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936 lines
31 KiB
936 lines
31 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef cyMisc_h |
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#define cyMisc_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: cyMisc |
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// |
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// PURPOSE: Class wrapper to map misc functions, such as the console |
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// |
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class pyKey; |
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class pySceneObject; |
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class pyPlayer; |
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class pyImage; |
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class pyDniCoordinates; |
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class pyColor; |
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class pyAgeInfoStruct; |
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class pyPoint3; |
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#include <python.h> |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include "pnUtils/pnUtils.h" |
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class pyGUIDialog; |
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class plPipeline; |
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class plDisplayMode; |
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struct PipelineParams; |
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class cyMisc |
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{ |
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// game playing to get the pipeline from the client when we can't really |
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// this is only for the C++ side |
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// The pipeline is set in the plClient |
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static plPipeline* fPipeline; |
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static UInt32 fUniqueNumber; |
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static UInt32 fPythonLoggingLevel; |
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public: |
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// periodically do things |
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static void Update( double secs ); |
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// the python definitions |
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static void AddPlasmaMethods(std::vector<PyMethodDef> &methods); |
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static void AddPlasmaMethods2(std::vector<PyMethodDef> &methods); |
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static void AddPlasmaMethods3(std::vector<PyMethodDef> &methods); |
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static void AddPlasmaMethods4(std::vector<PyMethodDef> &methods); |
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static void AddPlasmaConstantsClasses(PyObject *m); |
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static void SetPipeline( plPipeline *pipe ) { fPipeline = pipe; } |
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static plPipeline *GetPipeline( void ) { return fPipeline; } |
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#if 1 |
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// |
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// TEMP SCREEN PRINT CODE FOR NON-DBG TEXT DISPLAY |
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// |
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public: |
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static void PrintToScreen(const char* msg); |
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#endif |
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enum PythonDebugPrintLevels |
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{ |
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kNoLevel = 0, |
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kDebugDump = 1, |
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kWarningLevel = 2, |
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kErrorLevel = 3, |
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kAssertLevel = 4 |
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}; |
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enum LOSObjectType |
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{ |
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kClickables, |
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kCameraBlockers, |
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kCustom, |
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kShootable |
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}; |
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static UInt32 GetPythonLoggingLevel(); |
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static void SetPythonLoggingLevel(UInt32 new_level); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Console |
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// PARAMETERS : command - string of console commmand to execute |
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// |
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// PURPOSE : Execute a console command from a python script, |
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// optionally propagate over the net |
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// |
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static void Console(const char* command); |
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static void ConsoleNet(const char* command, hsBool netForce); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : FindSceneObject |
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// PARAMETERS : name - string of name of the sceneobject |
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// : ageName - string of the name of the age to look in |
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// |
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// PURPOSE : Execute a console command from a python script, |
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// optionally propagate over the net |
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// |
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static PyObject* FindSceneObject(const char* name, const char* ageName); // returns pySceneObject |
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static PyObject* FindActivator(const char* name); // returns pyKey |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : PopUpConsole |
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// PARAMETERS : command - string of console commmand to execute |
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// |
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// PURPOSE : Execute a console command from a python script |
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// |
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static void PopUpConsole(const char* command); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : TimerCallback |
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// PARAMETERS : command - string of console commmand to execute |
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// |
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// PURPOSE : Execute a console command from a python script |
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// |
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static void TimerCallback(pyKey& selfkey, hsScalar time, UInt32 id); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : ClearTimerCallbacks |
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// PARAMETERS : key and (optional) timer id |
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// |
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// PURPOSE : clears timer callbacks |
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// |
