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890 lines
25 KiB
890 lines
25 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plRealTimeLights.cpp - Implementation for some MAX RT lights // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 8.2.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "plRealTimeLights.h" |
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#include "iparamm2.h" |
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#include "../MaxPlasmaMtls/Layers/plLayerTex.h" |
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#include "../MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h" |
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#include "../MaxComponent/plMaxAnimUtils.h" |
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#include "plRTLightBaseAnimDlgProc.h" |
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#include "../plGLight/plLightKonstants.h" |
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void DummyLightCodeIncludeFunc() {} |
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//// Static ClassDesc2 Get Functions ////////////////////////////////////////// |
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plRTOmniLightDesc plRTOmniLightDesc::fStaticDesc; |
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plRTSpotLightDesc plRTSpotLightDesc::fStaticDesc; |
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plRTDirLightDesc plRTDirLightDesc::fStaticDesc; |
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//// ParamBlock2 DlgProc Functions //////////////////////////////////////////// |
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const char* DecayLevel[] = { |
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"None", |
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"Inverse", |
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"Inverse Square", |
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NULL |
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}; |
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const char* ShadowState[] = { |
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"Shadow Map", |
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NULL |
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}; |
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class LightDlgProc : public plBaseLightProc |
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{ |
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protected: |
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void IValidateSpinners( TimeValue t, WPARAM wParam, IParamBlock2 *pb, IParamMap2 *map ) |
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{ |
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/// Make sure falloff is >= hotspot (adjust the one we're not editing) |
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float hotspot, falloff; |
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hotspot = pb->GetFloat( plRTLightBase::kHotSpot, t ); |
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falloff = pb->GetFloat( plRTLightBase::kFallOff, t ); |
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if( falloff < hotspot ) |
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{ |
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if( LOWORD( wParam ) == IDC_LHOTSIZESPINNER ) |
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pb->SetValue( plRTLightBase::kFallOff, t, hotspot ); |
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else |
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pb->SetValue( plRTLightBase::kHotSpot, t, falloff ); |
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map->Invalidate( plRTLightBase::kHotSpot ); |
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map->Invalidate( plRTLightBase::kFallOff ); |
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} |
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IBuildLightMesh( (plRTLightBase *)pb->GetOwner(), falloff ); |
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} |
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public: |
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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IParamBlock2 *pb = map->GetParamBlock(); |
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plRTLightBase *gl = (plRTLightBase *) pb->GetOwner(); |
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switch (msg) |
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{ |
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case WM_COMMAND: |
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if(LOWORD(wParam) == IDC_PROJ_MAPNAME ) |
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{ |
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if( gl->ClassID() != RTOMNI_LIGHT_CLASSID ) |
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// if(pb->GetInt(plRTLightBase::kLightType) != plRTLightBase::RT_OMNI) |
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// map->SetValue(plRTSpotLight::kProjMapTexButton, t, |
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//gl->SetProjMap( |
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map->Invalidate(plRTSpotLight::kProjMapTexButton); |
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return false; |
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} |
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else if( LOWORD( wParam ) == IDC_LHOTSIZE || LOWORD( wParam ) == IDC_LFALLOFF ) |
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{ |
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if( HIWORD( wParam ) == EN_CHANGE ) |
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IValidateSpinners( t, wParam, pb, map ); |
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} |
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break; |
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case CC_SPINNER_CHANGE: |
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if( LOWORD( wParam ) == IDC_LHOTSIZESPINNER || LOWORD( wParam ) == IDC_LFALLOFFSPINNER ) |
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IValidateSpinners( t, wParam, pb, map ); |
