You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
2.7 KiB
115 lines
2.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#pragma once |
|
|
|
#ifndef PLAVMOTORHUMAN_INC |
|
|
|
/*** \file plAvMotorHuman.h |
|
*/ |
|
|
|
#include <hkdynamics\action\action.h> |
|
|
|
class plAvBrainHuman; |
|
|
|
/** \class plAvMotorHuman |
|
Applies avatar at simulation frequency rather than frame frequency. |
|
*/ |
|
class plAvMotorHuman : public Havok::Action |
|
{ |
|
public: |
|
plAvMotorHuman(); |
|
|
|
/** Called from havok during integration; converts time to plasma format |
|
and asks the brain to move. Brain will sample animation at current time |
|
and apply velocity or forces to the body. |
|
*/ |
|
virtual void apply(Havok::Subspace &subspace, Havok::hkTime time); |
|
|
|
/** Sets the motor to control a different human brain. |
|
Returns the previously controlled brain, or nil. |
|
*/ |
|
plAvBrainHuman * SetBrain(plAvBrainHuman *brain); |
|
|
|
/** Which brain is this motor currently controlling? |
|
*/ |
|
plAvBrainHuman * GetBrain(); |
|
|
|
private: |
|
/** The brain we get our movement data from */ |
|
plAvBrainHuman *fBrain; |
|
double fLastTime; |
|
}; |
|
|
|
|
|
|
|
/*** \file plAvMotorHuman.cpp |
|
*/ |
|
|
|
|
|
#include "plAvBrainHuman.h" |
|
|
|
plAvMotorHuman::plAvMotorHuman() |
|
: fBrain(0), |
|
fLastTime(0.0f) |
|
{ |
|
} |
|
|
|
//plAvMotorHuman::plAvMotorHuman(plAvBrainHuman *brain) |
|
//: fBrain(brain), |
|
// fLastTime(0.0f); |
|
|
|
void plAvMotorHuman::apply(Havok::Subspace &subspace, Havok::hkTime time) |
|
{ |
|
double timeNow = time.asDouble(); |
|
double elapsedD = timeNow - fLastTime; |
|
float elapsed = elapsedD; |
|
|
|
if(elapsed > 1.0f) |
|
{ |
|
elapsed = 0.1f; |
|
hsStatusMessageF("Clamping plAvMotorHuman::apply interval to <%f>", elapsed); |
|
|
|
fLastTime = timeNow - elapsed; |
|
} |
|
|
|
// fBrain->MoveViaAnimation(timeNow, elapsed); |
|
} |
|
|
|
plAvBrainHuman * plAvMotorHuman::SetBrain(plAvBrainHuman *brain) |
|
{ |
|
plAvBrainHuman * oldBrain = fBrain; |
|
|
|
fBrain = brain; |
|
|
|
return oldBrain; |
|
} |
|
|
|
plAvBrainHuman * plAvMotorHuman::GetBrain() |
|
{ |
|
return fBrain; |
|
} |
|
|
|
#endif
|
|
|