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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "plResetXform.h"
#include "../MaxMain/plMaxNode.h"
#include "../MaxComponent/plComponent.h"
void plResetXform::ResetSelected() const
{
ResetSelectedRecur(GetCOREInterface()->GetRootNode());
}
void plResetXform::ResetSelectedRecur(INode* node) const
{
if( !node )
return;
if( node->Selected() )
{
IResetNode(node);
}
int i;
for( i = 0; i < node->NumberOfChildren(); i++ )
ResetSelectedRecur(node->GetChildNode(i));
}
void plResetXform::IResetNode(INode* node) const
{
const char* dbgNodeName = node->GetName();
BOOL deleteIt = false;
TriObject* oldObj = IGetTriObject(node, deleteIt);
if( !oldObj )
return;
Mesh& oldMesh = oldObj->mesh;
TimeValue t(0);
Matrix3 nodeTM = node->GetNodeTM(t);
Matrix3 objectTM = node->GetObjectTM(t);
Matrix3 otm = objectTM * Inverse(nodeTM);
Point3 u = nodeTM.GetRow(0);
Point3 v = nodeTM.GetRow(1);
Point3 w = CrossProd(u, v);
v = CrossProd(w, u);
u = Normalize(u);
v = Normalize(v);
w = Normalize(w);
Matrix3 newXform(u, v, w, nodeTM.GetTrans());
Matrix3 vtxXform = otm * nodeTM * Inverse(newXform) * Inverse(otm);
TriObject* newObj = CreateNewTriObject();
Mesh& newMesh = newObj->mesh;
newMesh = oldMesh;
int i;
for( i = 0; i < newMesh.getNumVerts(); i++ )
{
Point3 p = vtxXform * newMesh.getVert(i);
newMesh.getVert(i) = p;
}
if( nodeTM.Parity() )
{
for( i = 0; i < newMesh.getNumFaces(); i++ )
{
newMesh.FlipNormal(i);
}
}
node->SetObjectRef(newObj);
node->SetNodeTM(t, newXform);
if( deleteIt )
oldObj->DeleteThis();
}
TriObject* plResetXform::IGetTriObject(INode* node, BOOL& deleteIt) const
{
Object *obj = node->EvalWorldState(TimeValue(0)).obj;
if( !obj )
return NULL;
if( !obj->CanConvertToType( triObjectClassID ) )
return NULL;
// Convert to triMesh object
TriObject *meshObj = (TriObject*)obj->ConvertToType(TimeValue(0), triObjectClassID);
if( !meshObj )
return NULL;
deleteIt = meshObj != obj;
return meshObj;
}
void plSelectNonRenderables::ICollectNonDrawablesRecur(plMaxNode* node, INodeTab& nodeTab) const
{
plComponentBase* comp = node->ConvertToComponent();
if( comp )
comp->CollectNonDrawables(nodeTab);
int i;
for( i = 0; i < node->NumberOfChildren(); i++ )
ICollectNonDrawablesRecur((plMaxNode*)node->GetChildNode(i), nodeTab);
}
void plSelectNonRenderables::SelectNonRenderables() const
{
INodeTab nodeTab;
ICollectNonDrawablesRecur((plMaxNode*)GetCOREInterface()->GetRootNode(), nodeTab);
INodeTab unhidden;
int i;
for( i = 0; i < nodeTab.Count(); i++ )
{
INode* node = nodeTab[i];
if( !node->IsHidden() )
unhidden.Append(1, &node);
}
theHold.Begin();
TSTR undostr;
undostr.printf("SelNonRend");
GetCOREInterface()->SelectNodeTab(unhidden, true, true);
theHold.Accept(undostr);
}