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1236 lines
44 KiB
1236 lines
44 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "hsStringTokenizer.h" |
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#include "plComponentProcBase.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "plAudioComponents.h" |
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#include "plPhysicalComponents.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "resource.h" |
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#include <windowsx.h> |
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#pragma hdrstop |
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#include "plAvatarComponent.h" |
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#include "plMaxAnimUtils.h" |
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#include "plPickNode.h" |
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#include "plPickMaterialMap.h" |
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#include "MaxConvert/hsConverterUtils.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plScene/plSceneNode.h" |
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#include "MaxConvert/hsConverterUtils.h" |
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#include "MaxConvert/hsControlConverter.h" |
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#include "MaxConvert/hsMaterialConverter.h" |
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#include "MaxConvert/plBitmapCreator.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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#include "pnMessage/plObjRefMsg.h" |
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#include "pnMessage/plIntRefMsg.h" |
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#include "plMessage/plMatRefMsg.h" |
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#include "plMessage/plLayRefMsg.h" |
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#include "plInterp/plController.h" |
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#include "plPhysical/plSimDefs.h" |
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#include "plPhysicsGroups.h" |
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#include "plAudible/plWinAudible.h" |
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#include "pnSceneObject/plAudioInterface.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "plSurface/plLayerAnimation.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plAudio/plWin32StaticSound.h" |
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#include "plAudioCore/plSoundBuffer.h" |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plAvatar/plAvBrainCritter.h" |
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#include "plAvatar/plAvatarClothing.h" |
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#include "plAvatar/plArmatureEffects.h" |
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#include "plGImage/plMipmap.h" |
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#include "plGImage/plLODMipmap.h" |
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// Auto generation of shadows here. |
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#include "plShadowComponents.h" |
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#include "plGLight/plShadowCaster.h" |
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#include "MaxMain/plPhysicalProps.h" |
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#include "MaxMain/plMtlCollector.h" |
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//#define BOB_SORT_AVATAR_FACES |
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// CONSTANTS |
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float kStdRestitution = 0.5f; |
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float kStdFriction = 0.1f; |
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void DummyCodeIncludeAvatarFunc() {} |
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// PROTOTYPES |
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class plAvatarComponent; |
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class plCritterComponent; |
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class plArmatureComponent; |
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class plCritterCommands; |
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plArmatureMod* plArmatureComponent::IGenerateMyArmMod(plHKPhysical* myHKPhys, plMaxNode* node) |
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{ |
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plArmatureMod *avMod = new plArmatureMod(); |
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avMod->SetRootName(node->GetKey()->GetName()); |
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return avMod; |
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} |
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void plArmatureComponent::ISetupAvatarRenderPropsRecurse(plMaxNode *node) |
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{ |
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node->SetNoSpanSort(true); |
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node->SetNoFaceSort(true); |
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node->SetNoDeferDraw(true); |
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int i; |
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for (i = 0; i < node->NumberOfChildren(); i++) |
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{ |
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plMaxNode *pChild = (plMaxNode *)node->GetChildNode(i); |
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ISetupAvatarRenderPropsRecurse(pChild); |
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} |
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} |
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//SETUPPROPERTIES |
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// Tests if IPB2 pointers are healthy and sets up the MaxNode Data |
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bool plArmatureComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg) |
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{ |
