You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
214 lines
6.7 KiB
214 lines
6.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUIDialogMod Header // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfGUIDialogMod_h |
|
#define _pfGUIDialogMod_h |
|
|
|
|
|
#include "pnModifier/plSingleModifier.h" |
|
#include "pfGameGUIMgr.h" |
|
#include "hsMatrix44.h" |
|
|
|
class plMessage; |
|
class plPostEffectMod; |
|
class pfGUIControlMod; |
|
class pfGUIDialogProc; |
|
class pfGUIListElement; |
|
class pfGUIColorScheme; |
|
|
|
class pfGUIDialogMod : public plSingleModifier |
|
{ |
|
private: |
|
pfGUIDialogMod *fNext, **fPrevPtr; |
|
|
|
protected: |
|
|
|
UInt32 fTagID; // 0 if none |
|
|
|
UInt32 fVersion; // Nice for syncing to C++ code |
|
|
|
plPostEffectMod *fRenderMod; |
|
hsBool fEnabled; |
|
char fName[ 128 ]; |
|
hsTArray<pfGUIControlMod *> fControls; |
|
pfGUIControlMod *fControlOfInterest; |
|
pfGUIControlMod *fFocusCtrl; |
|
pfGUIControlMod *fMousedCtrl; // Which one is the mouse over? |
|
pfGUIColorScheme *fColorScheme; |
|
|
|
pfGUIDialogProc *fHandler; |
|
plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key |
|
|
|
hsTArray<pfGUIListElement *> fDragElements; |
|
hsBool fDragMode, fDragReceptive; |
|
pfGUIControlMod *fDragTarget; |
|
pfGUIControlMod *fDragSource; |
|
|
|
plKey fSceneNodeKey; |
|
|
|
|
|
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() |
|
|
|
void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers ); |
|
|
|
public: |
|
|
|
enum |
|
{ |
|
kRenderModRef = 0, |
|
kControlRef, |
|
kRefDerviedStart |
|
}; |
|
|
|
enum Flags |
|
{ |
|
kModal, |
|
kDerivedFlagsStart |
|
}; |
|
|
|
pfGUIDialogMod(); |
|
virtual ~pfGUIDialogMod(); |
|
|
|
CLASSNAME_REGISTER( pfGUIDialogMod ); |
|
GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier ); |
|
|
|
|
|
virtual hsBool MsgReceive( plMessage* pMsg ); |
|
|
|
virtual void Read( hsStream* s, hsResMgr* mgr ); |
|
virtual void Write( hsStream* s, hsResMgr* mgr ); |
|
|
|
void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; } |
|
plKey GetSceneNodeKey( void ); |
|
|
|
virtual void SetEnabled( hsBool e ); |
|
hsBool IsEnabled( void ) { return fEnabled; } |
|
|
|
const char *GetName( void ) { return fName; } |
|
|
|
void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt ); |
|
hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt ); |
|
|
|
virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers ); |
|
hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); |
|
hsBool HandleKeyPress( char key, UInt8 modifiers ); |
|
void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset ); |
|
|
|
void SetControlOfInterest( pfGUIControlMod *c ); |
|
pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; } |
|
UInt32 GetDesiredCursor( void ) const; |
|
|
|
void UpdateAspectRatio( void ); |
|
void UpdateAllBounds( void ); |
|
void RefreshAllControls( void ); |
|
|
|
void AddControl( pfGUIControlMod *ctrl ); |
|
UInt32 GetNumControls( void ) { return fControls.GetCount(); } |
|
pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; } |
|
|
|
pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; } |
|
|
|
void LinkToList( pfGUIDialogMod **prevPtr ) |
|
{ |
|
fNext = *prevPtr; |
|
if( *prevPtr ) |
|
(*prevPtr)->fPrevPtr = &fNext; |
|
fPrevPtr = prevPtr; |
|
*prevPtr = this; |
|
} |
|
|
|
void Unlink( void ) |
|
{ |
|
if( fNext ) |
|
fNext->fPrevPtr = fPrevPtr; |
|
*fPrevPtr = fNext; |
|
|
|
fPrevPtr = nil; |
|
fNext = nil; |
|
} |
|
|
|
void SetFocus( pfGUIControlMod *ctrl ); |
|
void Show( void ); |
|
void ShowNoReset( void ); |
|
void Hide( void ); |
|
hsBool IsVisible( void ) { return IsEnabled(); } |
|
|
|
pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; } |
|
|
|
pfGUIDialogMod *GetNext( void ) { return fNext; } |
|
UInt32 GetTagID( void ) { return fTagID; } |
|
pfGUIControlMod *GetControlFromTag( UInt32 tagID ); |
|
|
|
void SetHandler( pfGUIDialogProc *hdlr ); |
|
pfGUIDialogProc *GetHandler( void ) const { return fHandler; } |
|
|
|
plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; } |
|
|
|
// This sets the handler for the dialog and ALL of its controls |
|
void SetHandlerForAll( pfGUIDialogProc *hdlr ); |
|
|
|
// Just a little macro-type thing here |
|
void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr ); |
|
|
|
/// Methods for doing drag & drop of listElements |
|
|
|
void ClearDragList( void ); |
|
void AddToDragList( pfGUIListElement *e ); |
|
void EnterDragMode( pfGUIControlMod *source ); |
|
|
|
UInt32 GetVersion( void ) const { return fVersion; } |
|
|
|
// Export only |
|
void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; } |
|
void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); } |
|
void AddControlOnExport( pfGUIControlMod *ctrl ); |
|
void SetTagID( UInt32 id ) { fTagID = id; } |
|
void SetProcReceiver( plKey key ) { fProcReceiver = key; } |
|
void SetVersion( UInt32 version ) { fVersion = version; } |
|
}; |
|
|
|
#endif // _pfGUIDialogMod_h
|
|
|