You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1386 lines
33 KiB
1386 lines
33 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "hsTypes.h" |
|
#include "plAnimEaseTypes.h" |
|
#include "plAnimTimeConvert.h" |
|
#include "../plAvatar/plAGAnim.h" |
|
|
|
#include "hsTimer.h" |
|
#include "hsStream.h" |
|
|
|
#include "../pnMessage/plEventCallbackMsg.h" |
|
#include "../plMessage/plAnimCmdMsg.h" |
|
#include "../plAvatar/plAGMasterSDLModifier.h" |
|
#include "../plAvatar/plAGMasterMod.h" |
|
#include "../plModifier/plLayerSDLModifier.h" |
|
#include "../plSurface/plLayerAnimation.h" |
|
|
|
#include "hsResMgr.h" |
|
#include "plgDispatch.h" |
|
|
|
|
|
plAnimTimeConvert::plAnimTimeConvert() |
|
: fCurrentAnimTime(0), |
|
fLastEvalWorldTime(0), |
|
fBegin(0), |
|
fEnd(0), |
|
fLoopEnd(0), |
|
fLoopBegin(0), |
|
fSpeed(1.f), |
|
fFlags(0), |
|
fOwner(nil), |
|
fEaseInCurve(nil), |
|
fEaseOutCurve(nil), |
|
fSpeedEaseCurve(nil), |
|
fCurrentEaseCurve(nil), |
|
fInitialBegin(0), |
|
fInitialEnd(0), |
|
fWrapTime(0) |
|
//fDirtyNotifier(nil) |
|
{ |
|
} |
|
|
|
plAnimTimeConvert::~plAnimTimeConvert() |
|
{ |
|
int i; |
|
for( i = 0; i < fCallbackMsgs.GetCount(); i++ ) |
|
hsRefCnt_SafeUnRef(fCallbackMsgs[i]); |
|
|
|
delete fEaseInCurve; |
|
delete fEaseOutCurve; |
|
delete fSpeedEaseCurve; |
|
//delete fDirtyNotifier; |
|
|
|
IClearAllStates(); |
|
} |
|
|
|
void plAnimTimeConvert::Init(plATCAnim *anim, plAGAnimInstance *instance, plAGMasterMod *master) |
|
{ |
|
// Set up our eval callbacks |
|
plAGInstanceCallbackMsg *instMsg; |
|
instMsg = TRACKED_NEW plAGInstanceCallbackMsg(master->GetKey(), kStart); |
|
instMsg->fInstance = instance; |
|
AddCallback(instMsg); |
|
hsRefCnt_SafeUnRef(instMsg); |
|
instMsg = TRACKED_NEW plAGInstanceCallbackMsg(master->GetKey(), kStop); |
|
instMsg->fInstance = instance; |
|
AddCallback(instMsg); |
|
hsRefCnt_SafeUnRef(instMsg); |
|
instMsg = TRACKED_NEW plAGInstanceCallbackMsg(master->GetKey(), kSingleFrameAdjust); |
|
instMsg->fInstance = instance; |
|
AddCallback(instMsg); |
|
hsRefCnt_SafeUnRef(instMsg); |
|
|
|
SetOwner(master); |
|
ClearFlags(); |
|
|
|
for (int i = 0; i < anim->NumStopPoints(); i++) |
|
GetStopPoints().Append(anim->GetStopPoint(i)); |
|
|
|
SetBegin(anim->GetStart()); |
|
SetEnd(anim->GetEnd()); |
|
fInitialBegin = fBegin; |
|
fInitialEnd = fEnd; |
|
|
|
if (anim->GetInitial() != -1) |
|
SetCurrentAnimTime(anim->GetInitial()); |
|
else |
|
SetCurrentAnimTime(anim->GetStart()); |
|
SetLoopPoints(anim->GetLoopStart(), anim->GetLoopEnd()); |
|
Loop(anim->GetLoop()); |
|
SetSpeed(1.f); |
|
SetEase(true, anim->GetEaseInType(), anim->GetEaseInMin(), |
|
anim->GetEaseInMax(), anim->GetEaseInLength()); |
|
SetEase(false, anim->GetEaseOutType(), anim->GetEaseOutMin(), |
|
anim->GetEaseOutMax(), anim->GetEaseOutLength()); |
|
|
|
// set up our time converter based on the animation's specs... |
|
// ... after we've set all of its other state values. |
|
if (anim->GetAutoStart()) |
|
{ |
|
plSynchEnabler ps(true); // enable dirty tracking so that autostart will send out a state update |
|
Start(); |
|
} |
|
else |
|
InitStop(); |
|
} |
|
|
|
// |
|
// 0=nil, 1=easeIn, 2=easeOut, 3=speed |
|
// |
|
void plAnimTimeConvert::SetCurrentEaseCurve(int x) |
|
{ |
|
switch(x) |
|
{ |
|
default: |
|
hsAssert(false, "invalid arg to SetCurrentEaseCurve"); |
|
break; |
|
case kEaseNone: |
|
fCurrentEaseCurve=nil; |
|
break; |
|
case kEaseIn: |
|
fCurrentEaseCurve=fEaseInCurve; |
|
break; |
|
case kEaseOut: |
|
fCurrentEaseCurve=fEaseOutCurve; |
|
break; |
|
case kEaseSpeed: |
|
fCurrentEaseCurve=fSpeedEaseCurve; |
|
break; |
|
} |
|
} |
|
|
|
int plAnimTimeConvert::GetCurrentEaseCurve() const |
|
{ |
|
if (fCurrentEaseCurve==nil) |
|
return kEaseNone; |
|
if (fCurrentEaseCurve==fEaseInCurve) |
|
return kEaseIn; |
|
if (fCurrentEaseCurve==fEaseOutCurve) |
|
return kEaseOut; |
|
if (fCurrentEaseCurve==fSpeedEaseCurve) |
|
return kEaseSpeed; |
|
|
|
hsAssert(false, "unknown ease curve"); |
|
return 0; |
|
} |
|
|
|
// |
|
// set the number of ATCStates we have |
|
// |
|
void plAnimTimeConvert::ResizeStates(int cnt) |
|
{ |
|
while (fStates.size() > cnt) |
|
{ |
|
delete fStates.back(); |
|
fStates.pop_back(); |
|
} |
|
|
|
while (cnt>fStates.size()) |
|
{ |
|
fStates.push_back(TRACKED_NEW plATCState); |