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break; |
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} |
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return plBaseLightProc::DlgProc( t, map, hWnd, msg, wParam, lParam );; |
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} |
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void DeleteThis() {}; |
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}; |
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static LightDlgProc gLiteDlgProc; |
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#include "plRealTimeLightsPBDec.h" |
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#include "plRTObjLightDesc.h" |
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/////////////////////////////////////////////////////////////////////// |
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// |
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// Light Descriptors declared below for the different plRTLights... |
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// |
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// |
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// |
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// |
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//--- Base Light Class derived from the ObjLightDesc |
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#define COS_45 0.7071067f |
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#define COS_45_2X 1.4142136f |
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static float stepFactor[] = {50.0f,80.0f,140.0f}; |
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#define MAXSTEPS 1000 |
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BaseObjLight::BaseObjLight(INode *n) : ObjLightDesc(n) |
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{ |
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ObjectState os = n->EvalWorldState(TimeValue(0)); |
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assert(os.obj->SuperClassID()==LIGHT_CLASS_ID); |
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gl = (os.obj->GetInterface(I_MAXSCRIPTPLUGIN) != NULL) ? (plRTLightBase*)os.obj->GetReference(0) : (plRTLightBase*)os.obj; // JBW 4/7/99 |
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} |
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static Color blackCol(0,0,0); |
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int BaseObjLight::Update(TimeValue t, const RendContext& rc, RenderGlobalContext * rgc, BOOL shadows, BOOL shadowGeomChanged) { |
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ObjLightDesc::Update(t,rc,rgc,shadows,shadowGeomChanged); |
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intensCol = ls.intens*ls.color*rc.GlobalLightLevel(); |
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ObjectState os = inode->EvalWorldState(t); |
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plRTLightBase* lob = (plRTLightBase *)os.obj; |
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contrast = 0; //lob->GetParamBlock2()->GetFloat(plRTLightBase::kContrast, t); |
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diffSoft = 0; //lob->GetDiffuseSoft(t)/100.0f; |
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float a = .5; //contrast/204.0f + 0.5f; // so "a" varies from .5 to .99 |
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kA = (2.0f-1.0f/a); |
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kB = 1.0f-kA; |
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diffSoften = false; //lob->GetParamBlock2()->GetInt(plRTLightBase::kDiffOn, t); //GetSoftenDiffuse(); |
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return 1; |
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} |
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//--- Omni Light ------------------------------------------------ |
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OmniLight::OmniLight(INode *inode, BOOL forceShadowBuf ) : BaseObjLight(inode){ |
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//projector = /*doShadows = shadowRay =*/ FALSE; |
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//projMap = NULL; |
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needMultiple = FALSE; |
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} |
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OmniLight::~OmniLight() |
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{ |
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} |
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int OmniLight::UpdateViewDepParams(const Matrix3& worldToCam) { |
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BaseObjLight::UpdateViewDepParams(worldToCam); |
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return 1; |
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} |
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static Point3 MapToDir(Point3 p, int k) { |
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switch(k) { |
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case 0: return Point3( p.z, p.y, -p.x); // +X |
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case 1: return Point3( -p.z, p.y, p.x); // -X |
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case 2: return Point3( p.x, p.z, -p.y); // +Y |
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case 3: return Point3( p.x,-p.z, p.y); // -Y |
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case 4: return Point3( -p.x, p.y, -p.z); // +Z |
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case 5: return p; // -Z |
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} |
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return p; |
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} |
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static void GetMatrixForDir(Matrix3 &origm, Matrix3 &tm, int k ) { |
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tm = origm; |
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switch(k) { |
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case 0: tm.PreRotateY(-HALFPI); break; // Map 0: +X axis |