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// Global issues |
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node->SetMovable(true); |
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node->SetForceLocal(true); |
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#ifndef BOB_SORT_AVATAR_FACES |
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ISetupAvatarRenderPropsRecurse(node); |
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#endif |
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// float mass, friction, restitution; |
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// if(ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID) |
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// { |
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// mass = 12; // *** good number from old physical player |
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// restitution = 0.5f; |
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// friction = 0.1f; |
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// } |
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plMaxNode *animRoot = nil; |
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if(ClassID() == AVATAR_CLASS_ID) |
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animRoot = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kRootNode); |
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else if (ClassID() == LOD_AVATAR_CLASS_ID) |
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animRoot = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn); |
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if(animRoot) |
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{ |
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const char *nodeName = animRoot->GetName(); |
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animRoot->SetDrawable(false); // make sure our root bone is invisible |
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} |
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// Ignore all of the old physicals, so old scenes can export |
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if (ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID) |
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{ |
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bool isLOD = ((ClassID() == LOD_AVATAR_CLASS_ID) != 0); |
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plMaxNode* ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyFeet_DEAD : plAvatarComponent::kPhysicsProxyFeet_DEAD); |
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if (ignoreNode) |
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ignoreNode->SetCanConvert(false); |
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ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyTorso_DEAD : plAvatarComponent::kPhysicsProxyTorso_DEAD); |
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if (ignoreNode) |
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ignoreNode->SetCanConvert(false); |
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ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyHead_DEAD : plAvatarComponent::kPhysicsProxyHead_DEAD); |
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if (ignoreNode) |
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ignoreNode->SetCanConvert(false); |
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} |
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return true; |
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} |
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//// ISETARMATURESORECURSE |
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// Do some strange magic to make sure that we know when all the parts of the avatar are loaded. |
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void plArmatureComponent::ISetArmatureSORecurse(plMaxNode *node, plSceneObject *so) |
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{ |
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if (node->CanConvert()) |
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node->SetAvatarSO(so); |
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int i; |
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for (i = 0; i < node->NumberOfChildren(); i++) |
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{ |
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plMaxNode *pChild = (plMaxNode *)node->GetChildNode(i); |
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ISetArmatureSORecurse(pChild, so); |
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} |
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} |
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bool plArmatureComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg) |
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{ |
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// add audio interface and record/playback component |
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pl2WayWinAudible* pAudible = new pl2WayWinAudible; |
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// Add a key for it |
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plKey key = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pAudible, node->GetLocation() ); |
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plAudioInterface* ai = new plAudioInterface; |
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plKey pAiKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), (hsKeyedObject*)ai,node->GetLocation()); |
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hsgResMgr::ResMgr()->AddViaNotify(pAiKey, new plObjRefMsg(node->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef); |
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plIntRefMsg* pMsg = new plIntRefMsg(node->GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kAudible); |
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hsgResMgr::ResMgr()->AddViaNotify(pAudible->GetKey(), pMsg, plRefFlags::kActiveRef ); |
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ISetArmatureSORecurse(node, node->GetSceneObject()); |
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// Uncomment this line to enable a single bone pallete for the entire avatar. |