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static void ClearTimerCallbacks(pyKey& selfkey); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : AttachObject |
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// PARAMETERS : child object |
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// : to be attached to parent object |
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// |
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// PURPOSE : Attach an object to another object, knowing only their pyKeys |
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// |
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static void AttachObject(pyKey& ckey, pyKey& pkey); |
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static void AttachObjectSO(pySceneObject& cobj, pySceneObject& pobj); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : DetachObject |
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// PARAMETERS : child object |
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// : to be attached to parent object |
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// |
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// PURPOSE : Attach an object to another object, knowing only their pyKeys |
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// |
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static void DetachObject(pyKey& ckey, pyKey& pkey); |
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static void DetachObjectSO(pySceneObject& cobj, pySceneObject& pobj); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : LinkToAge |
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// PARAMETERS : |
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// |
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// PURPOSE : LinkToAge |
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// |
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// STATUS : Depreciated. Use plNetLinkingMgr or pyNetLinkingMgr instead. |
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// |
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/// static void LinkToAge(pyKey &selfkey, const char *AgeName,const char *SpawnPointName); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SetDirtySyncStateServer |
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// PARAMETERS : |
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// |
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// PURPOSE : set the Python modifier to be dirty and asked to be saved out |
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// |
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static void SetDirtySyncState(pyKey &selfkey, const char* SDLStateName, UInt32 sendFlags); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SetDirtySyncStateClients |
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// PARAMETERS : |
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// |
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// PURPOSE : set the Python modifier to be dirty and asked to be saved out |
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// specifies that state should be sent to other clients as well as server |
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// |
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static void SetDirtySyncStateWithClients(pyKey &selfkey, const char* SDLStateName, UInt32 sendFlags); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : EnableControlKeyEvents & DisableControlKeyEvents |
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// PARAMETERS : none |
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// |
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// PURPOSE : register and unregister for control key events |
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// |
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static void EnableControlKeyEvents(pyKey &selfkey); |
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static void DisableControlKeyEvents(pyKey &selfkey); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetClientName |
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// PARAMETERS : avatar key |
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// |
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// PURPOSE : Return the net client (account) name of the player whose avatar |
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// key is provided. |
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// |
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static hsBool WasLocallyNotified(pyKey &selfkey); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetClientName |
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// PARAMETERS : avatar key |
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// |
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// PURPOSE : Return the net client (account) name of the player whose avatar |
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// key is provided. |
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// |
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static const char* GetClientName(pyKey &avKey); |
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static PyObject* cyMisc::GetAvatarKeyFromClientID(int clientID); // returns pyKey |
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static int cyMisc::GetLocalClientID(); |
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static int cyMisc::GetClientIDFromAvatarKey(pyKey& avatar); |
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static hsBool cyMisc::ValidateKey(pyKey& key); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetClientName |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the local net client (account) name |
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// |
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static const char* GetLocalClientName(); |
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// |
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// Get Current age information - DEPRECIATED. Use ptDniInfoSource() object instead. |
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// |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetAgeName |
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// Function : GetAgeTime |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the age name of the current age the local player is in |
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// : Return the current coordinates of the player within this age |
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// : Return the current time with the current age the player is in |
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// |
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static const char* GetAgeName(); |
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static PyObject* GetAgeInfo(); // returns pyAgeInfoStruct |
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static const char* GetPrevAgeName(); |
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static PyObject* GetPrevAgeInfo(); |
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// current time in current age |
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static UInt32 GetAgeTime( void ); |
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static time_t GetDniTime(void); |
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static UInt32 ConvertGMTtoDni(UInt32 time); |
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static time_t GetServerTime( void ); // returns the current server time in GMT |
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static float GetAgeTimeOfDayPercent(void); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : ExcludeRegionSet |
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// PARAMETERS : key - of the exclude region, ie. where to send the message |
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// state - what state of to set at: |
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// |
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// PURPOSE : Sets the state of an exclude region |
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// |