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case 1: tm.PreRotateY( HALFPI); break; // Map 1: -X axis |
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case 2: tm.PreRotateX( HALFPI); break; // Map 2: +Y axis |
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case 3: tm.PreRotateX(-HALFPI); break; // Map 3: -Y axis |
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case 4: tm.PreRotateY( PI ); break; // Map 4: +Z axis |
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case 5: break; // Map 5: -Z axis |
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} |
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} |
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static int WhichDir(Point3 &p) { |
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int j = MaxComponent(p); // the component with the maximum abs value |
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return (p[j]<0.0f) ? 2*j+1 : 2*j; |
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} |
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int OmniLight::Update(TimeValue t, const RendContext & rc, |
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RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged) |
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{ |
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BaseObjLight::Update(t,rc,rgc,shadows,shadowGeomChanged); |
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ObjectState os = inode->EvalWorldState(t); |
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LightObject* lob = (LightObject *)os.obj; |
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assert(os.obj->SuperClassID()==LIGHT_CLASS_ID); |
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plRTOmniLight* gl = (lob->GetInterface(I_MAXSCRIPTPLUGIN) != NULL) ? (plRTOmniLight*)lob->GetReference(0) : (plRTOmniLight*)lob; // JBW 4/7/99 |
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decayType = gl->GetDecayType(); |
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decayRadius = gl->GetDecayRadius(t); |
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fov = HALFPI; // 90 degree fov |
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int res=1; |
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if(gl->GetTex()) |
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gl->GetTex()->Update(t, FOREVER); |
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//projector = gl->GetProjector(); |
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//if (projector){ |
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// projMap = gl->GetProjMap(); |
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// if( projMap ) projMap->Update(t,FOREVER); |
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//} |
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return res; |
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} |
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////------------------------------------------------------------------ |
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// |
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// |
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// SpotLight descriptors..... |
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// |
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// |
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// |
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// |
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// |
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SpotLight::SpotLight(INode *inode, BOOL forceShadowBuf ):BaseObjLight(inode) |
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{ |
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projMap = NULL; |
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} |
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int SpotLight::Update(TimeValue t, const RendContext &rc, RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged) |
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{ |
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int res = 1; |
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BaseObjLight::Update(t,rc,rgc,shadows, shadowGeomChanged); |
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float hs = DegToRad(ls.hotsize); |
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float fs = DegToRad(ls.fallsize); |
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fall_tan = (float)tan(fs/2.0f); |
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hot_cos = (float)cos(hs/2.0f); |
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fall_cos =(float)cos(fs/2.0f); |
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fall_sin = (float)sin(fs/2.0f); |
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hotpct = ls.hotsize/ls.fallsize; |
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ihotpct = 1.0f - hotpct; |
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ObjectState os = inode->EvalWorldState(t); |
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LightObject* lob = (LightObject *)os.obj; |
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assert(os.obj->SuperClassID()==LIGHT_CLASS_ID); |
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plRTLightBase* gl = (lob->GetInterface(I_MAXSCRIPTPLUGIN) != NULL) ? (plRTLightBase*)lob->GetReference(0) : (plRTLightBase*)lob; // JBW 4/7/99 |
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decayType = gl->GetDecayType(); |
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decayRadius = gl->GetDecayRadius(t); |
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projector = gl->GetProjector(); |
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fov = hsMaximum(fs,hs); |
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float aspect = 1.0f; |
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fov = 2.0f* (float)atan(tan(fov*0.5f)*sqrt(aspect)); |
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zfac = -sz2 /(float)tan(0.5*(double)fov); |
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xscale = zfac; |
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yscale = -zfac*aspect; |