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node->SetupBoneHierarchyPalette(); |
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return true; |
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} |
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// this is a little gross...the armature component shouldn't know that the subclasses |
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// actually exist....it's a hard-to-detect implementation detail that breaks new subclasses.... |
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bool plArmatureComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg) |
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{ |
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// plHKPhysical *physical = plHKPhysical::ConvertToPhysical(node->GetSceneObject()); |
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// physical->SetProperty(plSimulationInterface::kUpright, true); |
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IAttachModifiers(node, pErrMsg); |
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ISetupClothes(node, fArmMod, pErrMsg); |
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// ArmatureEffects |
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plArmatureEffectsMgr *effects = new plArmatureEffectsMgr(); |
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), effects, node->GetLocation()); |
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plGenRefMsg *msg = new plGenRefMsg(fArmMod->GetKey(), plRefMsg::kOnCreate, -1, -1); |
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hsgResMgr::ResMgr()->AddViaNotify(effects->GetKey(), msg, plRefFlags::kActiveRef); // Attach effects |
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plSceneObject *obj = node->GetSceneObject(); |
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node->MakeCharacterHierarchy(pErrMsg); |
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const plAGModifier *temp = static_cast<const plAGModifier *>(FindModifierByClass(obj, plAGModifier::Index())); |
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plAGModifier *agMod = const_cast<plAGModifier *>(temp); |
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hsAssert(agMod, "Armature root didn't get a agmod. I'll make one for you."); |
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if( ! agMod) |
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{ |
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// MakeCharacterHierarchy will attach agmodifiers to all the bones in the hierarchy; |
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// have to manually add any for non-bone objects... |
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agMod = new plAGModifier("Handle"); // the player root is known as the handle |
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node->AddModifier(agMod, IGetUniqueName(node)); |
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} |
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agMod->SetChannelName("Handle"); |
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// Get the position and radius of the head and torso physicals |
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if (ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID) |
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{ |
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bool isLOD = ((ClassID() == LOD_AVATAR_CLASS_ID) != 0); |
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float height = fCompPB->GetFloat(isLOD ? plLODAvatarComponent::kPhysicsHeight : plAvatarComponent::kPhysicsHeight); |
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float width = fCompPB->GetFloat(isLOD ? plLODAvatarComponent::kPhysicsWidth : plAvatarComponent::kPhysicsWidth); |
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fArmMod->SetPhysicalDims(height, width); |
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} |
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// node->SetupBonesAliasesRecur(node->GetKey()->GetName()); |
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return true; |
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} |
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bool plArmatureComponent::IVerifyUsedNode(INode* thisNode, plErrorMsg* pErrMsg, bool IsHull) |
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{ |
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if(thisNode != NULL) |
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{ |
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if(((plMaxNode*)thisNode)->CanConvert()) |
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{ |
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if(IsHull) |
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((plMaxNode*)thisNode)->SetDrawable(false); |
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}else |
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{ |
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pErrMsg->Set(true, "Ignored Node Selection", "The object that Node Ptr %s refs was set to be Ignored. Avatar Component failure.", thisNode->GetName()); |
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pErrMsg->Set(false); |
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return false; |
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} |
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}else{ |
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pErrMsg->Set(true, "Empty Node in Avatar Component", "It is imperative that all the node pickers have real values.\n Avatar Component failure.").Show(); |
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pErrMsg->Set(false); |
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return false; |
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} |
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return true; |
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} |
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void plArmatureComponent::IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster) |
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{ |
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if( !node || !caster ) |
