; } |
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virtual ProcType GetType() const { return kTypeAngleFade; } |
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CLASSNAME_REGISTER( hsSfxAngleFade ); |
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GETINTERFACE_ANY( hsSfxAngleFade, hsGRenderProcs ); |
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}; |
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#endif // hsSfxAngleFade_inc
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