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curve =(float)fabs(1.0f/xscale); |
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rectv0.y = fall_sin * (float)sqrt(aspect); |
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rectv1.y = fall_sin / (float)sqrt(aspect); |
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rectv0.x = rectv1.x = fall_cos; |
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rectv0 = Normalize(rectv0); |
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rectv1 = Normalize(rectv1); |
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Interval v; |
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if (projector){ |
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projMap = gl->GetProjMap(); |
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if( projMap ) projMap->Update(t,v); |
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} |
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return res; |
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} |
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int SpotLight::UpdateViewDepParams(const Matrix3& worldToCam) |
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{ |
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BaseObjLight::UpdateViewDepParams(worldToCam); |
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lightDir = -FNormalize(lightToCam.GetRow(2)); |
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return 1; |
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} |
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BOOL SpotLight::IsFacingLight(Point3 &dir) |
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{ |
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return dir.z>0.0f; |
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} |
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//--- Directional Light ------------------------------------------------ |
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DirLight::DirLight(INode *inode, BOOL forceShadowBuf ) : BaseObjLight(inode) |
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{ |
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projMap = NULL; |
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} |
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int DirLight::Update(TimeValue t, const RendContext &rc, |
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RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged) |
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{ |
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int res = 1; |
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BaseObjLight::Update(t,rc,rgc,shadows,shadowGeomChanged); |
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hotsz = ls.hotsize; |
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fallsz = ls.fallsize; |
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fallsq = fallsz*fallsz; |
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hotpct = ls.hotsize/ls.fallsize; |
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ihotpct = 1.0f - hotpct; |
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ObjectState os = inode->EvalWorldState(t); |
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LightObject* lob = (LightObject *)os.obj; |
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assert(os.obj->SuperClassID()==LIGHT_CLASS_ID); |
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plRTDirLight* gl = (lob->GetInterface(I_MAXSCRIPTPLUGIN) != NULL) ? (plRTDirLight*)lob->GetReference(0) : (plRTDirLight*)lob; // JBW 4/7/99 |
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//projector = gl->GetProjector(); |
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aspect = 1.0f; |
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//if (projector){ |
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// projMap = gl->GetProjMap(); |
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// if( projMap ) projMap->Update(t,FOREVER); |
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// } |
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return res; |
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}; |
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int DirLight::UpdateViewDepParams(const Matrix3& worldToCam) { |
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BaseObjLight::UpdateViewDepParams(worldToCam); |
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lightDir = FNormalize(lightToCam.GetRow(2)); |
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return 1; |
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} |
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//////////////////////////////////////////////////////////////////////////////////// |
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// |
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// plRTOmni Stuff below |
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// |
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// |
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// |
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// |
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// |
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plRTOmniLight::plRTOmniLight() |
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{ |
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fIP = NULL; |
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fLightPB = NULL; |
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fClassDesc = plRTOmniLightDesc::GetDesc(); |
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fClassDesc->MakeAutoParamBlocks(this); |
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fLightPB->SetValue(kLightColor, 0, Color(255,255,255)); |
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SetHSVColor(0, Point3(255, 255, 255)); |
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fTex = NULL; |
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meshBuilt = 0; |
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IBuildMeshes(true); |
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} |
