You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
4.9 KiB
132 lines
4.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include <float.h> |
|
#include "hsTimer.h" |
|
#include "hsTemplates.h" |
|
#include "plClientUnifiedTime.h" |
|
|
|
#if 0 |
|
#include "plNetClient/plNetObjectDebugger.h" |
|
#include "plNetClient/plNetClientMgr.h" |
|
#endif |
|
|
|
// static |
|
plUnifiedTime plClientUnifiedTime::fFrameStartTime = plUnifiedTime::GetCurrentTime(); // the 'current time' at the start of each time |
|
double plClientUnifiedTime::fSysTimeOffset = 0.0; |
|
|
|
// |
|
// static, called once at the start of each frame |
|
// |
|
void plClientUnifiedTime::SetSysTime() |
|
{ |
|
fFrameStartTime.ToCurrentTime(); |
|
|
|
if (fSysTimeOffset == 0.0) |
|
fSysTimeOffset = hsTimer::GetSysSeconds() - fFrameStartTime.GetSecsDouble(); |
|
} |
|
|
|
// |
|
// convert from game clock to unified time |
|
// |
|
#pragma optimize( "g", off ) // disable global optimizations |
|
void plClientUnifiedTime::SetFromGameTime(double gameTime, double curGameSecs) |
|
{ |
|
//double gameTimeOff = curGameSecs-gameTime; // when did this happen relative to our currrent sysTime |
|
//*this = GetFrameStartTime() - plUnifiedTime(gameTimeOff); |
|
SetSecsDouble(gameTime - fSysTimeOffset); |
|
|
|
#if 0 |
|
extern bool gMooseDump; |
|
if (gMooseDump) |
|
{ |
|
plUnifiedTime ct = plUnifiedTime::GetCurrentTime(); |
|
plUnifiedTime ft = GetFrameStartTime(); |
|
|
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: CT=%s\n", ct.PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: FT=%s\n", ft.PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: gt=%f secs in the past\n", gameTimeOff)); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: this=%s\n\n", PrintWMillis())); |
|
} |
|
#endif |
|
} |
|
|
|
// |
|
// convert from unified time to game clock |
|
// |
|
void plClientUnifiedTime::ConvertToGameTime(double* gameTimeOut, double curGameSecs) |
|
{ |
|
//plUnifiedTime utOff = GetFrameStartTime() - GetAsUnifiedTime(); // compute offset relative to current startFrame time |
|
//*gameTimeOut = curGameSecs - utOff.GetSecsDouble(); |
|
*gameTimeOut = GetSecsDouble() + fSysTimeOffset; |
|
|
|
#if 0 |
|
extern bool gMooseDump; |
|
if (gMooseDump) |
|
{ |
|
plUnifiedTime ct = plUnifiedTime::GetCurrentTime(); |
|
plUnifiedTime ft = GetFrameStartTime(); |
|
|
|
plNetObjectDebugger::GetInstance()->LogMsg( hsTempStringF("CTGT: this=%s\n", PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: CT=%s\n", ct.PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: FT=%s\n", ft.PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: OT=%s\n", utOff.PrintWMillis())); |
|
plNetObjectDebugger::GetInstance()->LogMsg( |
|
hsTempStringF("CTGT: ct=%f TO=%f\n\n", curGameSecs, *gameTimeOut)); |
|
} |
|
#endif |
|
} |
|
#pragma optimize( "", on ) // restore optimizations to their defaults |
|
|
|
const plClientUnifiedTime & plClientUnifiedTime::operator=(const plUnifiedTime & src) |
|
{ |
|
plUnifiedTime* ut=this; |
|
*ut=src; |
|
return *this; |
|
} |
|
|
|
const plClientUnifiedTime & plClientUnifiedTime::operator=(const plClientUnifiedTime & src) |
|
{ |
|
plUnifiedTime* ut=this; |
|
plUnifiedTime* utSrc=this; |
|
*ut=*utSrc; |
|
return *this; |
|
}
|
|
|