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167 lines
6.2 KiB
167 lines
6.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsTimer_Defined |
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#define hsTimer_Defined |
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#include "hsWide.h" |
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class plTimerShare |
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{ |
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protected: |
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mutable bool fFirstTime; |
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mutable hsWide fRawTimeZero; |
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mutable bool fResetSmooth; |
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enum { |
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kSmoothBuffLen = 10 |
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}; |
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double fSmoothBuff[kSmoothBuffLen]; |
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int fCurrSlot; |
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float fSysTimeScale; |
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double fRealSeconds; |
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double fSysSeconds; |
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float fDelSysSeconds; |
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float fFrameTimeInc; |
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bool fRunningFrameTime; |
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float fTimeClampSecs; |
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float fSmoothingClampSecs; |
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bool fClamping; |
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hsWide* FactorInTimeZero(hsWide* ticks) const; |
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double GetSeconds() const; |
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double GetMilliSeconds() const; |
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hsWide* GetRawTicks(hsWide* ticks) const; |
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double RawTicksToDSeconds(const hsWide& ticks); |
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hsWide DSecondsToRawTicks(double secs); |
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float GetDelSysSeconds() const { return fDelSysSeconds; } |
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double GetSysSeconds() const { return fSysSeconds; } |
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double IncSysSeconds(); |
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void SetRealTime(bool realTime); |
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bool IsRealTime() const { return !fRunningFrameTime; } |
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; } |
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void SetTimeScale(float s) { fSysTimeScale = s; } |
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float GetTimeScale() const { return fSysTimeScale; } |
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; } |
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; } |
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float GetTimeClamp() const { return fTimeClampSecs; } |
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bool IsClamping() const { return fClamping; } |
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friend class hsTimer; |
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public: |
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plTimerShare(); |
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~plTimerShare(); |
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}; |
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class hsTimer |
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{ |
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protected: |
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static const double fPrecTicksPerSec; |
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static const hsWide fRawBase; |
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static hsWide IInitRawBase(); |
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static plTimerShare* fTimer; |
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public: |
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static bool VerifyRawBase() { return fRawBase == IInitRawBase(); } |
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static const hsWide& GetRawBase() { return fRawBase; } |
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static hsWide* GetRawTicks(hsWide* ticks) { return fTimer->GetRawTicks(ticks); } |
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static double GetSeconds() { return fTimer->GetSeconds(); } |
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); } |
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static double RawTicksToDSeconds(const hsWide& ticks) { return fTimer->RawTicksToDSeconds(ticks); } |
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static hsWide DSecondsToRawTicks(double secs) { return fTimer->DSecondsToRawTicks(secs); } |
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); } |
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); } |
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); } |
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); } |
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static bool IsRealTime() { return fTimer->IsRealTime(); } |
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); } |
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); } |
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static float GetTimeScale() { return fTimer->GetTimeScale(); } |
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); } |
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); } |
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); } |
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static bool IsClamping() { return fTimer->IsClamping(); } |
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/////////////////////////// |
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// Precision timer routines - these are stateless and implemented as statics. |
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/////////////////////////// |
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static uint32_t GetPrecTickCount(); |
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static double GetPrecTicksPerSec(); |
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static uint32_t PrecSecsToTicks(float secs); |
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static double PrecTicksToSecs(uint32_t ticks); |
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static double PrecTicksToHz(uint32_t ticks); |
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// If you need to time something longer than 20 seconds, use this instead of |
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// the precision timer. It works the same, it just gives you full resolution. |
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static uint64_t GetFullTickCount(); |
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static float FullTicksToMs(uint64_t ticks); |
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// |
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// Pass GetTheTimer() into other process space, and then call SetTheTimer() on it. |
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static void SetTheTimer(plTimerShare* timer); |
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static plTimerShare* GetTheTimer() { return fTimer; } |
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}; |
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#endif |
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