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186 lines
5.7 KiB
186 lines
5.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plOneShotMod.h" |
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// local |
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#include "plArmatureMod.h" |
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#include "plAvatarMgr.h" |
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// global |
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#include "plgDispatch.h" |
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// other |
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#include "plMessage/plAvatarMsg.h" |
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#include "plMessage/plOneShotMsg.h" |
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#include "plMessage/plOneShotCallbacks.h" |
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// CTOR() |
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plOneShotMod::plOneShotMod() |
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: fDrivable(false), |
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fReversable(false), |
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fSeekDuration(1.0f), |
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fSmartSeek(false), |
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fAnimName(nil), |
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fNoSeek(false) |
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{ |
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// this constructor is called from the loader. |
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} |
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// CTOR(char *) |
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plOneShotMod::plOneShotMod(const char *animName, |
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hsBool drivable, |
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hsBool reversable, |
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float seekDuration, |
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hsBool smartSeek, |
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hsBool noSeek) |
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: fDrivable(drivable), |
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fReversable(reversable), |
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fSeekDuration(seekDuration), |
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fSmartSeek((float)smartSeek), |
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fNoSeek(noSeek) |
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{ |
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fAnimName = hsStrcpy(animName); |
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} |
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// INIT |
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void plOneShotMod::Init(const char *animName, |
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hsBool drivable, |
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hsBool reversable, |
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float seekDuration, |
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hsBool smartSeek, |
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hsBool noSeek) |
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{ |
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fAnimName = hsStrcpy(animName); |
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fDrivable = drivable; |
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fReversable = reversable; |
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fSeekDuration = seekDuration; |
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fSmartSeek = (float)smartSeek; |
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fNoSeek = noSeek; |
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} |
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// DTOR() |
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plOneShotMod::~plOneShotMod() |
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{ |
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if(fAnimName) { |
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delete[] fAnimName; |
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fAnimName = nil; |
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} |
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} |
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// MSGRECEIVE |
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hsBool plOneShotMod::MsgReceive(plMessage* msg) |
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{ |
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plOneShotMsg *oneShotMsg = plOneShotMsg::ConvertNoRef(msg); |
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if (oneShotMsg) |
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{ |
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// Send a one shot task request to the given target, which darn well better have an avatar modifier on it. |
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plKey myKey = GetKey(); |
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plKey objKey = GetTarget(0)->GetKey(); |
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plKey avKey = oneShotMsg->fPlayerKey; |
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hsAssert(avKey,"The avatar key is missing in the one shot!"); |
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if ( avKey ) |
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{ |
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plSceneObject *avObj = (plSceneObject *)avKey->ObjectIsLoaded(); |
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if(avObj) |
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{ |
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const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index()); |
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if(avMod) |
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{ |
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char *animName = avMod->MakeAnimationName(fAnimName); |
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plAvOneShotMsg *avOSmsg = new plAvOneShotMsg(myKey, oneShotMsg->fPlayerKey, objKey, |
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fSeekDuration, (hsBool)fSmartSeek, animName, fDrivable, |
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fReversable); |
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delete [] animName; // AvOneShotMsg constructor copies. |
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avOSmsg->fNoSeek = fNoSeek; |
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avOSmsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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hsRefCnt_SafeRef(oneShotMsg->fCallbacks); |
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avOSmsg->fCallbacks = oneShotMsg->fCallbacks; |
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plgDispatch::MsgSend(avOSmsg); |
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} |
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} |
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} |
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return true; |
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} |
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return plMultiModifier::MsgReceive(msg); |
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} |
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// ADDTARGET |
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// Here I am. Announce presence to the avatar registry. |
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void plOneShotMod::AddTarget(plSceneObject* so) |
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{ |
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plMultiModifier::AddTarget(so); |
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plAvatarMgr::GetInstance()->AddOneShot(this); |
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} |
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void plOneShotMod::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMultiModifier::Read(stream, mgr); |
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// read in the name of the animation itself |
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fAnimName = stream->ReadSafeString(); |
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fSeekDuration = stream->ReadLEScalar(); |
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fDrivable = stream->ReadBool(); |
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fReversable = stream->ReadBool(); |
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fSmartSeek = (float)stream->ReadBool(); |
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fNoSeek = stream->ReadBool(); |
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} |
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void plOneShotMod::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMultiModifier::Write(stream, mgr); |
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stream->WriteSafeString(fAnimName); |
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stream->WriteLEScalar(fSeekDuration); |
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stream->WriteBool(fDrivable); |
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stream->WriteBool(fReversable); |
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stream->WriteBool((hsBool)fSmartSeek); |
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stream->WriteBool(fNoSeek); |
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}
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