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ObjLightDesc *plRTOmniLight::CreateLightDesc(INode *n, BOOL forceShadowBuf) |
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{ |
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return TRACKED_NEW OmniLight( n, forceShadowBuf ); |
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} |
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RefTargetHandle plRTOmniLight::Clone(RemapDir &remap) |
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{ |
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plRTOmniLight *obj = TRACKED_NEW plRTOmniLight;//(plRTLightBase*) fClassDesc->Create(false); |
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obj->ReplaceReference(kRefSpotLight, fLightPB->Clone(remap)); |
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BaseClone(this, obj, remap); |
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return obj; |
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} |
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void plRTOmniLight::IBuildMeshes( BOOL isnew ) |
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{ |
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BuildStaticMeshes(); |
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fMesh = staticMesh[ plRTLightBase::RT_OMNI ]; |
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} |
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//// DrawConeAndLine ///////////////////////////////////////////////////////// |
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int plRTOmniLight::DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing ) |
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{ |
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float atOneHalfDist; |
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Matrix3 tm = inode->GetObjectTM( t ); |
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gw->setTransform( tm ); |
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gw->clearHitCode(); |
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if( ( extDispFlags & EXT_DISP_ONLY_SELECTED ) ) |
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{ |
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if( GetUseAtten() ) |
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{ |
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// Draw hotspot as the point at which light is 1/2 intensity (just to help the visual) |
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gw->setColor( LINE_COLOR, GetUIColor( COLOR_HOTSPOT ) ); |
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if( fLightPB->GetInt( kAttenTypeRadio, t ) == 0 ) |
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atOneHalfDist = GetAtten( t, ATTEN_END ) / ( fLightPB->GetFloat( kIntensity, t ) * plSillyLightKonstants::GetFarPowerKonst() - 1.f ); |
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else |
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atOneHalfDist = sqrt( GetAtten( t, ATTEN_END ) * GetAtten( t, ATTEN_END ) / ( fLightPB->GetFloat( kIntensity, t ) * plSillyLightKonstants::GetFarPowerKonst() - 1.f ) ); |
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if( atOneHalfDist > 0.0f ) |
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DrawCone( t, gw, atOneHalfDist ); |
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gw->setColor( LINE_COLOR, GetUIColor( COLOR_FALLOFF ) ); |
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DrawCone( t, gw, GetAtten( t, ATTEN_END ) ); |
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} |
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else |
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DrawArrows( t, gw, 50 ); |
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} |
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return gw->checkHitCode(); |
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} |
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//// DrawCone //////////////////////////////////////////////////////////////// |
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// Function called by MAX to render the cone shape in the viewport for this |
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// light. Note that this is the cone, not the actual object itself! |
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void plRTOmniLight::DrawCone( TimeValue t, GraphicsWindow *gw, float dist ) |
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{ |
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Point3 pts[ NUM_CIRC_PTS * 3 + 1 ]; |
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/// Draw sphere-thingy |
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GetAttenPoints( t, dist, pts ); |
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gw->polyline( NUM_CIRC_PTS, pts, nil, nil, true, nil ); |
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gw->polyline( NUM_CIRC_PTS, pts + NUM_CIRC_PTS, nil, nil, true, nil ); |
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gw->polyline( NUM_CIRC_PTS, pts + 2 * NUM_CIRC_PTS, nil, nil, true, nil ); |
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} |
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//// DrawArrows ////////////////////////////////////////////////////////////// |
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// Renders some arrows in all directions, to show a radiating, attenuation-less |
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// omni light. |
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void plRTOmniLight::DrawArrows( TimeValue t, GraphicsWindow *gw, float dist ) |
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{ |
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Point3 directions[] = { Point3( 1, 0, 0 ), Point3( -1, 0, 0 ), Point3( 0, 1, 0 ), Point3( 0, -1, 0 ), |
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Point3( 0, 0, 1 ), Point3( 0, 0, -1 ), |
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Point3( 2, 2, 0 ), Point3( 2, -2, 0 ), Point3( 2, 0, 2 ), Point3( 2, 0, -2 ), |
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Point3( -2, 2, 0 ), Point3( -2, -2, 0 ), Point3( -2, 0, 2 ), Point3( -2, 0, -2 ), |
