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89 lines
2.6 KiB
89 lines
2.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plRandomSoundMod_inc |
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#define plRandomSoundMod_inc |
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#include "pfAnimation/plRandomCommandMod.h" |
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class plSound; |
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struct hsPoint3; |
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class plRandomSoundModGroup |
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{ |
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public: |
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hsBitVector fExcluded; |
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Int8 fCurrent; |
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UInt16 fNumSounds; |
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UInt16 *fIndices; |
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Int16 fGroupedIdx; // Only used if we point to a groupedSound, in which case fIndices are indices into |
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// that sound. -1 if unused. |
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plRandomSoundModGroup(); |
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~plRandomSoundModGroup(); |
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void Read(hsStream *s); |
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void Write(hsStream *s); |
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}; |
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class plRandomSoundMod : public plRandomCommandMod |
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{ |
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protected: |
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UInt16 fCurrentGroup; |
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UInt16 fNumGroups; |
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plRandomSoundModGroup *fGroups; |
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std::vector<UInt16> fActiveList; // list of sounds we're allowed to choose |
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int fOldPriority; // old sound priority |
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hsBool fFirstTimePlay; |
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virtual void IPlayNext(); |
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virtual void IPlayNextIfMaster(); |
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virtual void IStop(); |
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void ISetVolume(hsScalar volume); |
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void ISetPosition(hsPoint3); |
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plSound *IGetSoundPtr(); |
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public: |
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plRandomSoundMod(); |
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~plRandomSoundMod(); |
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CLASSNAME_REGISTER( plRandomSoundMod ); |
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GETINTERFACE_ANY( plRandomSoundMod, plRandomCommandMod ); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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void SetCurrentGroup(UInt16 group); |
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void ForceSoundLoadState( hsBool loaded ); |
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hsBool MsgReceive(plMessage* msg); |
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float GetVolume(); |
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// EXPORT ONLY |
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void SetGroupInfo(UInt16 numGroups, plRandomSoundModGroup *groups) { fNumGroups = numGroups; fGroups = groups; } |
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}; |
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#endif // plRandomSoundMod_inc |
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