You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
211 lines
7.2 KiB
211 lines
7.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plPXPhysicalController_h_inc |
|
#define plPXPhysicalController_h_inc |
|
|
|
#include "plAvatar/plAvCallbackAction.h" |
|
#include "hsQuat.h" |
|
|
|
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1 |
|
|
|
class NxController; |
|
class NxCapsuleController; |
|
class NxActor; |
|
class plCoordinateInterface; |
|
class plPhysicalProxy; |
|
class plDrawableSpans; |
|
class hsGMaterial; |
|
class NxCapsule; |
|
#ifndef PLASMA_EXTERNAL_RELEASE |
|
class plDbgCollisionInfo |
|
{ |
|
public: |
|
plSceneObject *fSO; |
|
hsVector3 fNormal; |
|
hsBool fOverlap; |
|
}; |
|
#endif // PLASMA_EXTERNAL_RELEASE |
|
|
|
class plPXPhysicalController : public plPhysicalController |
|
{ |
|
public: |
|
plPXPhysicalController(plKey ownerSO, hsScalar height, hsScalar radius); |
|
virtual ~plPXPhysicalController(); |
|
|
|
virtual void Enable(bool enable); |
|
virtual bool IsEnabled() const { return fEnable; } |
|
|
|
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; } |
|
plSimDefs::plLOSDB GetLOSDB() const { return fLOSDB; } |
|
|
|
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel) |
|
{ |
|
fLinearVelocity = linearVel; |
|
fAngularVelocity = angVel; |
|
} |
|
|
|
virtual const hsVector3& GetLinearVelocity() const { return fAchievedLinearVelocity; } |
|
virtual void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); } |
|
|
|
virtual plKey GetSubworld() const { return fWorldKey; } |
|
virtual void SetSubworld(plKey world); |
|
|
|
virtual bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; } |
|
virtual bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; } |
|
virtual void GroundHit() { fGroundHit = true; } |
|
virtual hsScalar GetAirTime() const { return fTimeInAir; } |
|
virtual void ResetAirTime() { fTimeInAir = 0.f; } |
|
virtual void AddSlidingNormal(hsVector3 vec); |
|
virtual hsTArray<hsVector3>* GetSlidingNormals() { return &fSlidingNormals; } |
|
|
|
virtual plPhysical* GetPushingPhysical() const { return fPushingPhysical; } |
|
virtual bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; } |
|
|
|
virtual const plCoordinateInterface* GetSubworldCI() const; |
|
|
|
virtual void GetState(hsPoint3& pos, float& zRot); |
|
virtual void SetState(const hsPoint3& pos, float zRot); |
|
|
|
plKey GetOwner() const { return fOwner; } |
|
|
|
// Called by the simulation mgr each frame |
|
static void Update(bool prestep, hsScalar delSecs); |
|
// Used by the LOS mgr to find the controller for an actor it hit |
|
static plPXPhysicalController* GetController(NxActor& actor, bool* isController); |
|
// test to see if there are any controllers (i.e. avatars) in this subworld |
|
static bool plPXPhysicalController::AnyControllersInThisWorld(plKey world); |
|
static int plPXPhysicalController::NumControllers(); |
|
static int plPXPhysicalController::GetControllersInThisSubWorld(plKey world, int maxToReturn, |
|
plPXPhysicalController** bufferout); |
|
static int plPXPhysicalController::GetNumberOfControllersInThisSubWorld(plKey world); |
|
// Call this if a static physical in the scene has changed (unloaded, |
|
// collision enabled/disabled, etc) |
|
static void RebuildCache(); |
|
|
|
virtual void GetPositionSim(hsPoint3& pos) const { IGetPositionSim(pos); } |
|
|
|
virtual void Kinematic(bool state); |
|
virtual bool IsKinematic(); |
|
virtual void GetKinematicPosition(hsPoint3& pos); |
|
|
|
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo); |
|
|
|
virtual const hsMatrix44& GetPrevSubworldW2L() { return fPrevSubworldW2L; } |
|
|
|
virtual void SetSeek(bool seek){fSeeking=seek;} |
|
virtual void GetWorldSpaceCapsule(NxCapsule& cap); |
|
#ifndef PLASMA_EXTERNAL_RELEASE |
|
static hsBool fDebugDisplay; |
|
#endif // PLASMA_EXTERNAL_RELEASE |
|
|
|
protected: |
|
static const hsScalar kAirTimeThreshold; |
|
|
|
friend class PXControllerHitReport; |
|
static plPXPhysicalController* FindController(NxController* controller); |
|
|
|
void IApply(hsScalar delSecs); |
|
void ISendUpdates(hsScalar delSecs); |
|
void ICheckForFalseGround(); |
|
void ISetGlobalLoc(const hsMatrix44& l2w); |
|
void IMatchKinematicToController(); |
|
void IMoveKinematicToController(hsPoint3& pos); |
|
void ISetKinematicLoc(const hsMatrix44& l2w); |
|
void IGetPositionSim(hsPoint3& pos) const; |
|
|
|
void ICreateController(); |
|
void IDeleteController(); |
|
|
|
void IInformDetectors(bool entering); |
|
|
|
plKey fOwner; |
|
plKey fWorldKey; |
|
hsScalar fRadius, fHeight; |
|
NxCapsuleController* fController; |
|
|
|
// this is the kinematic actor for triggering things when the avatar is collision-less during behaviors |
|
NxActor* fKinematicActor; |
|
|
|
hsVector3 fLinearVelocity; |
|
hsScalar fAngularVelocity; |
|
|
|
hsVector3 fAchievedLinearVelocity; |
|
|
|
// The global position and rotation of the avatar last time we set it (so we |
|
// can detect if someone else moves him) |
|
hsMatrix44 fLastGlobalLoc; |
|
// |
|
hsPoint3 fLocalPosition; |
|
hsQuat fLocalRotation; |
|
|
|
hsMatrix44 fPrevSubworldW2L; |
|
|
|
bool fEnable; |
|
bool fEnableChanged; |
|
plSimDefs::plLOSDB fLOSDB; |
|
|
|
bool fKinematic; |
|
bool fKinematicChanged; |
|
bool fKinematicEnableNextUpdate; |
|
|
|
bool fGroundHit; |
|
bool fFalseGround; |
|
hsScalar fTimeInAir; |
|
hsTArray<hsVector3> fSlidingNormals; |
|
hsTArray<hsVector3> fPrevSlidingNormals; |
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE |
|
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo; |
|
void IDrawDebugDisplay(); |
|
#endif // PLASMA_EXTERNAL_RELEASE |
|
|
|
plPhysical* fPushingPhysical; |
|
bool fFacingPushingPhysical; |
|
|
|
plPhysicalProxy* fProxyGen; // visual proxy for debugging |
|
|
|
bool fHitHead; |
|
|
|
bool fSeeking; |
|
}; |
|
|
|
#endif // plPXPhysicalController_h_inc
|
|
|