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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pfGameScoreMgr.h"
#include "pnUtils/pnUtils.h"
#include "plNetGameLib/plNetGameLib.h"
#include "pnNetProtocol/pnNetProtocol.h"
//============================================================================
pfGameScore::pfGameScore()
{
}
pfGameScore::~pfGameScore()
{
pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId);
}
void pfGameScore::Init(
unsigned sid,
unsigned oid,
UInt32 createTime,
const char gname[],
unsigned gType,
int val
) {
scoreId = sid;
ownerId = oid;
createdTime = createTime;
gameType = gType;
value = val;
StrCopy(gameName, gname, arrsize(gameName));
pfGameScoreMgr::GetInstance()->AddCachedScore(this);
}
void pfGameScore::CopyFrom(
const pfGameScore* score
) {
scoreId = score->scoreId;
ownerId = score->ownerId;
createdTime = score->createdTime;
gameType = score->gameType;
value = score->value;
StrCopy(gameName, score->gameName, arrsize(gameName));
}
//============================================================================
pfGameScoreMgr::pfGameScoreMgr()
{
}
pfGameScoreMgr* pfGameScoreMgr::GetInstance()
{
static pfGameScoreMgr s_instance;
return &s_instance;
}
void pfGameScoreMgr::AddCachedScore(pfGameScore * score)
{
GameScoreLink * scoreLink = fScores.Find(score->scoreId);
if (scoreLink == nil)
{
GameScoreLink * link = TRACKED_NEW GameScoreLink(score);
fScores.Add(link);
}
else
scoreLink->score->CopyFrom(score);
}
void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId)
{
if (GameScoreLink * link = fScores.Find(scoreId))
{
DEL(link);
}
}
//============================================================================
struct NetWaitOp
{
ENetError result;
bool complete;
};
static void WaitOpCallback(
ENetError result,
void * param
) {
NetWaitOp * op = (NetWaitOp *)param;
op->result = result;
op->complete = true;
}
//============================================================================
// CreateScore
//============================================================================
struct CreateScoreOp : NetWaitOp
{
pfGameScore * score;
};
static void CreateScoreCallback(
ENetError result,
void * param,
unsigned scoreId,
UInt32 createdTime,
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value
) {
CreateScoreOp * op = (CreateScoreOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
op->score->Init(
scoreId,
ownerId,
createdTime,
gameName,
gameType,
value
);
}
else
op->score->scoreId = 0;
op->complete = true;
}
ENetError pfGameScoreMgr::CreateScore(
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value,
pfGameScore& score
) {
CreateScoreOp param;
MemZero(&param, sizeof(CreateScoreOp));
param.score = &score;
NetCliAuthScoreCreate(
ownerId,
gameName,
gameType,
value,
CreateScoreCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// DeleteScore
//============================================================================
ENetError pfGameScoreMgr::DeleteScore(
unsigned scoreId
) {
NetWaitOp param;
MemZero(&param, sizeof(NetWaitOp));
NetCliAuthScoreDelete(
scoreId,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// GetScores
//============================================================================
struct GetScoresOp : NetWaitOp
{
pfGameScore*** scores;
int* scoreCount;
};
static void GetScoresCallback(
ENetError result,
void * param,
const NetGameScore scores[],
unsigned scoreCount
) {
GetScoresOp * op = (GetScoresOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->scores) = TRACKED_NEW pfGameScore*[scoreCount];
*(op->scoreCount) = scoreCount;
for (int i = 0; i < scoreCount; ++i) {
pfGameScore* score = TRACKED_NEW pfGameScore();
score->IncRef();
char tempGameName[kMaxGameScoreNameLength];
StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName));
score->Init(
scores[i].scoreId,
scores[i].ownerId,
scores[i].createdTime,
tempGameName,
scores[i].gameType,
scores[i].value
);
(*op->scores)[i] = score;
}
}
else {
*(op->scores) = nil;
op->scoreCount = 0;
}
op->complete = true;
}
ENetError pfGameScoreMgr::GetScoresIncRef(
unsigned ownerId,
const char* gameName,
pfGameScore**& outScoreList,
int& outScoreListCount
) {
GetScoresOp param;
MemZero(&param, sizeof(GetScoresOp));
param.scores = &outScoreList;
param.scoreCount = &outScoreListCount;
NetCliAuthScoreGetScores(
ownerId,
gameName,
GetScoresCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// AddPoints
//============================================================================
ENetError pfGameScoreMgr::AddPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
MemZero(&param, sizeof(NetWaitOp));
NetCliAuthScoreAddPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// TransferPoints
//============================================================================
ENetError pfGameScoreMgr::TransferPoints(
unsigned srcScoreId,
unsigned destScoreId,
int numPoints
) {
NetWaitOp param;
MemZero(&param, sizeof(NetWaitOp));
NetCliAuthScoreTransferPoints(
srcScoreId,
destScoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(srcScoreId)) {
link->score->value -= numPoints;
}
if (GameScoreLink * link = fScores.Find(destScoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// SetPoints
//============================================================================
ENetError pfGameScoreMgr::SetPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
MemZero(&param, sizeof(NetWaitOp));
NetCliAuthScoreSetPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value = numPoints;
}
}
return param.result;
}
//============================================================================
// GetRankList
//============================================================================
struct GetRanksOp : NetWaitOp
{
NetGameRank*** ranks;
int* rankCount;
};
static void GetRanksCallback(
ENetError result,
void * param,
const NetGameRank ranks[],
unsigned rankCount
) {
GetRanksOp * op = (GetRanksOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->ranks) = TRACKED_NEW NetGameRank*[rankCount];
*(op->rankCount) = rankCount;
for (int i = 0; i < rankCount; ++i) {
NetGameRank * rank = TRACKED_NEW NetGameRank;
rank->rank = ranks[i].rank;
rank->score = ranks[i].score;
StrCopy(rank->name, ranks[i].name, arrsize(rank->name));
(*op->ranks)[i] = rank;
}
}
else {
*(op->ranks) = nil;
op->rankCount = 0;
}
op->complete = true;
}
ENetError pfGameScoreMgr::GetRankList(
unsigned ownerId,
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc,
NetGameRank**& outRankList,
int& outRankListCount
) {
GetRanksOp param;
MemZero(&param, sizeof(GetRanksOp));
param.ranks = &outRankList;
param.rankCount = &outRankListCount;
NetCliAuthScoreGetRankList(
ownerId,
scoreGroup,
parentFolderId,
gameName,
timePeriod,
numResults,
pageNumber,
sortDesc,
GetRanksCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}