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97 lines
3.4 KiB
97 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PLAVBRAINGENERIC_H |
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#define PLAVBRAINGENERIC_H |
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#include "hsStlUtils.h" |
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#include "plAvBrainGeneric.h" |
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/** \class plAvBrainCoop |
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This is currently no different whatsoever from plAvBrainGeneric, |
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but it's quite possible that it will need to vary, so we're |
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keeping it around for the moment. */ |
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class plAvBrainCoop : public plAvBrainGeneric |
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{ |
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public: |
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// used only by the class factory... |
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plAvBrainCoop(); |
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// use this constructor for a host brain; it sets up the unique ID |
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plAvBrainCoop(uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode, plKey guestKey); |
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// use this constructor for the guest brain, when you already have the unique ID |
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plAvBrainCoop(uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode, |
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uint32_t initiatorID, uint16_t initiatorSerial, plKey hostKey); |
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hsBool MsgReceive(plMessage *msg); |
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virtual bool RelayNotifyMsg(plNotifyMsg *msg); |
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void EnableGuestClick(); |
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// rtti |
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CLASSNAME_REGISTER( plAvBrainCoop ); |
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GETINTERFACE_ANY( plAvBrainCoop, plAvBrainGeneric); |
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// i/o |
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virtual void Read(hsStream *stream, hsResMgr *mgr); |
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virtual void Write(hsStream *stream, hsResMgr *mgr); |
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// stuff |
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uint32_t GetInitiatorID(); |
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uint16_t GetInitiatorSerial(); |
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virtual plKey GetRecipient(); |
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virtual void SetRecipient(plKey &recipient); |
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private: |
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uint32_t fInitiatorID; |
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uint16_t fInitiatorSerial; |
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plKey fGuestKey; // only filled out if we are the host |
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plKey fHostKey; // only filled out if we are the guest |
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bool fWaitingForClick; |
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std::vector<plKey> fRecipients; // we have an array for a slight hack so relto book sharing works |
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}; |
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#endif |