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enum |
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{ |
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kExRegRelease = 0, |
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kExRegClear = 1, |
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}; |
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static void ExcludeRegionSet(pyKey& sender, pyKey& exKey, UInt16 state); |
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static void ExcludeRegionSetNow(pyKey& sender, pyKey& exKey, UInt16 state); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetSeconds |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the nunber of seconds elapsed |
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// |
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static double GetSeconds(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetSysSeconds |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the number of system seconds elapsed |
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// |
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static double GetSysSeconds(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetDelSysSeconds |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the frame delta seconds |
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// |
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static hsScalar GetDelSysSeconds(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : LoadDialog |
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// PARAMETERS : |
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// |
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// PURPOSE : Loads the dialog by name |
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// : optionally sets the receiver key for the GUINotifyMsg |
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// |
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static void LoadDialog(const char* name); |
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static void LoadDialogK(const char* name, pyKey& modKey); |
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static void LoadDialogKA(const char* name, pyKey& rKey, const char* ageName); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : UnLoadDialog |
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// PARAMETERS : |
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// |
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// PURPOSE : UnLoads the dialog by name |
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// : optionally sets the receiver key for the GUINotifyMsg |
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// |
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static void UnloadDialog(const char* name); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : IsDialogLoaded |
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// PARAMETERS : |
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// |
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// PURPOSE : Test to see if a dialog is loaded (according to the dialog manager) |
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// |
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static hsBool IsDialogLoaded(const char* name); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : ShowDialog |
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// Function : HideDialog |
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// PARAMETERS : |
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// |
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// PURPOSE : Show or Hide a dialog by name |
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// |
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static void ShowDialog(const char* name); |
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static void HideDialog(const char* name); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetDialogFromTagID |
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// PARAMETERS : |
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// |
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// PURPOSE : Return the frame delta seconds |
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// |
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static PyObject* GetDialogFromTagID(UInt32 tag); // returns pyGUIDialog |
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static PyObject* GetDialogFromString(const char* name); // returns pyGUIDialog |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : IsGUIModal |
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// PARAMETERS : |
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// |
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// PURPOSE : Returns true if the GUI is currently modal (and therefore blocking input) |
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// |
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static bool IsGUIModal(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetLocalAvatar |
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// PARAMETERS : |
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// |
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// PURPOSE : Return a pySceneobject of the local Avatar |
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// |
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static PyObject* GetLocalAvatar(); // returns pySceneObject |
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static PyObject* GetLocalPlayer(); // returns pyPlayer |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetPlayerList |
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// Function : GetPlayerListDistanceSorted |
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// PARAMETERS : |
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// |
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// PURPOSE : Get a list of players (other than self) that are playing the game |
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// : optionally get it sorted by distance |
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// |
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// RETURNS : Python object list of pyPlayer s |
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// |
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static std::vector<PyObject*> GetPlayerList(); // list of pyPlayer |
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static std::vector<PyObject*> GetPlayerListDistanceSorted(); // list of pyPlayer |
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static UInt32 GetMaxListenListSize(); |
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static hsScalar GetMaxListenDistSq(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendRTChat |
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// PARAMETERS : from - is a pyPlayer of the person who is sending this |
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// : tolist - is a python list object, if empty then broadcast message |
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// : message - text string to send to others |
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// : flags - the flags of destiny... whatever that means |
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// |
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// PURPOSE : To send a real time chat message to a particualr user, a list of users |
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// : or broadcast it to everyone (within hearing distance?) |
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// |
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// RETURNS : the flags that were sent with the message (may be modified) |
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// |
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static UInt32 SendRTChat(pyPlayer& from, const std::vector<pyPlayer*> & tolist, const char* message, UInt32 flags); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendKIMessage |
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// PARAMETERS : command - the command type |
