You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
268 lines
9.1 KiB
268 lines
9.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUIControlMod Header // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfGUIControlMod_h |
|
#define _pfGUIControlMod_h |
|
|
|
|
|
#include "pnModifier/plSingleModifier.h" |
|
#include "hsBounds.h" |
|
#include "plMessage/plInputEventMsg.h" |
|
#include "pfGameGUIMgr.h" |
|
#include "hsColorRGBA.h" |
|
#include "hsRefCnt.h" |
|
|
|
class plMessage; |
|
class plPostEffectMod; |
|
class pfGUIDialogMod; |
|
class pfGUICtrlProcObject; |
|
class pfGUIDropTargetProc; |
|
class plDynamicTextMap; |
|
class plLayerInterface; |
|
|
|
//// pfGUIColorScheme //////////////////////////////////////////////////////// |
|
// Tiny helper wrapper for a set of colors used to draw various controls |
|
|
|
class pfGUIColorScheme : public hsRefCnt |
|
{ |
|
public: |
|
hsColorRGBA fForeColor, fBackColor; |
|
hsColorRGBA fSelForeColor, fSelBackColor; |
|
hsBool fTransparent; |
|
|
|
char *fFontFace; |
|
UInt8 fFontSize; |
|
UInt8 fFontFlags; |
|
|
|
enum FontFlags |
|
{ |
|
kFontBold = 0x01, |
|
kFontItalic = 0x02, |
|
kFontShadowed = 0x04 |
|
}; |
|
|
|
pfGUIColorScheme(); |
|
~pfGUIColorScheme(); |
|
pfGUIColorScheme( hsColorRGBA &foreColor, hsColorRGBA &backColor ); |
|
pfGUIColorScheme( const char *face, UInt8 size, UInt8 fontFlags ); |
|
|
|
void SetFontFace( const char *face ); |
|
|
|
void Read( hsStream *s ); |
|
void Write( hsStream *s ); |
|
|
|
hsBool IsBold( void ) { return ( fFontFlags & kFontBold ) ? true : false; } |
|
hsBool IsItalic( void ) { return ( fFontFlags & kFontItalic ) ? true : false; } |
|
hsBool IsShadowed( void ) { return ( fFontFlags & kFontShadowed ) ? true : false; } |
|
|
|
protected: |
|
|
|
void IReset( void ); |
|
}; |
|
|
|
//// Class Def /////////////////////////////////////////////////////////////// |
|
|
|
class pfGUISkin; |
|
class pfGUIControlMod : public plSingleModifier |
|
{ |
|
friend class pfGUIDialogMod; |
|
|
|
protected: |
|
|
|
UInt32 fTagID; |
|
hsBool fEnabled, fFocused, fVisible, fInteresting; |
|
hsBool fNotifyOnInteresting; |
|
pfGUIDialogMod *fDialog; |
|
|
|
hsBounds3 fBounds, fInitialBounds; // Z component is 0-1 |
|
hsScalar fScreenMinZ; // Closest Z coordinate in screen space |
|
hsPoint3 fScreenCenter; |
|
hsBool fBoundsValid, fCenterValid; |
|
hsMatrix44 fXformMatrix; // Only used for doing drag work, etc. |
|
|
|
pfGUICtrlProcObject *fHandler; |
|
pfGUIDropTargetProc *fDropTargetHdlr; |
|
|
|
plDynamicTextMap *fDynTextMap; // Some controls use this; for others, it'll be nil |
|
plLayerInterface *fDynTextLayer; // Juse so we can reset the transform. Sheesh! |
|
|
|
pfGUIColorScheme *fColorScheme; |
|
plSceneObject *fProxy; |
|
|
|
hsTArray<hsPoint3> fBoundsPoints; // For more accurate bounds tests |
|
|
|
hsTArray<int> fSoundIndices; // Indices of sounds to trigger on the target SO's audible interface |
|
|
|
pfGUISkin *fSkin; |
|
|
|
|
|
hsBool ISetUpDynTextMap( plPipeline *pipe ); |
|
virtual void IPostSetUpDynTextMap( void ) {} |
|
virtual void IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height ) { } |
|
|
|
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() |
|
|
|
void ISetDialog( pfGUIDialogMod *mod ) { fDialog = mod; } |
|
void IScreenToLocalPt( hsPoint3 &pt ); |
|
|
|
virtual void IUpdate( void ) {;} |
|
void ISetHandler( pfGUICtrlProcObject *h, hsBool clearInheritFlag = false ); |
|
|
|
void IPlaySound( UInt8 guiCtrlEvent, hsBool loop = false ); |
|
void IStopSound( UInt8 guiCtrlEvent ); |
|
|
|
virtual UInt32 IGetDesiredCursor( void ) const { return 0; } // As specified in plInputInterface.h |
|
|
|
public: |
|
|
|
pfGUIControlMod(); |
|
virtual ~pfGUIControlMod(); |
|
|
|
CLASSNAME_REGISTER( pfGUIControlMod ); |
|
GETINTERFACE_ANY( pfGUIControlMod, plSingleModifier ); |
|
|
|
|
|
virtual hsBool MsgReceive( plMessage* pMsg ); |
