You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
363 lines
10 KiB
363 lines
10 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plRegistryKeyList.h" |
|
#include "plRegistryHelpers.h" |
|
#include "hsStream.h" |
|
#include <algorithm> |
|
|
|
plRegistryKeyList::plRegistryKeyList(uint16_t classType) |
|
{ |
|
fClassType = classType; |
|
fReffedStaticKeys = 0; |
|
fLocked = 0; |
|
fFlags = 0; |
|
} |
|
|
|
plRegistryKeyList::~plRegistryKeyList() |
|
{ |
|
hsAssert(fLocked == 0, "Key list still locked on delete"); |
|
|
|
for (int i = 0; i < fStaticKeys.size(); i++) |
|
{ |
|
plKeyImp* keyImp = fStaticKeys[i]; |
|
if (!keyImp->ObjectIsLoaded()) |
|
delete keyImp; |
|
} |
|
} |
|
|
|
// Special dummy key that lets us set the return value of the GetName call. |
|
// Makes it easier to do STL searches. |
|
class plSearchKeyImp : public plKeyImp |
|
{ |
|
public: |
|
const char* fSearchKeyName; |
|
const char* GetName() const { return fSearchKeyName; } |
|
}; |
|
|
|
plKeyImp* plRegistryKeyList::FindKey(const char* keyName) |
|
{ |
|
static plSearchKeyImp searchKey; |
|
searchKey.fSearchKeyName = keyName; |
|
|
|
// Search the static key list |
|
if (fFlags & kStaticUnsorted) |
|
{ |
|
// We're unsorted, brute force it. May do a separate search table in the |
|
// future if this is a bottlneck |
|
for (int i = 0; i < fStaticKeys.size(); i++) |
|
{ |
|
plKeyImp* curKey = fStaticKeys[i]; |
|
if (curKey && hsStrCaseEQ(keyName, curKey->GetName())) |
|
return curKey; |
|
} |
|
} |
|
else |
|
{ |
|
// We're sorted, do a fast lookup |
|
StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter()); |
|
if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName())) |
|
return *it; |
|
} |
|
|
|
// Search the dynamic key list |
|
DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey); |
|
if (dynIt != fDynamicKeys.end()) |
|
return *dynIt; |
|
|
|
return nil; |
|
} |
|
|
|
plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) |
|
{ |
|
uint32_t objectID = uoid.GetObjectID(); |
|
|
|
// Key is dynamic or doesn't know it's index. Do a find by name. |
|
if (objectID == 0) |
|
return FindKey(uoid.GetObjectName()); |
|
|
|
// Direct lookup |
|
if (objectID <= fStaticKeys.size()) |
|
{ |
|
#ifdef PLASMA_EXTERNAL_RELEASE |
|
return fStaticKeys[objectID-1]; |
|
#else |
|
// If this is an internal release, our objectIDs might not match |
|
// because of local data. Verify that we have the right key by |
|
// name, and if it's wrong, do the slower find-by-name. |
|
plKeyImp *keyImp = fStaticKeys[objectID-1]; |
|
if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName())) |
|
return FindKey(uoid.GetObjectName()); |
|
else |
|
return keyImp; |
|
#endif // PLASMA_EXTERNAL_RELEASE |
|
} |
|
|
|
// If we got here it probably means we just deleted all our keys of the matching type |
|
// because no one was using them. No worries. The resManager will catch this and |
|
// reload our keys, then try again. |
|
|
|
return nil; |
|
} |
|
|
|
void plRegistryKeyList::ILock() |
|
{ |
|
fLocked++; |
|
} |
|
|
|
void plRegistryKeyList::IUnlock() |
|
{ |
|
fLocked--; |
|
if (fLocked == 0) |
|
IRepack(); |
|
} |
|
|
|
bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator) |
|
{ |
|
ILock(); |
|
|
|
for (int i = 0; i < fStaticKeys.size(); i++) |
|
{ |
|
plKeyImp* keyImp = fStaticKeys[i]; |
|
if (keyImp != nil) |
|
{ |
|
if (!iterator->EatKey(plKey::Make(keyImp))) |
|
{ |
|
IUnlock(); |
|
return false; |
|
} |
|
} |
|
} |
|
|
|
DynSet::const_iterator it; |
|
for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++) |
|
{ |
|
plKeyImp* keyImp = *it; |
|
hsAssert(keyImp, "Shouldn't ever have a nil dynamic key"); |
|
if (!iterator->EatKey(plKey::Make(keyImp))) |
|
{ |
|
IUnlock(); |
|
return false; |
|
} |
|
} |
|
|
|
IUnlock(); |
|
return true; |
|
} |
|
|
|
void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange) |
|
{ |
|
loadStatusChange = kNoChange; |
|
|
|
hsAssert(fLocked == 0, "Don't currently support adding keys while locked"); |
|
if (fLocked == 0 && key != nil) |
|
{ |
|
// If this is the first key added, we just became loaded |
|
if (fDynamicKeys.empty()) |
|
loadStatusChange = kDynLoaded; |
|
|
|
hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added"); |
|
fDynamicKeys.insert(key); |
|
} |
|
} |
|
|
|
void plRegistryKeyList::SetKeyUsed(plKeyImp* key) |
