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222 lines
6.5 KiB
222 lines
6.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plAnimCmdMsg_inc |
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#define plAnimCmdMsg_inc |
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#include "pnMessage/plMessageWithCallbacks.h" |
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#include "hsBitVector.h" |
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#include "hsTemplates.h" |
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#include "hsGeometry3.h" |
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#include "plInterp/plAnimEaseTypes.h" |
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#include "plInterp/plAnimTimeConvert.h" |
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class plAGAnimInstance; |
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class plAnimCmdMsg : public plMessageWithCallbacks |
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{ |
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protected: |
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char *fAnimName; |
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char *fLoopName; |
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private: |
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void IInit() { fBegin=fEnd=fLoopBegin=fLoopEnd=fSpeed=fSpeedChangeRate=fTime=0; fAnimName=fLoopName=nil;} |
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public: |
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plAnimCmdMsg() |
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: plMessageWithCallbacks(nil, nil, nil) { IInit(); } |
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plAnimCmdMsg(const plKey &s, |
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const plKey &r, |
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const double* t) |
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: plMessageWithCallbacks(s, r, t) { IInit(); } |
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virtual ~plAnimCmdMsg(); |
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CLASSNAME_REGISTER( plAnimCmdMsg ); |
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GETINTERFACE_ANY( plAnimCmdMsg, plMessageWithCallbacks ); |
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// When adding a command, add a check for it in CmdChangesAnimTime if appropriate |
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enum ModCmds |
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{ |
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kContinue=0, |
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kStop, |
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kSetLooping, |
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kUnSetLooping, |
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kSetBegin, |
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kSetEnd, |
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kSetLoopEnd, |
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kSetLoopBegin, |
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kSetSpeed, |
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kGoToTime, |
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kSetBackwards, |
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kSetForewards, |
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kToggleState, |
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kAddCallbacks, |
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kRemoveCallbacks, |
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kGoToBegin, |
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kGoToEnd, |
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kGoToLoopBegin, |
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kGoToLoopEnd, |
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kIncrementForward, |
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kIncrementBackward, |
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kRunForward, |
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kRunBackward, |
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kPlayToTime, |
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kPlayToPercentage, |
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kFastForward, |
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kGoToPercent, |
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kNumCmds, |
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}; |
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hsBitVector fCmd; |
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hsBool Cmd(int n) const { return fCmd.IsBitSet(n); } |
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void SetCmd(int n) { fCmd.SetBit(n); } |
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void ClearCmd(); |
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void SetAnimName(const char *name); |
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const char *GetAnimName(); |
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hsBool CmdChangesAnimTime(); // Will this command cause an update to the current anim time? |
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void SetLoopName(const char *name); |
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const char *GetLoopName(); |
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float fBegin; |
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float fEnd; |
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float fLoopEnd; |
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float fLoopBegin; |
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float fSpeed; |
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float fSpeedChangeRate; |
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float fTime; |
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// IO |
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void Read(hsStream* stream, hsResMgr* mgr); |
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void Write(hsStream* stream, hsResMgr* mgr); |
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}; |
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// plAnimCmdMsg is intented for animation commands sent to a plAnimTimeConvert. Commands that only apply to the |
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// AG (Animation Graph) system go here. |
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class plAGCmdMsg : public plMessage |
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{ |
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protected: |
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char *fAnimName; |
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private: |
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void IInit() { fBlend = fAmp = 0; |
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fAnimName=nil;} |
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public: |
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plAGCmdMsg() |
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: plMessage(nil, nil, nil) { IInit(); } |
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plAGCmdMsg(const plKey &s, |
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const plKey &r, |
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const double* t) |
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: plMessage(s, r, t) { IInit(); } |
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virtual ~plAGCmdMsg(); |
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CLASSNAME_REGISTER( plAGCmdMsg ); |
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GETINTERFACE_ANY( plAGCmdMsg, plMessage ); |
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enum ModCmds |
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{ |
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kSetBlend, |
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kSetAmp, |
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kSetAnimTime, |
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}; |
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hsBitVector fCmd; |
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hsBool Cmd(int n) const { return fCmd.IsBitSet(n); } |
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void SetCmd(int n) { fCmd.SetBit(n); } |
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void ClearCmd() { fCmd.Clear(); } |
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void SetAnimName(const char *name); |
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const char *GetAnimName(); |
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float fBlend; |
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float fBlendRate; |
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float fAmp; |
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float fAmpRate; |
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float fAnimTime; |
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// IO |
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void Read(hsStream* stream, hsResMgr* mgr); |
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void Write(hsStream* stream, hsResMgr* mgr); |
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}; |
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class plAGInstanceCallbackMsg : public plEventCallbackMsg |
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{ |
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public: |
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plAGInstanceCallbackMsg() : plEventCallbackMsg(), fInstance(nil) {} |
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plAGInstanceCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, float t=0, int16_t repeats=-1, uint16_t user=0) : |
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plEventCallbackMsg(receiver, e, idx, t, repeats, user), fInstance(nil) {} |
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CLASSNAME_REGISTER( plAGInstanceCallbackMsg ); |
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GETINTERFACE_ANY( plAGInstanceCallbackMsg, plEventCallbackMsg ); |
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// These aren't meant to go across the net, so no IO necessary. |
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void Read(hsStream* stream, hsResMgr* mgr) {} |
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void Write(hsStream* stream, hsResMgr* mgr) {} |
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plAGAnimInstance *fInstance; |
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}; |
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class plAGDetachCallbackMsg : public plEventCallbackMsg |
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{ |
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protected: |
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char *fAnimName; |
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public: |
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plAGDetachCallbackMsg() : plEventCallbackMsg(), fAnimName(nil) {} |
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plAGDetachCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, float t=0, int16_t repeats=-1, uint16_t user=0) : |
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plEventCallbackMsg(receiver, e, idx, t, repeats, user), fAnimName(nil) {} |
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virtual ~plAGDetachCallbackMsg(); |
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CLASSNAME_REGISTER( plAGDetachCallbackMsg ); |
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GETINTERFACE_ANY( plAGDetachCallbackMsg, plEventCallbackMsg ); |
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// These aren't meant to go across the net, so no IO necessary. |
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void Read(hsStream* stream, hsResMgr* mgr) {} |
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void Write(hsStream* stream, hsResMgr* mgr) {} |
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void SetAnimName(const char *name); |
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char *GetAnimName(); |
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}; |
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#endif // plAnimCmdMsg_inc
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