|
} |
|
|
|
hsAssert(fStates.size()==cnt, "state resize mismatch"); |
|
} |
|
|
|
void plAnimTimeConvert::ResetWrap() |
|
{ |
|
fBegin = fInitialBegin; |
|
fEnd = fInitialEnd; |
|
Forewards(); |
|
|
|
fFlags &= (~kWrap & ~kNeedsReset); |
|
} |
|
|
|
hsScalar plAnimTimeConvert::ICalcEaseTime(const plATCEaseCurve *curve, double start, double end) |
|
{ |
|
start -= curve->fBeginWorldTime; |
|
end -= curve->fBeginWorldTime; |
|
|
|
// Clamp to the curve's range |
|
if (start < 0) |
|
start = 0; |
|
if (end > curve->fLength) |
|
end = curve->fLength; |
|
|
|
|
|
hsScalar delSecs = 0; |
|
|
|
if (start < curve->fLength) |
|
{ |
|
// Redundant eval... but only when easing. |
|
delSecs = curve->PositionGivenTime((hsScalar)end) - curve->PositionGivenTime((hsScalar)start); |
|
} |
|
return delSecs; |
|
} |
|
|
|
void plAnimTimeConvert::IClearSpeedEase() |
|
{ |
|
|
|
if (fCurrentEaseCurve == fSpeedEaseCurve) |
|
fCurrentEaseCurve = nil; |
|
|
|
delete fSpeedEaseCurve; |
|
fSpeedEaseCurve = nil; |
|
} |
|
|
|
void plAnimTimeConvert::ICheckTimeCallbacks(hsScalar frameStart, hsScalar frameStop) |
|
{ |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kTime) |
|
{ |
|
if( ITimeInFrame(fCallbackMsgs[i]->fEventTime, frameStart, frameStop) ) |
|
ISendCallback(i); |
|
} |
|
else if (fCallbackMsgs[i]->fEvent == kBegin && ITimeInFrame(fBegin, frameStart, frameStop) ) |
|
ISendCallback(i); |
|
else if (fCallbackMsgs[i]->fEvent == kEnd && ITimeInFrame(fEnd, frameStart, frameStop) ) |
|
ISendCallback(i); |
|
|
|
} |
|
} |
|
|
|
hsBool plAnimTimeConvert::ITimeInFrame(hsScalar secs, hsScalar start, hsScalar stop) |
|
{ |
|
if (secs == start && secs == stop) |
|
return true; |
|
if( IsBackwards() ) |
|
{ |
|
if( start < stop ) |
|
{ |
|
// We've just wrapped. Careful to exclude markers outside current loop. |
|
if( ((secs <= start) && (secs >= fLoopBegin)) |
|
|| ((secs >= stop) && (secs <= fLoopEnd)) ) |
|
return true; |
|
} |
|
else |
|
{ |
|
if( (secs <= start) && (secs >= stop) ) |
|
return true; |
|
} |
|
} |
|
else |
|
{ |
|
if( start > stop ) |
|
{ |
|
// We've just wrapped. Careful to exclude markers outside current loop. |
|
if( ((secs >= start) && (secs <= fLoopEnd)) |
|
|| ((secs <= stop) && (secs >= fLoopBegin)) ) |
|
return true; |
|
} |
|
else |
|
{ |
|
if( (secs >= start) && (secs <= stop) ) |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
void plAnimTimeConvert::ISendCallback(int i) |
|
{ |
|
// Check if callbacks are disabled this frame (i.e. when we're loading in state) |
|
if (fFlags & kNoCallbacks) |
|
return; |
|
|
|
// send callback if msg is local or if we are the local master |
|
if (!fCallbackMsgs[i]->HasBCastFlag(plMessage::kNetPropagate) || |
|
!fOwner || fOwner->IsLocallyOwned()==plSynchedObject::kYes) |
|
{ |
|
plEventCallbackMsg *temp = fCallbackMsgs[i]; |
|
|
|
fCallbackMsgs[i]->SetSender(fOwner ? fOwner->GetKey() : nil); |
|
|
|
hsRefCnt_SafeRef(fCallbackMsgs[i]); |
|
plgDispatch::MsgSend(fCallbackMsgs[i]); |
|
|
|
// No more repeats, remove this callback from our list |
|
if (fCallbackMsgs[i]->fRepeats == 0) |
|
{ |
|
hsRefCnt_SafeUnRef(fCallbackMsgs[i]); |
|
fCallbackMsgs.Remove(i); |
|
} |
|
// If this isn't infinite, decrement the number of repeats |
|
else if (fCallbackMsgs[i]->fRepeats > 0) |
|
fCallbackMsgs[i]->fRepeats--; |
|
} |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::IStop(double time, hsScalar animTime) |
|
{ |
|
if( IsStopped() ) |
|
return *this; |
|
|
|
IClearSpeedEase(); // If we had one queued up, clear it. It will automatically take effect when we start |
|
SetFlag(kEasingIn, false); |
|
SetFlag(kStopped, true); |
|
if (fFlags & kNeedsReset) |
|
ResetWrap(); |
|
|
|
IProcessStateChange(time, animTime); |
|
|
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kStop) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
return *this; |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::IProcessStateChange(double worldTime, hsScalar animTime /* = -1 */) |
|
{ |
|
if (fStates.size() > 0 && worldTime < fStates.front()->fStartWorldTime) |
|
return *this; // Sorry... state saves only work in the forward direction |
|
|
|
fLastStateChange = worldTime; |
|
plATCState *state = TRACKED_NEW plATCState; |
|
|
|
state->fStartWorldTime = fLastStateChange; |
|