|
{ |
|
// If this is a static key, mark that we used it. Otherwise, just ignore it. |
|
uint32_t id = key->GetUoid().GetObjectID(); |
|
if (id > 0) |
|
fReffedStaticKeys++; |
|
} |
|
|
|
bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange) |
|
{ |
|
loadStatusChange = kNoChange; |
|
|
|
// Clones never officially get added to the key list (they're maintained by |
|
// the original key), so just ignore them |
|
if (key->GetUoid().IsClone()) |
|
{ |
|
delete key; |
|
return true; |
|
} |
|
|
|
// Check if it's a static key |
|
uint32_t id = key->GetUoid().GetObjectID(); |
|
hsAssert(id <= fStaticKeys.size(), "Bad static key id"); |
|
if (id != 0 && id <= fStaticKeys.size()) |
|
{ |
|
fReffedStaticKeys--; |
|
if (fLocked == 0) |
|
IRepack(); |
|
|
|
// That was our last used static key, we're static unloaded |
|
if (fReffedStaticKeys == 0) |
|
loadStatusChange = kStaticUnloaded; |
|
|
|
return true; |
|
} |
|
|
|
// Try to find it in the dynamic key list |
|
DynSet::iterator dynIt = fDynamicKeys.find(key); |
|
if (dynIt != fDynamicKeys.end()) |
|
{ |
|
hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked"); |
|
if (fLocked == 0) |
|
{ |
|
fDynamicKeys.erase(dynIt); |
|
delete key; |
|
|
|
// That was our last dynamic key, notify of dynamic unloaded |
|
if (fDynamicKeys.empty()) |
|
loadStatusChange = kDynUnloaded; |
|
|
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
hsAssert(0, "Couldn't find this key, what is it?"); |
|
return false; |
|
} |
|
|
|
//// IRepack ///////////////////////////////////////////////////////////////// |
|
// Frees the memory for our static key array if none of them are loaded |
|
void plRegistryKeyList::IRepack() |
|
{ |
|
if (fReffedStaticKeys == 0 && !fStaticKeys.empty()) |
|
{ |
|
|
|
for (int i = 0; i < fStaticKeys.size(); i++) |
|
delete fStaticKeys[i]; |
|
|
|
fStaticKeys.clear(); |
|
} |
|
} |
|
|
|
void plRegistryKeyList::PrepForWrite() |
|
{ |
|
// If we have any static keys already, we were read in. To keep from |
|
// invalidating old key indexes any new keys have to go on the end, hence we're |
|
// unsorted now. |
|
if (!fStaticKeys.empty()) |
|
fFlags |= kStaticUnsorted; |
|
|
|
// If a dynamic keys doesn't have an object assigned to it, we're not writing |
|
// it out. Figure out how many valid keys we have. |
|
int numDynKeys = 0; |
|
DynSet::const_iterator cIt; |
|
for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++) |
|
{ |
|
plKeyImp* key = *cIt; |
|
// We're only going to write out keys that have objects |
|
if (key->ObjectIsLoaded()) |
|
numDynKeys++; |
|
} |
|
|
|
// Start our new object id's after any already created ones |
|
uint32_t objectID = fStaticKeys.size()+1; |
|
// Make room for our new keys |
|
fStaticKeys.resize(fStaticKeys.size()+numDynKeys); |
|
|
|
DynSet::iterator it = fDynamicKeys.begin(); |
|
while (it != fDynamicKeys.end()) |
|
{ |
|
plKeyImp* key = *it; |
|
it++; |
|
|
|
// If we're gonna use this key, tag it with it's object id and move it to the static array. |
|
if (key->ObjectIsLoaded()) |
|
{ |
|
key->SetObjectID(objectID); |
|
fStaticKeys[objectID-1] = key; |
|
|
|
objectID++; |
|
fReffedStaticKeys++; |
|
fDynamicKeys.erase(key); |
|
} |
|
} |
|
} |
|
|
|
void plRegistryKeyList::Read(hsStream* s) |
|
{ |
|
uint32_t keyListLen = s->ReadLE32(); |
|
if (!fStaticKeys.empty()) |
|
{ |
|
s->Skip(keyListLen); |
|
return; |
|
} |
|
|
|
fFlags = s->ReadByte(); |
|
|
|
uint32_t numKeys = s->ReadLE32(); |
|
fStaticKeys.resize(numKeys); |
|
|
|
for (int i = 0; i < numKeys; i++) |
|
{ |
|
plKeyImp* newKey = new plKeyImp; |
|
newKey->Read(s); |
|
fStaticKeys[i] = newKey; |
|
} |
|
} |
|
|
|
void plRegistryKeyList::Write(hsStream* s) |
|
{ |
|
// Save space for the length of our data |
|
uint32_t beginPos = s->GetPosition(); |
|
s->WriteLE32(0); |
|
s->WriteByte(fFlags); |
|
|
|
int numKeys = fStaticKeys.size(); |
|
s->WriteLE32(numKeys); |
|
|
|
// Write out all our keys (anything in dynamic is unused, so just ignore those) |
|
for (int i = 0; i < numKeys; i++) |
|
{ |
|
plKeyImp* key = fStaticKeys[i]; |
|
key->Write(s); |
|
} |
|
|
|
// Go back to the start and write the length of our data |
|
uint32_t endPos = s->GetPosition(); |
|
s->SetPosition(beginPos); |
|
s->WriteLE32(endPos-beginPos-sizeof(uint32_t)); |
|
s->SetPosition(endPos); |
|
}
|
|
|