You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
101 lines
3.9 KiB
101 lines
3.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/** \file plAvBrainDrive.h |
|
*/ |
|
#ifndef AVBRAINDRIVE_INC |
|
#define AVBRAINDRIVE_INC |
|
|
|
// base class |
|
#include "plAvBrain.h" |
|
|
|
/** A simple brain used to steer the player around without regard |
|
for physics. Used in production to quickly fly through a scene |
|
without having to actually solve puzzles, jump, etc. |
|
The 'Drive Brain' uses the same input keys as the avatar, with |
|
a few secret additions for convenience. At the time of this |
|
writing, you invoke the drive brain by pressing shift-P, and |
|
then use the forward and back arrows to move and th e left and |
|
right arrows to rotate. The 'u' and 'j' keys will move your avatar |
|
vertically. |
|
Gravity and collision are completely suspended for avatars in |
|
drive mode, but they *can* still trigger region detectors if |
|
you need to fire off triggers, puzzles, or whatnot. |
|
Note that the drive brain inherits from the user brain, which |
|
parses control input for us. |
|
*/ |
|
class plAvBrainDrive : public plArmatureBrain |
|
{ |
|
public: |
|
plAvBrainDrive(); |
|
/** Canonical constructer. Use this one. |
|
\param maxVelocity The highest speed this avatar can fly at. |
|
\param turnRate The speed at which we will turn, in radians per second. |
|
*/ |
|
plAvBrainDrive(float maxVelocity, float turnRate); |
|
|
|
|
|
// BRAIN PROTOCOL |
|
/** Suspend physics and get in line to receive keyboard control messages. */ |
|
virtual void Activate(plArmatureModBase *avMod); |
|
|
|
/** Restore physical reality and stop handling input messages */ |
|
virtual void Deactivate(); |
|
|
|
/** Look at the key states and figure out if and how we should move */ |
|
virtual hsBool Apply(double timeNow, float elapsed); // main control loop. called by avatar eval() |
|
|
|
// the user brain base handles most of the details of control messages, |
|
// so this function just looks for the special command which gets us out |
|
// of drive mode. |
|
virtual hsBool MsgReceive(plMessage* pMsg); // handle control input from the user |
|
|
|
CLASSNAME_REGISTER( plAvBrainDrive ); |
|
GETINTERFACE_ANY( plAvBrainDrive, plArmatureBrain ); |
|
|
|
protected: |
|
void IEnablePhysics(bool enable, plKey avKey); |
|
|
|
float fMaxVelocity; |
|
float fTurnRate; |
|
}; |
|
|
|
#endif // AVBRAINDRIVE_INC
|
|
|