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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
//============================================================================
// Begin Echo server data types
//============================================================================
namespace Echo {
/*****************************************************************************
*
* @@@: Shared data types for echo server/client demo
*
***/
const unsigned kEchoMsgFlagBroadcast = 1<<0;
const unsigned kEchoMsgFlagEchoBack = 1<<1;
enum EEchoNetBufferType {
kEchoNetBufferInvalidType,
kEchoNetBufferMsg,
kNumEchoNetBufferTypes
};
enum EEchoMsgType {
kEchoInvalidMsgType,
kEchoJoinRequestMsg,
kEchoJoinReplyMsg,
kEchoPlayerJoinedMsg,
kEchoPlayerLeftMsg,
kEchoChatMsg,
kEchoGameDataBufferMsg,
kNumEchoMsgTypes
};
COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1);
//============================================================================
// Begin packed data structures
//============================================================================
#include <pshpack1.h>
struct EchoMsg {
EchoMsg (const EEchoMsgType & type, unsigned flags = 0)
: type((byte)type)
, flags(flags)
{ }
byte type;
dword flags;
};
struct EchoJoinRequestMsg : EchoMsg {
EchoJoinRequestMsg ()
: EchoMsg(kEchoJoinRequestMsg)
{ }
wchar playerName[64];
};
struct EchoJoinReplyMsg : EchoMsg {
EchoJoinReplyMsg ()
: EchoMsg(kEchoJoinReplyMsg)
{ }
dword playerId;
};
struct EchoPlayerJoinedMsg : EchoMsg {
EchoPlayerJoinedMsg ()
: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast)
{ }
dword playerId;
wchar playerName[64];
};
struct EchoPlayerLeftMsg : EchoMsg {
EchoPlayerLeftMsg ()
: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast)
{ }
dword playerId;
};
struct EchoChatMsg : EchoMsg {
EchoChatMsg ()
: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
{ }
dword fromPlayerId;
dword msgChars;
wchar msgBuffer[1]; // [msgChars], actually
// no more fields after variable length allocation
};
struct EchoGameDataBufferMsg : EchoMsg {
EchoGameDataBufferMsg ()
: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
{ }
dword fromPlayerId;
dword bufferBytes;
byte bufferData[1]; // [bufferBytes], actually
// no more fields after variable length allocation
};
//============================================================================
// End packed data structures
//============================================================================
#include <poppack.h>
//============================================================================
// End Echo server data types
//============================================================================
} using namespace Echo;