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// : value - extra value |
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// |
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// PURPOSE : Send message to the KI, to tell it things to do |
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// |
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// RETURNS : nothing |
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// |
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static void SendKIMessage(UInt32 command, hsScalar value); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendKIMessageS |
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// PARAMETERS : command - the command type |
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// : value - extra value as a string |
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// |
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// PURPOSE : Send message to the KI, to tell it things to do |
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// |
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// RETURNS : nothing |
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// |
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static void SendKIMessageS(UInt32 command, const wchar_t* value); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendKIMessageI |
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// PARAMETERS : command - the command type |
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// : value - extra value as an Int32 |
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// |
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// PURPOSE : Send message to the KI, to tell it things to do |
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// |
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// RETURNS : nothing |
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// |
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static void SendKIMessageI(UInt32 command, Int32 value); |
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static void SendKIGZMarkerMsg(Int32 markerNumber, pyKey& sender); |
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static void SendKIRegisterImagerMsg(const char* imagerName, pyKey& sender); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : YesNoDialog |
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// PARAMETERS : sender - sender's key (to get the reply) |
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// : value - extra value |
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// |
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// PURPOSE : Send message to the KI, to tell it things to do |
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// |
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// RETURNS : nothing |
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// |
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static void YesNoDialog(pyKey& sender, const char* thestring); |
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static void YesNoDialog(pyKey& sender, std::wstring thestring); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : RateIt |
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// PARAMETERS : chonicleName - where to store the rating |
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// : thestring - the message in the RateIt dialog |
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// : onceFlag - flag to tell whether this is a onetime thing or ask everytime |
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// |
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// PURPOSE : Send message to the KI to tell it to ask the user to Rate something |
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// |
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// RETURNS : nothing |
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// |
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static void RateIt(const char* chronicleName, const char* thestring, hsBool onceFlag); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SetPrivateChatList |
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// PARAMETERS : key - who's joining |
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// |
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// PURPOSE : Lock the local avatar into private vox messaging, and / or add new memebers to his chat list |
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// |
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// RETURNS : nothing |
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// |
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static void SetPrivateChatList(const std::vector<pyPlayer*> & tolist); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : RemovePrivateChatMember |
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// PARAMETERS : key - who's joining |
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// |
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// PURPOSE : Remove the local avatar from private vox messaging, and / or clear memebers from his chat list |
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// |
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// RETURNS : nothing |
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// |
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static void ClearPrivateChatList(pyKey& member); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : ClearCameraStack |
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// PARAMETERS : |
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// |
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// PURPOSE : knocks all the cameras off the current stack |
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// |
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static void cyMisc::ClearCameraStack(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendPetitionToCCR |
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// PARAMETERS : message - message to send to the CCR ("please help me!") |
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// |
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// PURPOSE : Send a petition to the CCR for help or questions |
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// |
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static void SendPetitionToCCR(const char* message); |
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static void SendPetitionToCCRI(const char* message, UInt8 reason,const char* title); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SendChatToCCR |
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// PARAMETERS : message - message to send to the CCR ("please help me!") |
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// |
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// PURPOSE : Send a petition to the CCR for help or questions |
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// |
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static void SendChatToCCR(const char* message,Int32 CCRPlayerID); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : GetNumRemotePlayers |
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// |
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// PURPOSE : return the number of remote players connected |
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// |
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static int GetNumRemotePlayers(); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Paging functions |
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// PARAMETERS : nodeName - name of the page to load |
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// |
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// PURPOSE : page in, or out a paritcular node |
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// |
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static void PageInNodes(const std::vector<std::string> & nodeNames, const char* age); |
