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68 lines
2.2 KiB
68 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLayerSDLModifier_inc |
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#define plLayerSDLModifier_inc |
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#include "plModifier/plAnimTimeConvertSDLModifier.h" |
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// |
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// This modifier is responsible for sending and recving |
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// an layer's animation state (basically an animTimeConvert) |
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// |
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class plLayerAnimation; |
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class plStateDataRecord; |
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class plLayerSDLModifier : public plAnimTimeConvertSDLModifier |
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{ |
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protected: |
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static char kStrAtc[]; // animTimeConvert var name |
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static char kStrPassThruChannels[]; |
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static char kStrTransform[]; |
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static char kStrChannelData[]; |
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//static char kStrPreShadeColor[]; |
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//static char kStrRuntimeColor[]; |
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//static char kStrAmbientColor[]; |
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//static char kStrOpacity[]; |
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plLayerAnimation* fLayerAnimation; |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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public: |
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CLASSNAME_REGISTER( plLayerSDLModifier); |
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GETINTERFACE_ANY( plLayerSDLModifier, plAnimTimeConvertSDLModifier); |
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plLayerSDLModifier() : fLayerAnimation(nil) {} |
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const char* GetSDLName() const { return kSDLLayer; } |
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plLayerAnimation* GetLayerAnimation() const { return fLayerAnimation; } |
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void SetLayerAnimation(plLayerAnimation* l) { fLayerAnimation=l; AddTarget(nil); } |
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plKey GetStateOwnerKey() const; |
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}; |
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#endif // plLayerSDLModifier_inc |
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