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return; |
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// Add test here for whether we want this guy to cast a shadow. |
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plShadowCastComponent::AddShadowCastModifier(node, caster); |
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int i; |
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for( i = 0; i < node->NumberOfChildren(); i++ ) |
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IAttachShadowCastModifiersRecur((plMaxNode*)node->GetChildNode(i), caster); |
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} |
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//class AvatarStats |
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//{ |
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//public: |
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// float fFriction; |
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// float fMaxVel; |
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// float fAccel; |
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// float fTurnForce; |
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// bool fUseNewMovement; |
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// |
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// AvatarStats(float a, float b, float c, float d, bool newMove) |
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// : fFriction(a), fMaxVel(b), fAccel(c), fTurnForce(d), fUseNewMovement(newMove) {}; |
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// AvatarStats() : fFriction(-1.0), fMaxVel(-1.0), fAccel(-1.0), fTurnForce(-1.0) {}; |
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//}; |
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enum |
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{ |
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kArmMain, |
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kArmBounce, |
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kArmReport, |
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}; |
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CLASS_DESC(plAvatarComponent, gAvatarCompDesc, "Avatar", "Avatar", COMP_TYPE_AVATAR, AVATAR_CLASS_ID) |
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//Max paramblock2 stuff below. |
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ParamBlockDesc2 gPAvatarBk |
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( |
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plComponent::kBlkComp, _T("Avatar"), 0, &gAvatarCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP, plComponent::kRefComp, |
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//Roll out |
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1, |
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kArmMain, IDD_COMP_AVATAR, IDS_COMP_AVATARS, 0, 0, &gAvatarCompDlgProc, |
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// kArmBounce, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_BOUNCE, 0, APPENDROLL_CLOSED, &gBounceGroupProc, |
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// kArmReport, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_REPORT, 0, APPENDROLL_CLOSED, &gReportGroupProc, |
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// params |
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plAvatarComponent::kPhysicsProxyFeet_DEAD, _T("ProxyFeet"), TYPE_INODE, 0, 0, |
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// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKB, |
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// p_sclassID, GEOMOBJECT_CLASS_ID, |
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// p_prompt, IDS_COMP_AVATAR_PROXYS, |
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end, |
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plAvatarComponent::kFriction, _T("Friction"), TYPE_FLOAT, 0, 0, |
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p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_AVATAR_FRICTION_EDIT, IDC_COMP_AVATAR_FRICTION_SPIN, 0.1f, |
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p_default, 0.9f, |
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end, |
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plAvatarComponent::kRootNode, _T("RootNode"), TYPE_INODE, 0, 0, |
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p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_ROOT_PICKB, |
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p_prompt, IDS_COMP_AVATAR_PROXYS, |
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end, |
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plAvatarComponent::kMeshNode, _T("MeshNode"), TYPE_INODE, 0, 0, |
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p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_MESH_PICKB, |
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//p_sclassID, GEOMOBJECT_CLASS_ID, |
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p_prompt, IDS_COMP_AVATAR_PROXYS, |
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end, |
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plAvatarComponent::kClothingGroup, _T("ClothingGroup"), TYPE_INT, 0, 0, |
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p_default, plClothingMgr::kClothingBaseMale, |
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end, |
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plArmatureComponent::kBounceGroups, _T("bounceGroups"), TYPE_INT, 0,0, |
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p_default, plPhysicsGroups_DEAD::kCreatures | |
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plPhysicsGroups_DEAD::kStaticSimulated | |
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plPhysicsGroups_DEAD::kDynamicSimulated | |
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plPhysicsGroups_DEAD::kAnimated, |
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end, |
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plArmatureComponent::kReportGroups, _T("reportGroups"), TYPE_INT, 0,0, |
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end, |
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plAvatarComponent::kBrainType, _T("Brain"), TYPE_INT, 0, 0, |