state->fStartAnimTime = (animTime < 0 ? WorldToAnimTimeNoUpdate(fLastStateChange) : animTime); |
|
state->fFlags = (UInt8)fFlags; |
|
state->fBegin = fBegin; |
|
state->fEnd = fEnd; |
|
state->fLoopBegin = fLoopBegin; |
|
state->fLoopEnd = fLoopEnd; |
|
state->fSpeed = fSpeed; |
|
state->fWrapTime = fWrapTime; |
|
state->fEaseCurve = (fCurrentEaseCurve == nil ? nil : fCurrentEaseCurve->Clone()); |
|
|
|
fStates.push_front(state); |
|
IFlushOldStates(); |
|
|
|
const char* sdlName=nil; |
|
if (plLayerAnimation::ConvertNoRef(fOwner)) |
|
sdlName=kSDLLayer; |
|
else |
|
if (plAGMasterMod::ConvertNoRef(fOwner)) |
|
sdlName=kSDLAGMaster; |
|
else |
|
{ |
|
hsAssert(false, "unknown sdl owner"); |
|
} |
|
fOwner->DirtySynchState(sdlName, 0); // Send SDL state update to server |
|
|
|
return *this; |
|
} |
|
|
|
// Remove any out-of-date plATCStates |
|
// Where "out-of-date" means, "More than 1 frame old" |
|
void plAnimTimeConvert::IFlushOldStates() |
|
{ |
|
plATCState *state; |
|
plATCStateList::const_iterator i = fStates.begin(); |
|
UInt32 count = 0; |
|
|
|
for (i; i != fStates.end(); i++) |
|
{ |
|
count++; |
|
state = *i; |
|
if (fLastEvalWorldTime - hsTimer::GetDelSysSeconds() >= state->fStartWorldTime) |
|
break; |
|
} |
|
|
|
while (fStates.size() > count) |
|
{ |
|
delete fStates.back(); |
|
fStates.pop_back(); |
|
} |
|
} |
|
|
|
void plAnimTimeConvert::IClearAllStates() |
|
{ |
|
while (fStates.size() > 0) |
|
{ |
|
delete fStates.back(); |
|
fStates.pop_back(); |
|
} |
|
} |
|
|
|
plATCState *plAnimTimeConvert::IGetState(double wSecs) const |
|
{ |
|
plATCState *state; |
|
plATCStateList::const_iterator i = fStates.begin(); |
|
|
|
for (i; i != fStates.end(); i++) |
|
{ |
|
state = *i; |
|
if (wSecs >= state->fStartWorldTime) |
|
return state; |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
plATCState *plAnimTimeConvert::IGetLatestState() const |
|
{ |
|
return fStates.front(); |
|
} |
|
|
|
void plAnimTimeConvert::SetOwner(plSynchedObject* o) |
|
{ |
|
fOwner = o; |
|
} |
|
|
|
hsBool plAnimTimeConvert::IIsStoppedAt(const double &wSecs, const UInt32 &flags, |
|
const plATCEaseCurve *curve) const |
|
{ |
|
if (flags & kStopped) |
|
return !(flags & kForcedMove); // If someone called SetCurrentAnimTime(), we need to say we moved. |
|
|
|
return false; |
|
} |
|
|
|
hsBool plAnimTimeConvert::IsStoppedAt(double wSecs) const |
|
{ |
|
if (wSecs > fLastStateChange) |
|
return IIsStoppedAt(wSecs, fFlags, fCurrentEaseCurve); |
|
|
|
plATCState *state = IGetState(wSecs); |
|
|
|
if ( !state ) |
|
return true; |
|
|
|
return IIsStoppedAt(wSecs, state->fFlags, state->fEaseCurve); |
|
} |
|
|
|
hsScalar plAnimTimeConvert::WorldToAnimTime(double wSecs) |
|
{ |
|
//hsAssert(wSecs >= fLastEvalWorldTime, "Tried to eval a time that's earlier than the last eval time."); |
|
double d = wSecs - fLastEvalWorldTime; |
|
hsScalar f = fCurrentAnimTime; |
|
|
|
if (wSecs < fLastStateChange) |
|
{ |
|
fCurrentAnimTime = IWorldToAnimTimeBeforeState(wSecs); |
|
fLastEvalWorldTime = wSecs; |
|
return fCurrentAnimTime; |
|
} |
|
|
|
if (fLastEvalWorldTime <= fLastStateChange) // Crossing into the latest state |
|
{ |
|
fLastEvalWorldTime = fLastStateChange; |
|
fCurrentAnimTime = IGetLatestState()->fStartAnimTime; |
|
} |
|
|
|
if( (fFlags & kStopped) || (wSecs == fLastEvalWorldTime) ) |
|
{ |
|
if (fFlags & kForcedMove) |
|
{ |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kSingleFrameEval) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
} |
|
fFlags &= ~kForcedMove; |
|
fLastEvalWorldTime = wSecs; |
|
|
|
return fCurrentAnimTime; |
|
} |
|
hsScalar note = fCurrentAnimTime - f; |
|
hsScalar secs = 0, delSecs = 0; |
|
|
|
if (fCurrentEaseCurve != nil) |
|
{ |
|
delSecs += ICalcEaseTime(fCurrentEaseCurve, fLastEvalWorldTime, wSecs); |
|
if (wSecs > fCurrentEaseCurve->GetEndWorldTime()) |
|
{ |
|
if (fFlags & kEasingIn) |
|
delSecs += hsScalar(wSecs - fCurrentEaseCurve->GetEndWorldTime()) * fSpeed; |
|
|
|
IClearSpeedEase(); |
|
|
|
fCurrentEaseCurve = nil; |
|
} |
|
} |
|
else |
|
{ |
|
// The easy case... playing the animation at a constant speed. |
|
delSecs = hsScalar(wSecs - fLastEvalWorldTime) * fSpeed; |
|
} |
|
|
|
if (fFlags & kBackwards) |
|
delSecs = -delSecs; |
|
|
|
secs = fCurrentAnimTime + delSecs; |
|
// At this point, "secs" is the pre-wrapped (before looping) anim time. |
