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94 lines
3.5 KiB
94 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plResponderCmd_h_inc |
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#define plResponderCmd_h_inc |
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#include "hsConfig.h" |
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#include <vector> |
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#include <string> |
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#include "../pnKeyedObject/plKey.h" |
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class ParamBlockDesc2; |
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class IParamBlock2; |
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class plMessage; |
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class plErrorMsg; |
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class plMaxNode; |
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class ResponderWaitInfo |
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{ |
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public: |
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const char* responderName; // For error messages |
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plMessage *msg; // Message created by the responder command |
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plKey receiver; // Key to send the callback message to |
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const char *point; // Marker name to wait on (nil for end) |
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int callbackUser; // Value to set the callback user value to |
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}; |
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class plResponderCmd |
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{ |
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public: |
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static plResponderCmd *Find(IParamBlock2 *pb); |
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virtual ParamBlockDesc2 *GetDesc()=0; |
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virtual int NumTypes()=0; |
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virtual const char *GetCategory(int idx)=0; |
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virtual const char *GetName(int idx)=0; |
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virtual const char *GetInstanceName(IParamBlock2 *pb)=0; |
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virtual IParamBlock2 *CreatePB(int idx); |
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// In case the command needs to set any properties on a node |
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virtual void SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb) {} |
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virtual plMessage *CreateMsg(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb)=0; |
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typedef std::vector<std::string> WaitPoints; |
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// Can other commands wait on you? |
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virtual bool IsWaitable(IParamBlock2 *pb) { return false; } |
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// The names of the points commands can wait on (or leave empty for only 'end') |
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virtual void GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints) {} |
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// Take your message and modify it to send a callback to 'receiver', with fUser set to callbackUser |
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virtual void CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo) {} |
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}; |
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#endif // plResponderCmd_h_inc
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