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p_default, plAvatarComponent::kBrainHuman, |
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end, |
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plAvatarComponent::kSkeleton, _T("Skeleton"), TYPE_INT, 0, 0, |
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p_default, plArmatureMod::kBoneBaseMale, |
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end, |
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plAvatarComponent::kPhysicsProxyTorso_DEAD, _T("ProxyTorso"), TYPE_INODE, 0, 0, |
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// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKT, |
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// p_sclassID, GEOMOBJECT_CLASS_ID, |
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// p_prompt, IDS_COMP_AVATAR_PROXYS, |
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end, |
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plAvatarComponent::kPhysicsProxyHead_DEAD, _T("ProxyHead"), TYPE_INODE, 0, 0, |
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// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKH, |
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// p_sclassID, GEOMOBJECT_CLASS_ID, |
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// p_prompt, IDS_COMP_AVATAR_PROXYS, |
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end, |
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plAvatarComponent::kPhysicsHeight, _T("physHeight"), TYPE_FLOAT, 0, 0, |
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p_range, 0.1f, 50.0f, |
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p_default, 5.f, |
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p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT, |
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IDC_PHYS_HEIGHT_EDIT, IDC_PHYS_HEIGHT_SPIN, SPIN_AUTOSCALE, |
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end, |
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plAvatarComponent::kPhysicsWidth, _T("physWidth"), TYPE_FLOAT, 0, 0, |
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p_range, 0.1f, 50.0f, |
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p_default, 2.5f, |
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p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT, |
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IDC_PHYS_WIDTH_EDIT, IDC_PHYS_WIDTH_SPIN, SPIN_AUTOSCALE, |
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end, |
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plAvatarComponent::kBodyFootstepSoundPage, _T("bodyFootstepPage"), TYPE_STRING, 0, 0, |
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p_default, "Audio", |
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p_ui, kArmMain, TYPE_EDITBOX, IDC_BODYFOOTSTEPPAGE_EDIT, |
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end, |
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plAvatarComponent::kAnimationPrefix,_T("animationPrefix"), TYPE_STRING, 0, 0, |
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p_default, "Male", |
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p_ui, kArmMain, TYPE_EDITBOX, IDC_ANIMATIONPREFIX_EDIT, |
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end, |
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end |
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); |
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plAvatarComponent::plAvatarComponent() |
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{ |
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fClassDesc = &gAvatarCompDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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void plAvatarComponent::IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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plString name = node->GetKey()->GetName(); |
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plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kMeshNode); |
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plKey meshKey = meshNode->GetSceneObject()->GetKey(); |
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plMaxNode *animRootNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kRootNode); |
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plKey animRootKey = animRootNode->GetSceneObject()->GetKey(); |
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plSceneObject * bodySO = node->GetSceneObject(); |
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plArmatureMod* avMod = new plArmatureMod(); |
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avMod->SetRootName(name); |
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avMod->AppendMeshKey(meshKey); |
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int skeletonType = fCompPB->GetInt(ParamID(kSkeleton)); |
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avMod->SetBodyType( skeletonType ); |
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// only make a human brain if we're a human |
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if (skeletonType == plArmatureMod::kBoneBaseCritter) |
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avMod->PushBrain(new plAvBrainCritter()); |
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else |
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avMod->PushBrain(new plAvBrainHuman(skeletonType == plArmatureMod::kBoneBaseActor)); |
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avMod->SetBodyAgeName(node->GetAgeName()); |
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avMod->SetBodyFootstepSoundPage(fCompPB->GetStr(ParamID(kBodyFootstepSoundPage))); |
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avMod->SetAnimationPrefix(plString::FromUtf8(fCompPB->GetStr(ParamID(kAnimationPrefix)))); |
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//AddLinkSound(node, node->GetSceneObject()->GetKey(), pErrMsg ); |
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plKey avKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), avMod, node->GetLocation()); |
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plObjRefMsg *objRefMsg = new plObjRefMsg(bodySO->GetKey(), plRefMsg::kOnCreate,-1, plObjRefMsg::kModifier); |