|
|
|
virtual void Read( hsStream* s, hsResMgr* mgr ); |
|
virtual void Write( hsStream* s, hsResMgr* mgr ); |
|
|
|
UInt32 GetTagID( void ) { return fTagID; } |
|
|
|
virtual void SetEnabled( hsBool e ); |
|
virtual hsBool IsEnabled( void ) { return fEnabled; } |
|
virtual void SetFocused( hsBool e ); |
|
virtual hsBool IsFocused( void ) { return fFocused; } |
|
virtual void SetVisible( hsBool vis ); |
|
virtual hsBool IsVisible( void ) { return fVisible; } |
|
|
|
virtual void SetInteresting( hsBool i ); |
|
hsBool IsInteresting( void ) { return fInteresting; } |
|
|
|
virtual void SetNotifyOnInteresting( hsBool state ) { fNotifyOnInteresting = state; } |
|
|
|
pfGUIDialogMod *GetOwnerDlg( void ) { return fDialog; } |
|
|
|
virtual void Refresh( void ); |
|
|
|
virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); |
|
void SetObjectCenter( hsScalar x, hsScalar y ); |
|
virtual hsPoint3 GetObjectCenter() { return fScreenCenter; } |
|
hsScalar GetScreenMinZ( void ) { return fScreenMinZ; } |
|
void CalcInitialBounds( void ); |
|
|
|
const hsBounds3 &GetBounds( void ); |
|
hsBool PointInBounds( const hsPoint3 &point ); |
|
|
|
virtual void SetTarget( plSceneObject *object ); |
|
|
|
// Return false if you actually DON'T want the mouse clicked at this point (should only be used for non-rectangular region rejection) |
|
virtual hsBool FilterMousePosition( hsPoint3 &mousePt ) { return true; } |
|
|
|
virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
|
virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
|
virtual void HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
|
virtual void HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
|
virtual void HandleMouseDblClick( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
|
|
|
virtual hsBool HandleKeyPress( char key, UInt8 modifiers ); |
|
virtual hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); |
|
|
|
void SetHandler( pfGUICtrlProcObject *h ) { ISetHandler( h, true ); } |
|
void DoSomething( void ); // Will call the handler |
|
void HandleExtendedEvent( UInt32 event ); // Will call the handler |
|
|
|
pfGUICtrlProcObject *GetHandler( void ) const { return fHandler; } |
|
|
|
void SetDropTargetHdlr( pfGUIDropTargetProc *drop ); |
|
pfGUIDropTargetProc *GetDropTargetHdlr( void ) { return fDropTargetHdlr; } |
|
|
|
enum |
|
{ |
|
kRefDynTextMap, |
|
kRefDynTextLayer, |
|
kRefProxy, |
|
kRefSkin, |
|
kRefDerivedStart = 32 |
|
}; |
|
|
|
enum Flags // plSingleModifier already has SetFlag()/HasFlag() |
|
{ |
|
kWantsInterest, |
|
kInheritProcFromDlg, |
|
kIntangible, // I.E. it doesn't exists on the screen/can't be clicked on. |
|
// Used for group objects like the up/down pair |
|
kXparentBgnd, |
|
kScaleTextWithResolution, // I.E. take up the same space on screen no matter the resolution |
|
kTakesSpecialKeys, // I.E. disable bindings for keys like backspace because we want them |
|
kHasProxy, |
|
kBetterHitTesting, |
|
kDerivedFlagsStart = 32 |
|
}; |
|
|
|
virtual void SetColorScheme( pfGUIColorScheme *newScheme ); |
|
pfGUIColorScheme *GetColorScheme( void ) const; |
|
|
|
virtual void UpdateColorScheme() { IPostSetUpDynTextMap(); IUpdate(); } |
|
|
|
// should be override by specific GUIcontrol |
|
virtual void PurgeDynaTextMapImage() {;} |
|
|
|
// Override from plModifier so we can update our bounds |
|
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
|
|
|
// Forces an immediate play of the given GUI control event sound |
|
void PlaySound( UInt8 guiCtrlEvent, hsBool loop = false ) { IPlaySound( guiCtrlEvent, loop ); } |
|
void StopSound( UInt8 guiCtrlEvent ) { IStopSound( guiCtrlEvent ); } |
|
|
|
// Export only |
|
void SetTagID( UInt32 id ) { fTagID = id; } |
|
void SetDynTextMap( plLayerInterface *layer, plDynamicTextMap *dynText ); |
|
void SetSoundIndex( UInt8 guiCtrlEvent, int soundIndex ); |
|
}; |
|
|
|
#endif // _pfGUIControlMod_h
|
|
|