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Point3( 0, 2, 2 ), Point3( 0, 2, -2 ), Point3( 0, -2, 2 ), Point3( 0, -2, -2 ), |
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Point3( 0, 0, 0 ) }; |
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Point3 empty( 0, 0, 0 ); |
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int i; |
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Point3 pts[ 5 ]; |
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/// Adjust directions |
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for( i = 0; directions[ i ] != empty; i++ ) |
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{ |
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if( directions[ i ].x == 2.f ) |
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directions[ i ].x = 0.7f; |
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else if( directions[ i ].x == -2.f ) |
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directions[ i ].x = -0.7f; |
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if( directions[ i ].y == 2.f ) |
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directions[ i ].y = 0.7f; |
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else if( directions[ i ].y == -2.f ) |
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directions[ i ].y = -0.7f; |
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if( directions[ i ].z == 2.f ) |
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directions[ i ].z = 0.7f; |
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else if( directions[ i ].z == -2.f ) |
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directions[ i ].z = -0.7f; |
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} |
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/// Draw da arrows |
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gw->setColor( LINE_COLOR, GetUIColor( COLOR_HOTSPOT ) ); |
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for( i = 0; directions[ i ] != empty; i++ ) |
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DrawArrow( t, gw, directions[ i ], dist ); |
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} |
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//// GetLocalBoundBox //////////////////////////////////////////////////////// |
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void plRTOmniLight::GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box ) |
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{ |
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Point3 loc = node->GetObjectTM( t ).GetTrans(); |
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float scaleFactor = vpt->NonScalingObjectSize() * vpt->GetVPWorldWidth( loc ) / 360.0f; |
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float width; |
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box = fMesh.getBoundingBox(); |
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// Because we want to scale about the origin, not the box center, we have to do this funky offset |
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Point3 boxCenter = box.Center(); |
|
box.Translate( -boxCenter ); |
|
box.Scale( scaleFactor ); |
|
boxCenter *= scaleFactor; |
|
box.Translate( boxCenter ); |
|
|
|
// Include points for the spotlight. That means either the attenuated cone or |
|
// our unattenuated cone display |
|
if( ( extDispFlags & EXT_DISP_ONLY_SELECTED ) ) |
|
{ |
|
if( GetUseAtten() ) |
|
width = GetAtten( t, ATTEN_END ); |
|
else |
|
width = 50.f; // Include our arrows |
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|
|
box += Point3( -width, -width, -width ); |
|
box += Point3( width, width, width ); |
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} |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// |
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// SpotLight Stuff |
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// |
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// |
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//// Local Copy of shared Anim PB ///////////////////////////////////////////// |
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|
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plRTSpotLight::plRTSpotLight() |
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{ |
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fIP = NULL; |
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fLightPB = NULL; |
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fClassDesc = plRTSpotLightDesc::GetDesc(); |
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fClassDesc->MakeAutoParamBlocks(this); |
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|
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fLightPB->SetValue(kLightColor, 0, Color(255,255,255)); |
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SetHSVColor(0, Point3(255, 255, 255)); |
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|
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fTex = NULL; |
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meshBuilt = 0; |
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|
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IBuildMeshes(true); |
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} |
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|
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ObjLightDesc *plRTSpotLight::CreateLightDesc(INode *n, BOOL forceShadowBuf) |
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{ |
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return TRACKED_NEW SpotLight( n, forceShadowBuf ); |
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} |
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|
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RefTargetHandle plRTSpotLight::Clone(RemapDir &remap) |
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{ |
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|
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plRTSpotLight *obj = TRACKED_NEW plRTSpotLight;//(plRTLightBase*) fClassDesc->Create(false); |