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hsgResMgr::ResMgr()->AddViaNotify(avKey, objRefMsg, plRefFlags::kActiveRef); |
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|
|
fArmMod = avMod; |
|
} |
|
|
|
// Helper function for the Avatar and LOD Avatar components |
|
void AddClothingToMod(plMaxNode *node, plArmatureMod *mod, int group, hsGMaterial *mat, plErrorMsg *pErrMsg) |
|
{ |
|
plGenRefMsg *msg; |
|
plString keyName; |
|
TSTR sdata; |
|
hsStringTokenizer toker; |
|
|
|
if (mod == nil) |
|
{ |
|
hsAssert(false, "Adding clothes to a nil armatureMod."); |
|
return; |
|
} |
|
|
|
plClothingBase *base = new plClothingBase(); |
|
if (node->GetUserPropString("layout", sdata)) |
|
{ |
|
toker.Reset(sdata, hsConverterUtils::fTagSeps); |
|
base->SetLayoutName(toker.next()); |
|
} |
|
else |
|
base->SetLayoutName("BasicHuman"); |
|
keyName = plFormat("{}_ClothingBase", node->GetName()); |
|
hsgResMgr::ResMgr()->NewKey(keyName, base, node->GetLocation()); |
|
plClothingOutfit *outfit = new plClothingOutfit(); |
|
outfit->fGroup = group; |
|
keyName = plFormat("{}_outfit", mod->GetKey()->GetName()); |
|
hsgResMgr::ResMgr()->NewKey(keyName, outfit, node->GetLocation()); |
|
|
|
msg = new plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(base->GetKey(), msg, plRefFlags::kActiveRef); // Add clothing base to outfit |
|
msg = new plGenRefMsg(mod->GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(outfit->GetKey(), msg, plRefFlags::kActiveRef); // Attach outfit |
|
|
|
|
|
plMipmap *baseTex = nil; |
|
plLayerInterface *li = nil; |
|
|
|
if (mat != nil) |
|
{ |
|
li = mat->GetLayer(0)->BottomOfStack(); |
|
baseTex = plMipmap::ConvertNoRef(li->GetTexture()); |
|
hsAssert(li->GetTexture() == baseTex, "Base texture mismatch on avatar construction?"); |
|
} |
|
if (mat != nil && baseTex != nil) |
|
{ |
|
// Let's fix up these bitmap flags. Normally, they are set on convert based on |
|
// the contents of the bitmap. But here our contents are subject to change at runtime. |
|
// Fortunately, we've got a pretty good idea what to expect. |
|
// I'm making a subjective decision here on forcing 32bit even when we run in 16 bit, |
|
// because an A4R4G4B4 makes the avatar look like it has a rare skin disease. |
|
baseTex->SetFlags(plMipmap::kAlphaChannelFlag | plMipmap::kForce32Bit | plMipmap::kDontThrowAwayImage); |
|
|
|
// The tex is what the outfit and the material hold onto. It's what |
|
// gets rendered. The base will hang onto the original baseTex. |
|
msg = new plGenRefMsg(base->GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->SendRef(baseTex->GetKey(), msg, plRefFlags::kActiveRef); // Set base texture of avatar |
|
plLayRefMsg* layRef = new plLayRefMsg(li->GetKey(), plRefMsg::kOnRemove, 0, plLayRefMsg::kTexture); |
|
hsgResMgr::ResMgr()->SendRef(baseTex->GetKey(), layRef, plRefFlags::kActiveRef); // Remove it from the material |
|
|
|
msg = new plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(li->GetKey(), msg, plRefFlags::kActiveRef); // Set outfit's target layer interface |
|
msg = new plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(mat->GetKey(), msg, plRefFlags::kActiveRef); // Outfit needs the material |
|
} |
|
else |
|
{ |
|
pErrMsg->Set(outfit->fGroup != plClothingMgr::kClothingBaseNoOptions, node->GetName(), |
|
"This avatar expects clothing options, but has no material on which to place them. " |
|
"It will not be visable at runtime.").CheckAskOrCancel(); |
|
outfit->fGroup = plClothingMgr::kClothingBaseNoOptions; |
|
} |
|
} |
|
|
|
void plAvatarComponent::ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg) |
|
{ |
|
AddClothingToMod(node, mod, fCompPB->GetInt(kClothingGroup), nil, pErrMsg); |
|
} |
|
|
|
bool plAvatarComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg) |
|
{ |
|
node->SetItinerant(true); |
|
|
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyFeet), pErrMsg, true)) |
|
// return false; |
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyTorso), pErrMsg, true)) |
|
// return false; |
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyHead), pErrMsg, true)) |
|
// return false; |
|
if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kMeshNode), pErrMsg, false)) |
|
return false; |
|
if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kRootNode), pErrMsg, false)) |
|
return false; |
|
|
|
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kMeshNode); |
|
if (meshNode) |
|
{ |
|
if (meshNode->GetObjectRef()->ClassID() == Class_ID(DUMMY_CLASS_ID, 0)) |
|
{ |
|
meshNode->SetSwappableGeomTarget(plArmatureMod::kSwapTargetShadow); |
|
} |
|
} |
|
|
|
return plArmatureComponent::SetupProperties(node, pErrMsg); |
|
} |
|
|
|
class AvatarCompDlgProc : public ParamMap2UserDlgProc |
|
{ |
|
public: |
|
AvatarCompDlgProc() {} |
|
~AvatarCompDlgProc() {} |
|
|
|
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|
{ |
|
int id = LOWORD(wParam); |
|
int code = HIWORD(wParam); |
|
|
|
IParamBlock2 *pb = map->GetParamBlock(); |
|
HWND cbox = NULL; |
|
char* buffer = NULL; |
|
|
|
int selection; |
|
switch (msg) |
|
{ |
|
case WM_INITDIALOG: |
|
int j; |
|
for (j = 0; j < plClothingMgr::kMaxGroup; j++) |
|
{ |
|
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP); |
|
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plClothingMgr::GroupStrings[j]); |
|
} |
|
selection = pb->GetInt(ParamID(plAvatarComponent::kClothingGroup)); |
|
SendMessage(cbox, CB_SETCURSEL, selection, 0); |
|
|
|
for (j = 0; j < plArmatureMod::kMaxBoneBase; j++) |
|
{ |
|
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON); |
|
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plArmatureMod::BoneStrings[j]); |
|
} |
|
selection = pb->GetInt(ParamID(plAvatarComponent::kSkeleton)); |
|
SendMessage(cbox, CB_SETCURSEL, selection, 0); |
|
|
|
return TRUE; |
|
|
|
case WM_COMMAND: |
|
if (id == IDC_COMP_AVATAR_CLOTHING_GROUP) |
|
{ |
|
selection = SendMessage(GetDlgItem(hWnd, id), CB_GETCURSEL, 0, 0); |
|
pb->SetValue(plAvatarComponent::kClothingGroup, t, selection); |
|
return TRUE; |
|
} |
|
if (id == IDC_COMP_AVATAR_SKELETON) |
|
{ |
|
selection = SendMessage(GetDlgItem(hWnd, id), CB_GETCURSEL, 0, 0); |
|