|
// "delSecs" is the change in anim time |
|
|
|
// if our speed is < 0, then checking for the kBackwards flag isn't enough |
|
// so we base our decision on the direction of the actual change we've computed. |
|
hsBool forewards = delSecs >= 0; |
|
|
|
if (fFlags & kLoop) |
|
{ |
|
hsBool wrapped = false; |
|
|
|
if (forewards) |
|
{ |
|
if (IGetLatestState()->fStartAnimTime > fLoopEnd) |
|
{ |
|
// Our animation started past the loop. Play to the end. |
|
if (secs > fEnd) |
|
{ |
|
secs = fEnd; |
|
IStop(wSecs, secs); |
|
} |
|
} |
|
else |
|
{ |
|
if (secs > fLoopEnd) |
|
{ |
|
secs = fmodf(secs - fLoopBegin, fLoopEnd - fLoopBegin) + fLoopBegin; |
|
wrapped = true; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (IGetLatestState()->fStartAnimTime < fLoopBegin) |
|
{ |
|
if (secs < fBegin) |
|
{ |
|
secs = fBegin; |
|
IStop(wSecs, secs); |
|
} |
|
} |
|
else |
|
{ |
|
if (secs < fLoopBegin) |
|
{ |
|
secs = fLoopEnd - fmodf(fLoopEnd - secs, fLoopEnd - fLoopBegin); |
|
wrapped = true; |
|
} |
|
} |
|
} |
|
|
|
if (fFlags & kWrap) |
|
{ |
|
// possible options, representing each line: |
|
// 1. We wrapped around the the beginning of the anim, so stop at the wrap point if we're past it. |
|
// 2. Same as #1, but in the backwards case. |
|
// 3. We started before the wrap point, now we're after it. Stop. |
|
// 4. Same as #3, backwards. |
|
if ((wrapped && (forewards && secs >= fWrapTime) || |
|
(!forewards && secs <= fWrapTime)) || |
|
(forewards && fCurrentAnimTime < fWrapTime && secs >= fWrapTime) || |
|
(!forewards && fCurrentAnimTime > fWrapTime && secs <= fWrapTime)) |
|
{ |
|
secs = fWrapTime; |
|
IStop(wSecs, secs); |
|
} |
|
} |
|
} |
|
else // Not looping |
|
{ |
|
if ((secs < fBegin) || (secs > fEnd)) |
|
{ |
|
secs = forewards ? fEnd : fBegin; |
|
IStop(wSecs, secs); |
|
} |
|
} |
|
|
|
ICheckTimeCallbacks(fCurrentAnimTime, secs); |
|
|
|
fLastEvalWorldTime = wSecs; |
|
if (fEaseOutCurve != nil && !(fFlags & kEasingIn) && wSecs >= fEaseOutCurve->GetEndWorldTime()) |
|
IStop(wSecs, secs); |
|
|
|
return fCurrentAnimTime = secs; |
|
} |
|
|
|
hsScalar plAnimTimeConvert::WorldToAnimTimeNoUpdate(double wSecs) const |
|
{ |
|
return IWorldToAnimTimeNoUpdate(wSecs, IGetState(wSecs)); |
|
} |
|
|
|
hsScalar plAnimTimeConvert::IWorldToAnimTimeNoUpdate(double wSecs, plATCState *state) |
|
{ |
|
//hsAssert(wSecs >= fLastEvalWorldTime, "Tried to eval a time that's earlier than the last eval time."); |
|
if (state == nil) |
|
return 0; |
|
|
|
if (state->fFlags & kStopped) |
|
return state->fStartAnimTime; |
|
|
|
hsScalar secs = 0, delSecs = 0; |
|
|
|
if (state->fEaseCurve != nil) |
|
{ |
|
delSecs += ICalcEaseTime(state->fEaseCurve, state->fStartWorldTime, wSecs); |
|
if (wSecs > state->fEaseCurve->GetEndWorldTime()) |
|
{ |
|
if (state->fFlags & kEasingIn) |
|
delSecs += hsScalar(wSecs - state->fEaseCurve->GetEndWorldTime()) * state->fSpeed; |
|
} |
|
} |
|
else |
|
{ |
|
// The easy case... playing the animation at a constant speed. |
|
delSecs = hsScalar(wSecs - state->fStartWorldTime) * state->fSpeed; |
|
} |
|
|
|
if (state->fFlags & kBackwards) |
|
delSecs = -delSecs; |
|
|
|
secs = state->fStartAnimTime + delSecs; |
|
// At this point, "secs" is the pre-wrapped (before looping) anim time. |
|
// "delSecs" is the change in anim time |
|
hsBool forewards = delSecs >= 0; |
|
|
|
if (state->fFlags & kLoop) |
|
{ |
|
hsBool wrapped = false; |
|
|
|
if (forewards) |
|
{ |
|
if (state->fStartAnimTime > state->fLoopEnd) |
|
{ |
|
// Our animation started past the loop. Play to the end. |
|
if (secs > state->fEnd) |
|
{ |
|
secs = state->fEnd; |
|
} |
|
} |
|
else |
|
{ |
|
if (secs > state->fLoopEnd) |
|
{ |
|
secs = fmodf(secs - state->fLoopBegin, state->fLoopEnd - state->fLoopBegin) + state->fLoopBegin; |
|
wrapped = true; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (state->fStartAnimTime < state->fLoopBegin) |
|
{ |
|
if (secs < state->fBegin) |
|
{ |
|
secs = state->fBegin; |
|
} |
|
} |
|
else |
|
{ |
|
if (secs < state->fLoopBegin) |
|
{ |
|
secs = state->fLoopEnd - fmodf(state->fLoopEnd - secs, state->fLoopEnd - state->fLoopBegin); |
|
wrapped = true; |
|
} |
|
} |
|
} |
|
|
|
if (state->fFlags & kWrap) |
|
{ |
|
if ((wrapped && (forewards && secs >= state->fWrapTime) || |
|