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obj->ReplaceReference(kRefSpotLight, fLightPB->Clone(remap)); |
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BaseClone(this, obj, remap); |
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return obj; |
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} |
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|
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Texmap *plRTSpotLight::GetProjMap() |
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{ |
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if( !fLightPB->GetInt( kUseProjectorBool ) ) |
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return nil; |
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|
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Interval valid = Interval(0,0); |
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if( !GetTex() ) |
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{ |
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if( fLightPB->GetInt( kUseProjectorBool ) ) |
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{ |
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PBBitmap* bitmap = fLightPB->GetBitmap( kProjMapTexButton, 0 ); |
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SetProjMap( &bitmap->bi ); |
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} |
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} |
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|
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if( GetTex() ) |
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{ |
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const char* dbgTexName = GetTex()->GetName(); |
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|
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IParamBlock2 *bitmapPB = fTex->GetParamBlockByID(plLayerTex::kBlkBitmap); |
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hsAssert(bitmapPB, "LayerTex with no param block"); |
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|
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int noCompress = fLightPB->GetInt(kProjNoCompress); |
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int noMip = fLightPB->GetInt(kProjNoMip); |
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bitmapPB->SetValue(kBmpNonCompressed, TimeValue(0), noCompress); |
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bitmapPB->SetValue(kBmpNoFilter, TimeValue(0), noMip); |
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} |
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|
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return (Texmap *)GetTex(); |
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} |
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|
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void plRTSpotLight::IBuildMeshes( BOOL isnew ) |
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{ |
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float val = fLightPB->GetFloat( kHotSpot, TimeValue(0) ); //Init val of HotSpot |
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if( isnew ) |
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{ |
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val = fLightPB->GetFloat(kHotSpot, TimeValue(0)); |
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SetHotspot( TimeValue(0), val); |
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//val = 45.0; |
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val = fLightPB->GetFloat(kFallOff, TimeValue(0)); |
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SetFallsize( TimeValue(0), val); |
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val = fLightPB->GetFloat(kAttenMaxFalloffEdit, TimeValue(0)); //fLightPB->GetFloat(kTargetDist, TimeValue(0)); |
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if(val < 1.0f) |
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SetTDist( TimeValue(0), DEF_TDIST); |
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else |
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SetTDist( TimeValue(0), val); |
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|
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val = fLightPB->GetFloat(kHotSpot, TimeValue(0)); |
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|
|
} |
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BuildSpotMesh( val ); |
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fMesh = spotMesh; |
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} |
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|
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//// DrawConeAndLine ///////////////////////////////////////////////////////// |
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|
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int plRTSpotLight::DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing ) |
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{ |
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Matrix3 tm = inode->GetObjectTM( t ); |
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|
|
gw->setTransform( tm ); |
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gw->clearHitCode(); |
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|
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if( extDispFlags & EXT_DISP_ONLY_SELECTED ) |
|
DrawCone( t, gw, GetAtten( t, ATTEN_END ) ); |
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|
|
return gw->checkHitCode(); |
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} |
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|
|
//// DrawCone //////////////////////////////////////////////////////////////// |
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// Function called by MAX to render the cone shape in the viewport for this |
|
// light. Note that this is the cone, not the actual object itself! |
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|
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void plRTSpotLight::DrawCone( TimeValue t, GraphicsWindow *gw, float dist ) |
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{ |
|
int i; |