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static void PageOutNode(const char* nodeName); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : LimitAvatarLOD |
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// PARAMETERS : LODlimit - number of to limit the LOD to |
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// |
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// PURPOSE : sets the avatar LOD limit |
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// |
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static void LimitAvatarLOD(int LODlimit); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Set fog default functions |
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// PARAMETERS : floats - the parameters |
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// |
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// PURPOSE : sets the fog defaults |
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// |
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static void FogSetDefColor(pyColor& color); |
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static void FogSetDefLinear(float start, float end, float density); |
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static void FogSetDefExp(float end, float density); |
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static void FogSetDefExp2(float end, float density); |
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static void SetClearColor(float red, float green, float blue); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Enable / disable cursor fade for avatar |
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// PARAMETERS : |
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// |
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// PURPOSE : turns avatar fade out on / off |
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// |
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static void EnableAvatarCursorFade(); |
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static void DisableAvatarCursorFade(); |
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static void FadeLocalPlayer(hsBool fade); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Put the interface into 'offer book mode' |
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// PARAMETERS : |
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// |
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// PURPOSE : |
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// |
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static void EnableOfferBookMode(pyKey& selfkey, const char* ageFileName, const char* ageInstanceName); |
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static void DisableOfferBookMode(); |
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static void NotifyOffererPublicLinkAccepted(UInt32 offerer); |
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static void NotifyOffererPublicLinkRejected(UInt32 offerer); |
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static void NotifyOffererPublicLinkCompleted(UInt32 offerer); |
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static void ToggleAvatarClickability(hsBool on); |
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static void SetShareSpawnPoint(const char* spawnPoint); |
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static void SetShareAgeInstanceGuid(const Uuid& guid); |
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|
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////////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : IsCCRAwayStatus |
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// PARAMETERS : |
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// |
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// PURPOSE : Returns current status of CCR dept |
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// |
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static hsBool IsCCRAwayStatus(); |
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////////////////////////////////////////////////////////////////////////////// |
|
// |
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// Function : AmCCR |
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// PARAMETERS : |
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// |
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// PURPOSE : Returns true if local player is a CCR |
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// |
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static hsBool AmCCR(); |
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////////////////////////////////////////////////////////////////////////////// |
|
// |
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// Function : AcceptInviteInGame |
|
// PARAMETERS : Friend's Name, Invite Key |
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// |
|
// PURPOSE : Send's a VaultTask to the server to perform the invite |
|
// |
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static void AcceptInviteInGame(const char* friendName, const char* inviteKey); |
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|
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////////////////////////////////////////////////////////////////////////////// |
|
// |
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// Function : GetLanguage |
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// PARAMETERS : |
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// |
|
// PURPOSE : Returns the current language the game is in |
|
// |
|
static int GetLanguage(); |
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|
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////////////////////////////////////////////////////////////////////////////// |
|
// |
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// Function : UsingUnicode |
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// PARAMETERS : |
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// |
|
// PURPOSE : Returns true if the current language uses Unicode (like Japanese) |
|
// |
|
static bool UsingUnicode(); |
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////////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : RequestLOSScreen |
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// PARAMETERS : lots... |
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// |
|
// PURPOSE : To request an LOS from a point on the screen |
|
// |
|
static bool RequestLOSScreen(pyKey &selfkey, Int32 ID, hsScalar xPos, hsScalar yPos, hsScalar distance, int what, int reportType); |
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|
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////////////////////////////////////////////////////////////////////////////// |
|
// |
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// Function : CheckVisLOS |
|
// PARAMETERS : StartPoint, EndPoint |
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// |
|
// PURPOSE : Check is there is something visible in the path from StartPoint to EndPoint |
|
// |
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static PyObject* CheckVisLOS(pyPoint3 startPoint, pyPoint3 endPoint); |
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static PyObject* CheckVisLOSFromCursor(); |
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|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : particle system management |
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// |
|
static void TransferParticlesToKey(pyKey& fromKey, pyKey& toKey, int numParticles); |
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static void SetParticleDissentPoint(float x, float y, float z, pyKey& particles); |
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static void SetParticleOffset(float x, float y, float z, pyKey& particles); |
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static void KillParticles(float time, float pct, pyKey& particles); |
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static int GetNumParticles(pyKey& host); |
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static void SetLightColorValue(pyKey& light, std::string lightName, hsScalar r, hsScalar g, hsScalar b, hsScalar a); |
