You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
5.1 KiB
146 lines
5.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef hsGCompMatDefined |
|
#define hsGCompMatDefined |
|
|
|
#include "hsTemplates.h" |
|
#include "pnNetCommon/plSynchedObject.h" |
|
#include "hsGMatState.h" |
|
#include "hsColorRGBA.h" |
|
|
|
class hsScene; |
|
class hsResMgr; |
|
class hsG3DDevice; |
|
class plLayerInterface; |
|
class plLayer; |
|
|
|
// inlines for Texture and Material after class declarations |
|
|
|
class hsGMaterial : public plSynchedObject |
|
{ |
|
public: |
|
// Things we have to know that some layer has |
|
enum hsGCompFlags { |
|
kCompShaded = 0x1, |
|
kCompEnvironMap = 0x2, |
|
kCompProjectOnto = 0x4, |
|
kCompSoftShadow = 0x8, |
|
kCompSpecular = 0x10, |
|
kCompTwoSided = 0x20, |
|
kCompDrawAsSplats = 0x40, |
|
kCompAdjusted = 0x80, |
|
kCompNoSoftShadow = 0x100, |
|
kCompDynamic = 0x200, |
|
kCompDecal = 0x400, |
|
kCompIsEmissive_OBSOLETE = 0x800, |
|
kCompIsLightMapped = 0x1000, |
|
kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha |
|
}; |
|
enum UpdateFlags |
|
{ |
|
kUpdateAgain = 0x01 |
|
}; |
|
|
|
protected: |
|
UInt32 fLOD; |
|
hsTArray<plLayerInterface*> fLayers; |
|
hsTArray<plLayerInterface*> fPiggyBacks; |
|
|
|
UInt32 fCompFlags; |
|
UInt32 fLoadFlags; |
|
|
|
hsScalar fLastUpdateTime; |
|
|
|
void IClearLayers(); |
|
UInt32 IMakeExtraLayer(); |
|
|
|
void InsertLayer(plLayerInterface* lay, Int32 which = 0, hsBool piggyBack = false); |
|
void SetLayer(plLayerInterface* lay, Int32 which = 0, hsBool insert=false, hsBool piggyBack=false); |
|
void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, hsBool piggyBack = false); |
|
void RemoveLayer(plLayerInterface* oldLay, hsBool piggyBack = false); |
|
public: |
|
hsGMaterial(); |
|
~hsGMaterial(); |
|
|
|
virtual hsGMaterial* Clone(); |
|
virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly. |
|
// copies no keyed objects. |
|
plLayer* MakeBaseLayer(); |
|
plLayerInterface* GetLayer(UInt32 which); |
|
plLayerInterface* GetPiggyBack(UInt32 which); |
|
UInt32 AddLayerViaNotify(plLayerInterface* lay); |
|
UInt32 GetNumLayers() const { return fLayers.GetCount(); } |
|
void SetNumLayers(int cnt); |
|
UInt32 GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); } |
|
void SetNumPiggyBacks(); |
|
|
|
void SetLOD(UInt32 l) { fLOD = l; } |
|
UInt32 GetLOD() const { return fLOD; } |
|
|
|
void SetCompositeFlags(UInt32 f) { fCompFlags = f; } // normally composite flags are calculated internally, not set. |
|
UInt32 GetCompositeFlags() const { return fCompFlags; } |
|
UInt32 GetLoadFlags() const { return fLoadFlags; } |
|
|
|
hsScalar GetLastUpdateTime() const { return fLastUpdateTime; } |
|
void SetLastUpdateTime(hsScalar f) { fLastUpdateTime = f; } |
|
hsBool IShouldUpdate(hsScalar secs, UInt32 flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); } |
|
|
|
hsBool IsDynamic() const { return (fCompFlags & kCompDynamic); } |
|
hsBool IsDecal() const { return (fCompFlags & kCompDecal); } |
|
hsBool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); } |
|
|
|
virtual void Read(hsStream* s); |
|
virtual void Write(hsStream* s); |
|
virtual void Read(hsStream* s, hsResMgr *group); |
|
virtual void Write(hsStream* s, hsResMgr *group); |
|
|
|
virtual void Eval(double secs, UInt32 frame); |
|
virtual void Reset(); |
|
virtual void Init(); |
|
|
|
CLASSNAME_REGISTER( hsGMaterial ); |
|
GETINTERFACE_ANY( hsGMaterial, hsKeyedObject ); |
|
|
|
virtual hsBool MsgReceive(plMessage* msg); |
|
}; |
|
|
|
#endif // hsGCompMatDefined
|
|
|