pb->SetValue(plAvatarComponent::kSkeleton, t, selection); |
|
return TRUE; |
|
} |
|
|
|
break; |
|
} |
|
return FALSE; |
|
} |
|
void DeleteThis() {} |
|
}; |
|
static AvatarCompDlgProc gAvatarCompDlgProc; |
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plCompoundCtrlComponent : public plComponent |
|
{ |
|
public: |
|
plCompoundCtrlComponent(); |
|
bool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); |
|
bool Convert(plMaxNode* node,plErrorMsg *pErrMsg); |
|
}; |
|
|
|
CLASS_DESC(plCompoundCtrlComponent, gCompoundCtrlCompDesc, "Compound Controller", "CompoundCtrl", COMP_TYPE_AVATAR, Class_ID(0x3f2a790f, 0x30354673)) |
|
|
|
plCompoundCtrlComponent::plCompoundCtrlComponent() |
|
{ |
|
fClassDesc = &gCompoundCtrlCompDesc; |
|
fClassDesc->MakeAutoParamBlocks(this); |
|
} |
|
|
|
bool plCompoundCtrlComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
node->SetMovable(true); |
|
node->SetForceLocal(true); |
|
node->SetItinerant(true); |
|
return true; |
|
} |
|
|
|
bool plCompoundCtrlComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg) |
|
{ |
|
plString name = node->GetKey()->GetName(); |
|
|
|
node->MakeCharacterHierarchy(pErrMsg); |
|
node->SetupBonesAliasesRecur(name.c_str()); |
|
|
|
|
|
// create and register the player modifier |
|
plAGMasterMod *agMaster = new plAGMasterMod(); |
|
node->AddModifier(agMaster, IGetUniqueName(node)); |
|
|
|
return true; |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// LOD Avatar Stuff below |
|
|
|
|
|
class plLODAvatarComponentProc : public plVSBaseComponentProc |
|
{ |
|
protected: |
|
IParamBlock2 *fPB; |
|
plLODAvatarComponent* fComp; |
|
HWND fMstrDlg; |
|
|
|
public: |
|
plLODAvatarComponentProc() : fComp(nil), fPB(nil) {} |
|
|
|
void UpdateBoneDisplay(IParamMap2 *pm) |
|
{ |
|
HWND hWnd = pm->GetHWnd(); |
|
HWND hList = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_BONELIST); |
|
IParamBlock2 *pb = pm->GetParamBlock(); |
|
|
|
ListBox_ResetContent(hList); |
|
int group = fComp->GetCurGroupIdx(); |
|
int startIdx = fComp->GetStartIndex(group); |
|
int endIdx = fComp->GetEndIndex(group); |
|
|
|
while (startIdx < endIdx) |
|
{ |
|
INode *curNode = pb->GetINode(ParamID(plLODAvatarComponent::kBoneList), 0, startIdx); |
|
if (curNode == nil) |
|
{ |
|
fComp->RemoveBone(startIdx); |
|
endIdx--; |
|
continue; |
|
} |
|
ListBox_AddString(hList, curNode->GetName()); |
|
startIdx++; |
|
} |
|
} |
|
|
|
virtual void Update(TimeValue t, Interval& valid, IParamMap2* pmap) { UpdateBoneDisplay(pmap); } |
|
|
|
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|
{ |
|
int selection; |
|
HWND cbox = NULL; |
|
HWND hList = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_BONELIST); |
|
|
|
switch (msg) |
|
{ |
|
case WM_INITDIALOG: |
|
{ |
|
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState); |
|
|
|
HWND LODCombo = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_STATE); |
|
|
|
fMstrDlg = hWnd; |
|
|
|
fPB = map->GetParamBlock(); |
|
fComp = (plLODAvatarComponent*) fPB->GetOwner(); |
|
|
|
VCharArray Nilptr; |
|
ILoadComboBox(LODCombo, fComp->fLODLevels); |
|
SendMessage(LODCombo, CB_SETCURSEL, LodBeginState, 0); // select the right one |
|
|
|
int i; |
|
for (i = 0; i < plClothingMgr::kMaxGroup; i++) |
|
{ |
|
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP); |
|
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plClothingMgr::GroupStrings[i]); |
|
} |
|
selection = fPB->GetInt(ParamID(plLODAvatarComponent::kClothingGroup)); |
|
SendMessage(cbox, CB_SETCURSEL, selection, 0); |
|
|
|
for (i = 0; i < plArmatureMod::kMaxBoneBase; i++) |
|
{ |
|
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON); |
|
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plArmatureMod::BoneStrings[i]); |
|
} |
|
selection = fPB->GetInt(ParamID(plLODAvatarComponent::kSkeleton)); |
|
SendMessage(cbox, CB_SETCURSEL, selection, 0); |
|
|
|
Mtl *mat = fPB->GetMtl(plLODAvatarComponent::kMaterial); |
|
Button_SetText(GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_MTL), (mat ? mat->GetName() : "(none)")); |
|
|
|
UpdateBoneDisplay(map); |
|
return true; |
|
} |
|
|
|
case WM_COMMAND: |
|
if (LOWORD(wParam) == IDC_COMP_AVATAR_CLOTHING_GROUP) |
|
{ |
|
selection = SendMessage(GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP), CB_GETCURSEL, 0, 0); |
|
fPB->SetValue(ParamID(plLODAvatarComponent::kClothingGroup), t, selection); |
|
return TRUE; |
|
} |
|
else if (LOWORD(wParam) == IDC_COMP_AVATAR_SKELETON) |
|
{ |
|
selection = SendMessage(GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON), CB_GETCURSEL, 0, 0); |
|
fPB->SetValue(ParamID(plLODAvatarComponent::kSkeleton), t, selection); |
|
return TRUE; |
|
} |
|
else if (HIWORD(wParam) == BN_CLICKED) |
|
{ |
|
if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_BONE_ADD) |
|
{ |
|
std::vector<Class_ID> cids; |
|
cids.push_back(Class_ID(TRIOBJ_CLASS_ID, 0)); |
|
cids.push_back(Class_ID(EDITTRIOBJ_CLASS_ID, 0)); |
|
if (plPick::NodeRefKludge(fPB, plLODAvatarComponent::kLastPick, &cids, true, false)) |
|
fComp->AddSelectedBone(); |
|
|
|
return TRUE; |
|
} |
|
// Remove the currently selected material |
|
else if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_BONE_REMOVE) |
|
{ |
|
int curSel = SendMessage(hList, LB_GETCURSEL, 0, 0); |
|
if (curSel >= 0) |
|
fComp->RemoveBone(curSel); |
|
|
|
return TRUE; |
|
} |
|
else if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_MTL) |
|
{ |
|
Mtl *pickedMtl = plPickMaterialMap::PickMaterial(plMtlCollector::kPlasmaOnly); |
|
fPB->SetValue(plLODAvatarComponent::kMaterial, 0, pickedMtl); |
|
Button_SetText(GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_MTL), (pickedMtl ? pickedMtl->GetName() : "(none)")); |
|
|
|
return TRUE; |
|
} |
|
} |
|
else |
|
{ |
|
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState); |
|
|
|
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t)) |
|
fPB->SetValue(plLODAvatarComponent::kMeshNodeTab, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t), LodBeginState); |
|
|
|
if(LOWORD(wParam) == IDC_COMP_LOD_AVATAR_STATE && HIWORD(wParam) == CBN_SELCHANGE) |
|
{ |
|
int idx = SendMessage((HWND)lParam, CB_GETCURSEL, 0, 0); |
|
fPB->SetValue(plLODAvatarComponent::kLODState, 0, idx); |
|
|
|