(!forewards && secs <= state->fWrapTime)) || |
|
(forewards && state->fStartAnimTime < state->fWrapTime && secs >= state->fWrapTime) || |
|
(!forewards && state->fStartAnimTime > state->fWrapTime && secs <= state->fWrapTime)) |
|
{ |
|
secs = state->fWrapTime; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if ((secs < state->fBegin) || (secs > state->fEnd)) |
|
{ |
|
secs = forewards ? state->fEnd : state->fBegin; |
|
} |
|
} |
|
|
|
return secs; |
|
} |
|
|
|
hsScalar plAnimTimeConvert::IWorldToAnimTimeBeforeState(double wSecs) const |
|
{ |
|
return IWorldToAnimTimeNoUpdate(wSecs, IGetState(wSecs)); |
|
} |
|
|
|
void plAnimTimeConvert::SetCurrentAnimTime(hsScalar s, hsBool jump /* = false */) |
|
{ |
|
// We're setting the anim value for whenever we last evaluated. |
|
fFlags |= kForcedMove; |
|
if (!jump) |
|
ICheckTimeCallbacks(fCurrentAnimTime, s); |
|
fCurrentAnimTime = s; |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kSingleFrameAdjust) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
IProcessStateChange(hsTimer::GetSysSeconds(), fCurrentAnimTime); |
|
} |
|
|
|
void plAnimTimeConvert::SetEase(hsBool easeIn, UInt8 type, hsScalar minLength, hsScalar maxLength, hsScalar normLength) |
|
{ |
|
if (easeIn) |
|
{ |
|
delete fEaseInCurve; |
|
fEaseInCurve = plATCEaseCurve::CreateEaseCurve(type, minLength, maxLength, normLength, 0, fSpeed); |
|
} |
|
else |
|
{ |
|
delete fEaseOutCurve; |
|
fEaseOutCurve = plATCEaseCurve::CreateEaseCurve(type, minLength, maxLength, normLength, fSpeed, 0); |
|
} |
|
} |
|
|
|
|
|
|
|
hsScalar plAnimTimeConvert::GetBestStopDist(hsScalar min, hsScalar max, hsScalar norm, hsScalar time) const |
|
{ |
|
hsScalar bestTime = -1; |
|
hsScalar bestDist = -1; |
|
if (fStopPoints.GetCount() == 0) |
|
return norm; |
|
|
|
hsScalar curTime; |
|
hsScalar curDist; |
|
|
|
int i; |
|
for (i = 0; i < fStopPoints.GetCount(); i++) |
|
{ |
|
hsScalar stop = fStopPoints.Get(i); |
|
|
|
if (IsLooped()) |
|
{ |
|
hsScalar loopDist; |
|
if (IsBackwards()) |
|
{ |
|
if ((time >= fLoopBegin && stop < fLoopBegin) || |
|
(time < fLoopBegin && stop > fLoopBegin)) |
|
continue; |
|
loopDist = -(fLoopEnd - fLoopBegin); |
|
} |
|
else |
|
{ |
|
if ((time <= fLoopEnd && stop > fLoopEnd) || |
|
(time > fLoopEnd && stop < fLoopEnd)) |
|
continue; // we'll never reach it. |
|
loopDist = fLoopEnd - fLoopBegin; |
|
} |
|
if (stop <= fLoopEnd && stop >= fLoopBegin) |
|
{ |
|
while (true) |
|
{ |
|
curTime = stop - time; |
|
if (IsBackwards()) |
|
curTime = -curTime; |
|
|
|
if (curTime > max) |
|
break; |
|
|
|
curDist = curTime - norm; |
|
if (curDist < 0) |
|
curDist = -curDist; |
|
|
|
if (curTime >= min && curTime <= max && (bestDist == -1 || bestDist > curDist)) |
|
{ |
|
bestDist = curDist; |
|
bestTime = curTime; |
|
} |
|
stop += loopDist; |
|
} |
|
|
|
continue; |
|
} |
|
} |
|
|
|
curTime = stop - time; |
|
if (IsBackwards()) |
|
curTime = -curTime; |
|
|
|
curDist = curTime - norm; |
|
if (curDist < 0) |
|
curDist = -curDist; |
|
|
|
if (curTime >= min && curTime <= max && (bestDist == -1 || bestDist > curDist)) |
|
{ |
|
bestDist = curDist; |
|
bestTime = curTime; |
|
} |
|
} |
|
|
|
hsStatusMessageF("found stop point %f\n", bestTime); |
|
|
|
if (bestTime == -1) |
|
bestTime = norm; |
|
return bestTime; |
|
} |
|
|
|
// Passing in a rate of zero specifies an immediate change. |
|
void plAnimTimeConvert::SetSpeed(hsScalar goal, hsScalar rate /* = 0 */) |
|
{ |
|
hsScalar curSpeed = fSpeed; |
|
fSpeed = goal; |
|
|
|
|
|
if (rate == 0) |
|
{ |
|
IClearSpeedEase(); |
|
fCurrentEaseCurve = nil; |
|
|
|
} |
|
// Skip if we're either stopped or stopping. We'll take the new speed into account next time we start up. |
|
else if ((fFlags & kEasingIn)) |
|
{ |
|
double curTime = hsTimer::GetSysSeconds(); |
|
if (fCurrentEaseCurve != nil) |
|
{ |
|
double easeTime = curTime - fCurrentEaseCurve->fBeginWorldTime; |
|
curSpeed = fCurrentEaseCurve->VelocityGivenTime((hsScalar)easeTime); |
|
} |
|
if (fSpeedEaseCurve != nil) |
|
{ |
|
fSpeedEaseCurve->RecalcToSpeed(curSpeed, goal); |
|
fSpeedEaseCurve->SetLengthOnRate(rate); |
|
} |
|
else |
|
{ |
|
hsScalar length; |
|
length = (goal - curSpeed) / rate; |
|
if (length < 0) |
|
length = -length; |
|
|
|
fSpeedEaseCurve = plATCEaseCurve::CreateEaseCurve(plAnimEaseTypes::kConstAccel, length, length, length, |