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static void SetLightAnimationOn(pyKey& light, std::string lightName, hsBool start); |
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////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : RegisterForControlEventMessages |
|
// PARAMETERS : switch on or off, registrant |
|
// |
|
// PURPOSE : let you get control event messages at will (for pseudo-GUI's like the psnl bookshelf or clft imager) |
|
|
|
static void RegisterForControlEventMessages(hsBool on, pyKey& k); |
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|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : IsSinglePlayerMode |
|
// And : IsDemoMode |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Returns whether the game is in Single Player mode |
|
// And : returns whether the game in in Demo mode |
|
// |
|
static bool IsSinglePlayerMode(); |
|
static bool IsDemoMode(); |
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|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : IsInternalRelease |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Returns true if we are running an internal build |
|
// |
|
static bool IsInternalRelease(); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : IsEnterChatModeKeyBound |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Returns whether the EnterChatMode is bound to a key |
|
// |
|
static bool IsEnterChatModeKeyBound(); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ShootBulletFromScreen |
|
// PARAMETERS : lots... |
|
// |
|
// PURPOSE : Shoots from screen coordinates, a bullet and makes a mark on objects that know about bullet holes |
|
// |
|
static void ShootBulletFromScreen(pyKey &selfkey, hsScalar xPos, hsScalar yPos, hsScalar radius, hsScalar range); |
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|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ShootBulletFromObject |
|
// PARAMETERS : lots... |
|
// |
|
// PURPOSE : Shoots from an object, a bullet and makes a mark on objects that know about bullet holes |
|
// |
|
static void ShootBulletFromObject(pyKey &selfkey, pySceneObject* sobj, hsScalar radius, hsScalar range); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetPublicAgeList |
|
// PARAMETERS : ageName, callback object |
|
// |
|
// PURPOSE : Get the list of public ages for the given age name. |
|
// |
|
static void GetPublicAgeList( const char * ageName, PyObject * cbObject=nil ); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : CreatePublicAge |
|
// PARAMETERS : ageInfo, callback object |
|
// |
|
// PURPOSE : Add a public age to the list of available ones. |
|
// |
|
static void CreatePublicAge( pyAgeInfoStruct * ageInfo, PyObject * cbObject=nil ); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : RemovePublicAge |
|
// PARAMETERS : ageInstanceGuid, callback object |
|
// |
|
// PURPOSE : Remove a public age from the list of available ones. |
|
// |
|
static void RemovePublicAge( const char * ageInstanceGuid, PyObject * cbObject=nil ); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetKILevel |
|
// |
|
// PURPOSE : returns the ki level of the local player |
|
// |
|
static int GetKILevel(); // return local player's ki level |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// |
|
// PURPOSE : these functions are for saving / restoring the camera stack |
|
// |
|
|
|
static int GetNumCameras(); |
|
static const char* GetCameraNumber(int number); |
|
static void RebuildCameraStack(const char* name, const char* ageName); |
|
static void PyClearCameraStack(); |
|
static void RecenterCamera(); |
|
static bool IsFirstPerson(); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : FadeIn and FadeOut |
|
// |
|
// PURPOSE : fade screen in and out |
|
// |
|
static void FadeIn(float lenTime, bool holdFlag, bool noSound = 0); |
|
static void FadeOut(float lenTime, bool holdFlag, bool noSound = 0); |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Disable / Enable global clickability |
|
// |
|
// PURPOSE : globally enable or disable ALL clickables on this local client |
|
// |
|
static void SetClickability(hsBool b); |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Debug build only: Assert if condition is false. |
|
// |
|
// PURPOSE : debugging |
|
// |
|
static void DebugAssert( bool cond, const char * msg ); |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Set a python object to be called back after a certain amount of time. |
|
// Python object should have this method: def onAlarm(self,context) |
|
// |
|
// PURPOSE : script can trigger itself over time w/o having to specify it in the dataset. |
|
// |
|
static void SetAlarm( float secs, PyObject * cb, UInt32 cbContext ); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Save Screen Shot |
|
// |
|
// PURPOSE : captures the screen and saves it as a jpeg |
|
// |
|
static void SaveScreenShot(const char* fileName, int x = 640, int y = 480, int quality = 75); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Start a screen capture |
|
// |
|
// PURPOSE : This starts a screen capture in motion. It will be capture on the next |
|
// update and a plCaptureRenderMsg when its ready |
|
// |
|
static void StartScreenCapture(pyKey& selfkey); |
|
static void StartScreenCaptureWH(pyKey& selfkey, UInt16 width, UInt16 height); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : wear maintainer suit |
|
// |
|
// PURPOSE : puts the maintainer suit on or off the avatar |
|
// |
|
static void WearMaintainerSuit(pyKey& key, hsBool wear); |
|
|
|
static void WearDefaultClothing(pyKey& key); |
|
static void WearDefaultClothingType(pyKey& key, UInt32 type); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Fake link to object |
|
// |
|
// PURPOSE : takes an avatar key and an object key and fake-links the avatar |
|
// to that object's position. appears to be a link to other players |
|
// |
|
static void FakeLinkToObject(pyKey& avatar, pyKey& object); |
|
static void FakeLinkToObjectNamed(const char* name); |
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Spawn an avatar |
|
// |
|
// PURPOSE : takes the name of an avatar model and a sceneobject key and |
|
// spawns the avatar at that point |
|
// |
|
static PyObject* LoadAvatarModel(const char* modelName, pyKey& object, const char* userStr); // returns pyKey |
|
static void UnLoadAvatarModel(pyKey& avatar); |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Hide/show the mouse cursor |
|
// |
|
// PURPOSE : forces the mouse cursor to hide/show, overrides pretty much |
|
// everything and should only be used if "normal" methods don't |
|
// work (like ptGUIMouseOff) |
|
static void ForceCursorHidden(); |
|
static void ForceCursorShown(); |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetLocalizedString |
|
// |
|
// PURPOSE : Returns the specified localized string with the parameters |
|
// properly replaced (the list is a list of unicode strings) Name |
|
// is in "Age.Set.Name" format |
|
// |
|
static std::wstring GetLocalizedString(std::wstring name, const std::vector<std::wstring> & arguments); |
|
|
|
static void EnablePlanarReflections(bool enable = true); |
|
static void SetGraphicsOptions(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync); |
|
static void GetSupportedDisplayModes(std::vector<plDisplayMode> *res); |
|
static int GetDesktopWidth(); |
|
static int GetDesktopHeight(); |
|
static int GetDesktopColorDepth(); |
|
static PipelineParams *GetDefaultDisplayParams(); |
|
|
|
static bool DumpLogs(const std::wstring & folder); |
|
|
|
static bool FileExists(const std::wstring & filename); |
|
static bool CreateDir(const std::wstring & directory); |
|
|
|
static std::wstring GetUserPath(); |
|
static std::wstring GetInitPath(); |
|
|
|
static void SetBehaviorNetFlags(pyKey & behKey, hsBool netForce, hsBool netProp); |
|
static void SendFriendInvite(const wchar email[], const wchar toName[]); |
|
static PyObject* PyGuidGenerate(); |
|
static PyObject* GetAIAvatarsByModelName(const char* name); |
|
static void ForceVaultNodeUpdate(unsigned nodeId); |
|
static void VaultDownload(unsigned nodeId); |
|
}; |
|
|
|
#endif // cyMisc_h
|
|
|