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Point3 pts[ NUM_CIRC_PTS + 1 ], u[ 3 ]; |
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|
|
|
|
if( !GetUseAtten() ) |
|
{ |
|
/// Don't use atten, but still want a cone, so draw the cone w/ a dist of 100 |
|
/// and the lines extending past it (thus indicating that it keeps going) |
|
dist = 100; |
|
} |
|
|
|
/// Draw hotspot cone |
|
gw->setColor( LINE_COLOR, GetUIColor( COLOR_HOTSPOT ) ); |
|
GetConePoints( t, -1.0f, GetHotspot( t ), dist, pts ); |
|
gw->polyline( NUM_CIRC_PTS, pts, nil, nil, true, nil ); |
|
|
|
if( GetUseAtten() ) |
|
{ |
|
u[ 0 ] = Point3( 0, 0, 0 ); |
|
for( i = 0; i < NUM_CIRC_PTS; i += SEG_INDEX ) |
|
{ |
|
u[ 1 ] = pts[ i ]; |
|
gw->polyline( 2, u, nil, nil, true, nil ); |
|
} |
|
} |
|
else |
|
{ |
|
for( i = 0; i < NUM_CIRC_PTS; i += SEG_INDEX ) |
|
{ |
|
pts[ i ] = pts[ i ].Normalize(); |
|
DrawArrow( t, gw, pts[ i ], dist + 50.f ); |
|
} |
|
} |
|
|
|
/// Draw falloff cone if necessary |
|
if( GetHotspot( t ) < GetFallsize( t ) ) |
|
{ |
|
gw->setColor( LINE_COLOR, GetUIColor( COLOR_FALLOFF ) ); |
|
GetConePoints( t, -1.0f, GetFallsize( t ), dist, pts ); |
|
gw->polyline( NUM_CIRC_PTS, pts, nil, nil, true, nil ); |
|
|
|
if( GetUseAtten() ) |
|
{ |
|
u[ 0 ] = Point3( 0, 0, 0 ); |
|
for( i = 0; i < NUM_CIRC_PTS; i += SEG_INDEX ) |
|
{ |
|
u[ 1 ] = pts[ i ]; |
|
gw->polyline( 2, u, nil, nil, true, nil ); |
|
} |
|
} |
|
else |
|
{ |
|
for( i = 0; i < NUM_CIRC_PTS; i += SEG_INDEX ) |
|
{ |
|
pts[ i ] = pts[ i ].Normalize(); |
|
DrawArrow( t, gw, pts[ i ], dist + 50.f ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//// GetLocalBoundBox //////////////////////////////////////////////////////// |
|
|
|
void plRTSpotLight::GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box ) |
|
{ |
|
Point3 loc = node->GetObjectTM( t ).GetTrans(); |
|
float scaleFactor = vpt->NonScalingObjectSize() * vpt->GetVPWorldWidth( loc ) / 360.0f; |
|
float width, depth; |
|
|
|
box = fMesh.getBoundingBox(); |
|
// Because we want to scale about the origin, not the box center, we have to do this funky offset |
|
Point3 boxCenter = box.Center(); |
|
box.Translate( -boxCenter ); |
|
box.Scale( scaleFactor ); |
|
boxCenter *= scaleFactor; |
|
box.Translate( boxCenter ); |
|
|
|
// Include points for the spotlight. That means either the attenuated cone or |
|
// our unattenuated cone display |
|
if( ( extDispFlags & EXT_DISP_ONLY_SELECTED ) ) |
|
{ |
|
if( GetUseAtten() ) |
|
depth = GetAtten( t, ATTEN_END ); |
|
else |
|
depth = 100.f + 50.f; // Include arrows |
|
|
|
width = depth * tan( DegToRad( GetFallsize( t ) / 2.f ) ); |
|
|
|
box += Point3( -width, -width, 0.f ); |
|
box += Point3( width, width, -depth ); |
|
} |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// Directional Light //////////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
plRTDirLight::plRTDirLight() |
|
{ |
|
fIP = NULL; |
|
fLightPB = NULL; |
|
fClassDesc = plRTDirLightDesc::GetDesc(); |
|
fClassDesc->MakeAutoParamBlocks(this); |
|
|
|
fLightPB->SetValue(kLightColor, 0, Color(255,255,255)); |
|
SetHSVColor(0, Point3(255, 255, 255)); |
|
|
|
fTex = NULL; |
|
meshBuilt = 0; |
|
|
|
IBuildMeshes(true); |
|
} |
|
|
|
ObjLightDesc *plRTDirLight::CreateLightDesc(INode *n, BOOL forceShadowBuf) |
|
{ |
|
return TRACKED_NEW DirLight( n, forceShadowBuf ); |
|
} |
|
|
|
|
|
RefTargetHandle plRTDirLight::Clone(RemapDir &remap) |
|
{ |
|
|
|
plRTDirLight *obj = TRACKED_NEW plRTDirLight;//(plRTLightBase*) fClassDesc->Create(false); |
|
obj->ReplaceReference(kRefDirLight, fLightPB->Clone(remap)); |
|
BaseClone(this, obj, remap); |
|
return obj; |
|
} |
|
|
|
//// IBuildMeshes //////////////////////////////////////////////////////////// |
|
|
|
void plRTDirLight::IBuildMeshes( BOOL isnew ) |
|
{ |
|
BuildStaticMeshes(); |
|
|
|
fMesh = staticMesh[ plRTLightBase::RT_OMNI + 1 ]; |
|
} |
|
|
|
//// DrawCone //////////////////////////////////////////////////////////////// |
|
// Function called by MAX to render the cone shape in the viewport for this |
|
// light. Note that this is the cone, not the actual object itself! |
|
|
|
void plRTDirLight::DrawCone( TimeValue t, GraphicsWindow *gw, float dist ) |
|
{ |
|
Point3 arrow[ 7 ]; |
|
int i, j, r; |
|
float d; |
|
const float spacing = 20.f; |
|
|
|
|
|
// Draw some funky arrows to represent our direction |
|
dist = 100.f; |
|
gw->setColor( LINE_COLOR, GetUIColor( COLOR_HOTSPOT ) ); |
|
|
|
for( i = -2; i <= 2; i++ ) |
|
{ |
|
for( j = -2; j <= 2; j++ ) |
|
{ |
|
r = ( i * i ) + ( j * j ); |
|
if( r <= 4 ) |
|
{ |
|
d = dist * ( 5 - r ) / 5; |
|
IBuildZArrow( i * spacing, j * spacing, -d, -10.f, arrow ); |
|
gw->polyline( 6, arrow, nil, nil, true, nil ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//// IBuildZArrow //////////////////////////////////////////////////////////// |
|
|
|
void plRTDirLight::IBuildZArrow( float x, float y, float zDist, float arrowSize, Point3 *pts ) |
|
{ |
|
pts[ 0 ] = Point3( x, y, 0.f ); |
|
pts[ 1 ] = Point3( x, y, zDist ); |
|
pts[ 2 ] = Point3( x + arrowSize / 2.f, y, zDist - arrowSize ); |
|
pts[ 3 ] = Point3( x, y, zDist - arrowSize ); |
|
pts[ 4 ] = Point3( x, y + arrowSize / 2.f, zDist - arrowSize ); |
|
pts[ 5 ] = Point3( x, y, zDist ); |
|
} |
|
|
|
//// GetLocalBoundBox //////////////////////////////////////////////////////// |
|
|
|
void plRTDirLight::GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box ) |
|
{ |
|
Point3 loc = node->GetObjectTM( t ).GetTrans(); |
|
float scaleFactor = vpt->NonScalingObjectSize() * vpt->GetVPWorldWidth( loc ) / 360.0f; |
|
float width, height, depth; |
|
|
|
box = fMesh.getBoundingBox(); |
|
// Because we want to scale about the origin, not the box center, we have to do this funky offset |
|
Point3 boxCenter = box.Center(); |
|
box.Translate( -boxCenter ); |
|
box.Scale( scaleFactor ); |
|
boxCenter *= scaleFactor; |
|
box.Translate( boxCenter ); |
|
|
|
if( ( extDispFlags & EXT_DISP_ONLY_SELECTED ) ) |
|
{ |
|
width = 2 * 20.f + ( 10.f / 2.f ); // Add in half arrow size |
|
height = 2 * 20.f + ( 10.f / 2.f ); |
|
depth = 100.f; |
|
|
|
box += Point3( -width, -height, 0.f ); |
|
box += Point3( width, height, -depth ); |
|
} |
|
}
|
|
|