|
curSpeed, goal); |
|
} |
|
|
|
fSpeedEaseCurve->fBeginWorldTime = curTime; |
|
fCurrentEaseCurve = fSpeedEaseCurve; |
|
} |
|
|
|
IProcessStateChange(hsTimer::GetSysSeconds()); |
|
} |
|
|
|
void plAnimTimeConvert::Read(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plCreatable::Read(s, mgr); |
|
|
|
fFlags = (UInt16)(s->ReadSwap32()); |
|
|
|
fBegin = fInitialBegin = s->ReadSwapScalar(); |
|
fEnd = fInitialEnd = s->ReadSwapScalar(); |
|
fLoopEnd = s->ReadSwapScalar(); |
|
fLoopBegin = s->ReadSwapScalar(); |
|
fSpeed = s->ReadSwapScalar(); |
|
|
|
fEaseInCurve = plATCEaseCurve::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fEaseOutCurve = plATCEaseCurve::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fSpeedEaseCurve = plATCEaseCurve::ConvertNoRef(mgr->ReadCreatable(s)); |
|
|
|
fCurrentAnimTime = s->ReadSwapScalar(); |
|
fLastEvalWorldTime = s->ReadSwapDouble(); |
|
|
|
// load other non-synched data; |
|
int count = s->ReadSwap32(); |
|
fCallbackMsgs.SetCountAndZero(count); |
|
|
|
int i; |
|
for (i = 0; i < count; i++) |
|
{ |
|
plEventCallbackMsg* msg = plEventCallbackMsg::ConvertNoRef(mgr->ReadCreatable(s)); |
|
fCallbackMsgs[i] = msg; |
|
} |
|
|
|
count = s->ReadSwap32(); |
|
for (i = 0; i < count; i++) |
|
{ |
|
fStopPoints.Append(s->ReadSwapScalar()); |
|
} |
|
IProcessStateChange(0, fBegin); |
|
} |
|
|
|
void plAnimTimeConvert::Write(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plCreatable::Write(s, mgr); |
|
|
|
s->WriteSwap32(fFlags); |
|
|
|
s->WriteSwapScalar(fBegin); |
|
s->WriteSwapScalar(fEnd); |
|
s->WriteSwapScalar(fLoopEnd); |
|
s->WriteSwapScalar(fLoopBegin); |
|
s->WriteSwapScalar(fSpeed); |
|
|
|
mgr->WriteCreatable(s, fEaseInCurve); |
|
mgr->WriteCreatable(s, fEaseOutCurve); |
|
mgr->WriteCreatable(s, fSpeedEaseCurve); |
|
|
|
s->WriteSwapScalar(fCurrentAnimTime); |
|
s->WriteSwapDouble(fLastEvalWorldTime); |
|
|
|
// save out other non-synched important data |
|
s->WriteSwap32(fCallbackMsgs.Count()); |
|
int i; |
|
for (i = 0; i < fCallbackMsgs.Count(); i++) |
|
mgr->WriteCreatable(s, fCallbackMsgs[i]); |
|
|
|
s->WriteSwap32(fStopPoints.GetCount()); |
|
for (i = 0; i < fStopPoints.GetCount(); i++) |
|
{ |
|
s->WriteSwapScalar(fStopPoints.Get(i)); |
|
} |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::InitStop() |
|
{ |
|
return IStop(hsTimer::GetSysSeconds(), fCurrentAnimTime); |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Stop(hsBool on) |
|
{ |
|
if( on ) |
|
return Stop(); |
|
else |
|
return Start(); |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Stop(double stopTime) |
|
{ |
|
if( IsStopped() || (fEaseOutCurve != nil && !(fFlags & kEasingIn)) ) |
|
return *this; |
|
|
|
if (stopTime < 0) |
|
stopTime = hsTimer::GetSysSeconds(); |
|
hsScalar stopAnimTime = WorldToAnimTimeNoUpdate(stopTime); |
|
|
|
SetFlag(kEasingIn, false); |
|
|
|
if( fEaseOutCurve == nil ) |
|
{ |
|
return IStop(stopTime, fCurrentAnimTime); |
|
} |
|
|
|
hsScalar currSpeed; |
|
if (fCurrentEaseCurve == nil || stopTime >= fCurrentEaseCurve->GetEndWorldTime()) |
|
currSpeed = fSpeed; |
|
else |
|
currSpeed = fCurrentEaseCurve->VelocityGivenTime((hsScalar)(stopTime - fCurrentEaseCurve->fBeginWorldTime)); |
|
|
|
fEaseOutCurve->RecalcToSpeed(currSpeed > fSpeed ? currSpeed : fSpeed, 0); |
|
fEaseOutCurve->SetLengthOnDistance(GetBestStopDist(fEaseOutCurve->GetMinDistance(), fEaseOutCurve->GetMaxDistance(), |
|
fEaseOutCurve->GetNormDistance(), stopAnimTime)); |
|
fEaseOutCurve->fBeginWorldTime = stopTime - fEaseOutCurve->TimeGivenVelocity(currSpeed); |
|
|
|
fCurrentEaseCurve = fEaseOutCurve; |
|
|
|
return IProcessStateChange(stopTime); |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Start(double startTime) |
|
{ |
|
// If start has not been called since the last stop, kEasingIn will not be set |
|
if( (fFlags & kEasingIn) && (startTime == fLastStateChange) ) |
|
return *this; |
|
|
|
SetFlag(kEasingIn, true); |
|
|
|
if (startTime < 0) |
|
startTime = hsTimer::GetSysSeconds(); |
|
|
|
if (fEaseInCurve != nil) |
|
{ |
|
hsScalar currSpeed; |
|
if (fCurrentEaseCurve == nil || startTime >= fCurrentEaseCurve->GetEndWorldTime()) |
|
currSpeed = 0; |
|
else |
|
currSpeed = fCurrentEaseCurve->VelocityGivenTime((hsScalar)(startTime - fCurrentEaseCurve->fBeginWorldTime)); |
|
|
|
if (currSpeed <= fSpeed) |
|
{ |
|
fEaseInCurve->RecalcToSpeed(0, fSpeed); |
|
fEaseInCurve->fBeginWorldTime = startTime - fEaseInCurve->TimeGivenVelocity(currSpeed); |
|
|
|
fCurrentEaseCurve = fEaseInCurve; |
|
|
|
} |
|
else |
|
{ // We eased out in the middle of a speed change, but were told to start again before slowing past |
|
// the target speed, so the "ease in" is really a slow down. |
|
SetSpeed(fSpeed, fEaseInCurve->fSpeed / fEaseInCurve->fLength); |
|
} |
|
} |
|
|
|
// check for a start callback |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kStart) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
|
|
SetFlag(kStopped, false); |
|
if (fFlags & kBackwards) |
|
{ |
|
if (fCurrentAnimTime == fBegin) |
|
return IProcessStateChange(startTime, fEnd); |
|
} |
|
else |
|
{ |
|
if (fCurrentAnimTime == fEnd) |
|
return IProcessStateChange(startTime, fBegin); |
|
} |
|
return IProcessStateChange(startTime); |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Backwards(hsBool on) |
|
{ |
|
return on ? Backwards() : Forewards(); |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Backwards() |
|
{ |
|
if( IsBackwards() ) |
|
return *this; |
|
|
|
// check for a reverse callback |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kReverse) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
|
|
SetFlag(kBackwards, true); |
|
|
|
// Record state changes |
|
IProcessStateChange(hsTimer::GetSysSeconds(), fCurrentAnimTime); |
|
|
|
return *this; |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Forewards() |
|
{ |
|
if( !IsBackwards() ) |
|
return *this; |
|
|
|
// check for a reverse callback |
|
int i; |
|
for( i = fCallbackMsgs.GetCount()-1; i >= 0; --i ) |
|
{ |
|
if (fCallbackMsgs[i]->fEvent == kReverse) |
|
{ |
|
ISendCallback(i); |
|
} |
|
} |
|
|
|
SetFlag(kBackwards, false); |
|
|
|
// Record state changes |
|
IProcessStateChange(hsTimer::GetSysSeconds(), fCurrentAnimTime); |
|
|
|
return *this; |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::Loop(hsBool on) |
|
{ |
|
SetFlag(kLoop, on); |
|
|
|
// Record state changes |
|
IProcessStateChange(hsTimer::GetSysSeconds(), fCurrentAnimTime); |
|
|
|
return *this; |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::PlayToTime(hsScalar time) |
|
{ |
|
fFlags |= kNeedsReset; |
|
if (fCurrentAnimTime > time) |
|
{ |
|
if (fFlags & kLoop) |
|
{ |
|
fWrapTime = time; |
|
fFlags |= kWrap; |
|
} |
|
else |
|
{ |
|
fBegin = time; |
|
Backwards(); |
|
} |
|
} |
|
else |
|
{ |
|
fEnd = time; |
|
} |
|
Start(); |
|
|
|
return *this; |
|
} |
|
|
|
plAnimTimeConvert& plAnimTimeConvert::PlayToPercentage(hsScalar percent) |
|
{ |
|
return PlayToTime(fBegin + (fEnd - fBegin) * percent); |
|
} |
|
|
|
void plAnimTimeConvert::RemoveCallback(plEventCallbackMsg* pMsg) |
|
{ |
|
int idx = fCallbackMsgs.Find(pMsg); |
|
if( idx != fCallbackMsgs.kMissingIndex ) |
|
{ |
|
hsRefCnt_SafeUnRef(fCallbackMsgs[idx]); |
|
fCallbackMsgs.Remove(idx); |
|
} |
|
} |
|
|
|
hsBool plAnimTimeConvert::HandleCmd(plAnimCmdMsg* modMsg) |
|
{ |
|
if (fFlags & kNeedsReset) |
|
ResetWrap(); |
|
|
|
// The net msg screener is already checking for callbacks, |
|
// I'm just being extra safe. |
|
if (!modMsg->HasBCastFlag(plMessage::kNetCreatedRemotely)) |
|
{ |
|
if( modMsg->Cmd(plAnimCmdMsg::kAddCallbacks) ) |
|
{ |
|
int i; |
|
for( i = 0; i < modMsg->GetNumCallbacks(); i++ ) |
|
{ |
|
AddCallback(plEventCallbackMsg::ConvertNoRef(modMsg->GetEventCallback(i))); |
|
} |
|
} |
|
if( modMsg->Cmd(plAnimCmdMsg::kRemoveCallbacks) ) |
|
{ |
|
int i; |
|
for( i = 0; i < modMsg->GetNumCallbacks(); i++ ) |
|
{ |
|
RemoveCallback(modMsg->GetEventCallback(i)); |
|
} |
|
} |
|
} |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kSetBackwards) ) |
|
{ |
|
Backwards(); |
|
} |
|
if( modMsg->Cmd(plAnimCmdMsg::kSetForewards) ) |
|
{ |
|
Forewards(); |
|
} |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kStop) ) |
|
Stop(); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kSetLooping) ) |
|
Loop(); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kUnSetLooping) ) |
|
NoLoop(); |
|
|
|
if (modMsg->Cmd(plAnimCmdMsg::kSetBegin)) |
|
{ |
|
if (modMsg->fBegin >= fInitialBegin) |
|
SetBegin(modMsg->fBegin); |
|
else |
|
SetBegin(fInitialBegin); |
|
} |
|
|
|
if (modMsg->Cmd(plAnimCmdMsg::kSetEnd)) |
|
{ |
|
if (modMsg->fEnd <= fInitialEnd) |
|
SetEnd(modMsg->fEnd); |
|
else |
|
SetEnd(fInitialEnd); |
|
} |
|
|
|
if (fBegin > fEnd) |
|
{ |
|
fBegin = fInitialBegin; |
|
fEnd = fInitialEnd; |
|
} |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kSetLoopEnd) ) |
|
SetLoopEnd(modMsg->fLoopEnd); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kSetLoopBegin) ) |
|
SetLoopBegin(modMsg->fLoopBegin); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kSetSpeed) ) |
|
SetSpeed(modMsg->fSpeed, modMsg->fSpeedChangeRate); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kGoToTime) ) |
|
{ |
|
if (modMsg->fTime < fBegin) |
|
SetCurrentAnimTime(fBegin, true); |
|
else if (modMsg->fTime > fEnd) |
|
SetCurrentAnimTime(fEnd, true); |
|
else |
|
SetCurrentAnimTime(modMsg->fTime, true); |
|
} |
|
|
|
if ( modMsg->Cmd(plAnimCmdMsg::kGoToPercent) ) |
|
SetCurrentAnimTime(fBegin + (fEnd - fBegin) * modMsg->fTime); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kGoToBegin) ) |
|
SetCurrentAnimTime(fBegin, true); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kGoToEnd) ) |
|
SetCurrentAnimTime(fEnd, true); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kGoToLoopBegin) ) |
|
SetCurrentAnimTime(fLoopBegin, true); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kGoToLoopEnd) ) |
|
SetCurrentAnimTime(fLoopEnd, true); |
|
|
|
if( modMsg->Cmd(plAnimCmdMsg::kToggleState) ) |
|
{ |
|
if( IsStopped() ) |
|
{ |
|
Start(); |
|
} |
|
else |
|
{ |
|
Stop(); |
|
} |
|
} |
|
if( modMsg->Cmd(plAnimCmdMsg::kContinue) ) |
|
{ |
|
Start(); |
|
} |
|
if( modMsg->Cmd(plAnimCmdMsg::kIncrementForward) ) |
|
{ |
|
if (fCurrentAnimTime == fEnd) |
|
return true; |
|
double currTime = hsTimer::GetSysSeconds(); |
|
hsScalar newTime = fCurrentAnimTime + hsTimer::GetDelSysSeconds(); |
|
if (newTime > fEnd) |
|
{ |
|
newTime = fEnd; |
|
} |
|
Forewards(); |
|
SetCurrentAnimTime(newTime); |
|
} |
|
if( modMsg->Cmd(plAnimCmdMsg::kIncrementBackward) ) |
|
{ |
|
if (fCurrentAnimTime == fBegin) |
|
return true; |
|
double currTime = hsTimer::GetSysSeconds(); |
|
hsScalar newTime = fCurrentAnimTime - hsTimer::GetDelSysSeconds(); |
|
if (newTime < fBegin) |
|
{ |
|
newTime = fBegin; |
|
} |
|
Backwards(); |
|
SetCurrentAnimTime(newTime); |
|
} |
|
|
|
if (modMsg->Cmd(plAnimCmdMsg::kPlayToTime)) |
|
PlayToTime(modMsg->fTime); |
|
|
|
if (modMsg->Cmd(plAnimCmdMsg::kPlayToPercentage)) |
|
PlayToPercentage(modMsg->fTime); |
|
|
|
// Basically, simulate what would happen if we played the animation |
|
if (modMsg->Cmd(plAnimCmdMsg::kFastForward)) |
|
{ |
|
if (IsForewards()) |
|
SetCurrentAnimTime(fEnd, true); |
|
else |
|
SetCurrentAnimTime(fBegin, true); |
|
// but if it should continue to play, statr it. |
|
if (IsLooped()) |
|
Start(); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void plAnimTimeConvert::AddCallback(plEventCallbackMsg* pMsg) |
|
{ |
|
hsRefCnt_SafeRef(pMsg); |
|
fCallbackMsgs.Append(pMsg); |
|
} |
|
|
|
void plAnimTimeConvert::ClearCallbacks() |
|
{ |
|
for (int i = 0; i<fCallbackMsgs.Count(); i++) |
|
{ |
|
hsRefCnt_SafeUnRef(fCallbackMsgs[i]); |
|
} |
|
fCallbackMsgs.Reset(); |
|
} |
|
|
|
void plAnimTimeConvert::EnableCallbacks(hsBool val) |
|
{ |
|
SetFlag(kNoCallbacks, !val); |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
void plATCState::Read(hsStream *s, hsResMgr *mgr) |
|
{ |
|
fStartWorldTime = s->ReadSwapDouble(); |
|
fStartAnimTime = s->ReadSwapScalar(); |
|
|
|
fFlags = (UInt8)(s->ReadSwap32()); |
|
fEnd = s->ReadSwapScalar(); |
|
fLoopBegin = s->ReadSwapScalar(); |
|
fLoopEnd = s->ReadSwapScalar(); |
|
fSpeed = s->ReadSwapScalar(); |
|
fWrapTime = s->ReadSwapScalar(); |
|
if (s->ReadBool()) |
|
fEaseCurve = plATCEaseCurve::ConvertNoRef(mgr->ReadCreatable(s)); |
|
} |
|
|
|
void plATCState::Write(hsStream *s, hsResMgr *mgr) |
|
{ |
|
s->WriteSwapDouble(fStartWorldTime); |
|
s->WriteSwapScalar(fStartAnimTime); |
|
|
|
s->WriteSwap32(fFlags); |
|
s->WriteSwapScalar(fEnd); |
|
s->WriteSwapScalar(fLoopBegin); |
|
s->WriteSwapScalar(fLoopEnd); |
|
s->WriteSwapScalar(fSpeed); |
|
s->WriteSwapScalar(fWrapTime); |
|
if (fEaseCurve != nil) |
|
{ |
|
s->WriteBool(true); |
|
mgr->WriteCreatable(s, fEaseCurve); |
|
} |
|
else |
|
s->WriteBool(false); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|