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeTab, t, idx)) |
|
fPB->SetValue(plLODAvatarComponent::kMeshNodeAddBtn, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeTab,t, idx)); |
|
else |
|
fPB->Reset(plLODAvatarComponent::kMeshNodeAddBtn); |
|
return true; |
|
} |
|
} |
|
|
|
break; |
|
|
|
case WM_CLOSE: |
|
{ |
|
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState); |
|
|
|
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t)) |
|
fPB->SetValue(plLODAvatarComponent::kMeshNodeTab, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t), LodBeginState); |
|
|
|
return false; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void DeleteThis() {} |
|
}; |
|
|
|
|
|
|
|
|
|
//! A static variable. |
|
/*! |
|
A static instance used in the ParamBlock2 processing of |
|
the physical Dialog UIs. |
|
|
|
\sa plPhysCoreComponentProc() |
|
*/ |
|
static plLODAvatarComponentProc gLODAvComponentProc; |
|
|
|
class plLODAvAccessor : public PBAccessor |
|
{ |
|
public: |
|
|
|
//! Public Accessor Class, used in ParamBlock2 processing. |
|
/*! |
|
Workhorse for this Accessor Class (derived from Max's PBAccessor). |
|
|
|
When one of our parameters that is a ref changes, send out the component ref |
|
changed message. Normally, messages from component refs are ignored since |
|
they pass along all the messages of the ref, which generates a lot of false |
|
converts. |
|
*/ |
|
|
|
void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t) |
|
{ |
|
if (id == plLODAvatarComponent::kMeshNodeAddBtn) |
|
{ |
|
plLODAvatarComponent *comp = (plLODAvatarComponent *)owner; |
|
IParamBlock2 *pb = comp->GetParamBlockByID(plLODAvatarComponent::kBlkComp); |
|
int LodBeginState = pb->GetInt(plLODAvatarComponent::kLODState); |
|
|
|
INode *node = pb->GetINode(plLODAvatarComponent::kMeshNodeAddBtn, t); |
|
if (node) |
|
pb->SetValue(plLODAvatarComponent::kMeshNodeTab, t, node, LodBeginState); |
|
} |
|
} |
|
}; |
|
|
|
plLODAvAccessor gLODAvatarAccessor; |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
/////// |
|
// PLLODAVATARCOMPONENT |
|
|
|
CLASS_DESC(plLODAvatarComponent, gLODAvatarCompDesc, "LODAvatar", "LODAvatar", COMP_TYPE_AVATAR, LOD_AVATAR_CLASS_ID) |
|
|
|
//Max paramblock2 stuff below. |
|
ParamBlockDesc2 gPLODAvatarBk |
|
( |
|
plComponent::kBlkComp, _T("Avatar"), 0, &gLODAvatarCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP, plComponent::kRefComp, |
|
|
|
//Roll out |
|
1, |
|
kArmMain, IDD_COMP_LOD_AVATAR, IDS_COMP_LOD_AVATARS, 0, 0, &gLODAvComponentProc, |
|
// kArmBounce, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_BOUNCE, 0, APPENDROLL_CLOSED, &gBounceGroupProc, |
|
// kArmReport, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_REPORT, 0, APPENDROLL_CLOSED, &gReportGroupProc, |
|
|
|
// params |
|
plLODAvatarComponent::kPhysicsProxyFeet_DEAD, _T("ProxyFeet"), TYPE_INODE, 0, 0, |
|
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKB, |
|
// p_sclassID, GEOMOBJECT_CLASS_ID, |
|
// p_prompt, IDS_COMP_AVATAR_PROXYS, |
|
end, |
|
|
|
plLODAvatarComponent::kFriction, _T("Friction"), TYPE_FLOAT, 0, 0, |
|
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
|
IDC_COMP_AVATAR_FRICTION_EDIT, IDC_COMP_AVATAR_FRICTION_SPIN, 0.1f, |
|
p_default, 0.9f, |
|
end, |
|
|
|
plLODAvatarComponent::kLODState, _T("LODState"), TYPE_INT, 0, 0, |
|
p_range, 1, plLODAvatarComponent::kMaxNumLODLevels, |
|
end, |
|
|
|
plLODAvatarComponent::kMeshNodeTab, _T("MeshObject"), TYPE_INODE_TAB, plLODAvatarComponent::kMaxNumLODLevels, 0, 0, |
|
p_accessor, &gLODAvatarAccessor, |
|
end, |
|
|
|
plLODAvatarComponent::kRootNodeAddBtn, _T("RtNodePicker"), TYPE_INODE, 0, 0, |
|
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_LOD_AVATAR_ROOT_PICKB, |
|
p_prompt, IDS_COMP_AVATAR_PROXYS, |
|
end, |
|
|
|
plLODAvatarComponent::kMeshNodeAddBtn, _T("MshNodePicker"), TYPE_INODE, 0, 0, |
|
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_LOD_AVATAR_MESH_PICKB, |
|
//p_sclassID, GEOMOBJECT_CLASS_ID, |
|
p_prompt, IDS_COMP_AVATAR_PROXYS, |
|
end, |
|
|
|
plLODAvatarComponent::kClothingGroup, _T("ClothingGroup"), TYPE_INT, 0, 0, |
|
p_default, plClothingMgr::kClothingBaseMale, |
|
end, |
|
|
|
plArmatureComponent::kBounceGroups, _T("bounceGroups"), TYPE_INT, 0,0, |
|
p_default, plPhysicsGroups_DEAD::kCreatures | |
|
plPhysicsGroups_DEAD::kStaticSimulated | |
|
plPhysicsGroups_DEAD::kDynamicSimulated | |
|
plPhysicsGroups_DEAD::kAnimated, |
|
end, |
|
|
|
plArmatureComponent::kReportGroups, _T("reportGroups"), TYPE_INT, 0,0, |
|
end, |
|
|
|
plLODAvatarComponent::kBrainType, _T("Brain"), TYPE_INT, 0, 0, |
|
p_default, plLODAvatarComponent::kBrainHuman, |
|
end, |
|
|
|
plLODAvatarComponent::kGroupIdx, _T("GroupIndex"), TYPE_INT, 0, 0, |
|
p_default, 0, |
|
p_range, 0, plLODAvatarComponent::kMaxNumLODLevels - 1, |
|
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_INT, |
|
IDC_COMP_LOD_AVATAR_GROUP, IDC_COMP_LOD_AVATAR_GROUP_SPIN, 1.f, |
|
end, |
|
|
|
plLODAvatarComponent::kBoneList, _T("Bones"), TYPE_INODE_TAB, 0, 0, 0, |
|
end, |
|
|
|
plLODAvatarComponent::kGroupTotals, _T("Totals"), TYPE_INT_TAB, plLODAvatarComponent::kMaxNumLODLevels, 0, 0, |
|
p_default, 0, |
|
end, |
|
|
|
plLODAvatarComponent::kLastPick, _T("LastPick"), TYPE_INODE, 0, 0, // Temp storage space for the bone picker |
|
end, |
|
|
|
plLODAvatarComponent::kSkeleton, _T("Skeleton"), TYPE_INT, 0, 0, |
|
p_default, plArmatureMod::kBoneBaseMale, |
|
end, |
|
|
|
plLODAvatarComponent::kMaterial, _T("Material"), TYPE_MTL, 0, 0, |
|
end, |
|
|
|
plLODAvatarComponent::kPhysicsProxyTorso_DEAD, _T("ProxyTorso"), TYPE_INODE, 0, 0, |
|
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKT, |
|
// p_sclassID, GEOMOBJECT_CLASS_ID, |
|
// p_prompt, IDS_COMP_AVATAR_PROXYS, |
|
end, |
|
// |
|
plLODAvatarComponent::kPhysicsProxyHead_DEAD, _T("ProxyHead"), TYPE_INODE, 0, 0, |
|
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKH, |
|
// p_sclassID, GEOMOBJECT_CLASS_ID, |
|
// p_prompt, IDS_COMP_AVATAR_PROXYS, |
|
end, |
|
|
|
plLODAvatarComponent::kPhysicsHeight, _T("physHeight"), TYPE_FLOAT, 0, 0, |
|
p_range, 0.1f, 50.0f, |
|
p_default, 5.f, |
|
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT, |
|
IDC_PHYS_HEIGHT_EDIT, IDC_PHYS_HEIGHT_SPIN, SPIN_AUTOSCALE, |
|
end, |
|
|
|
plLODAvatarComponent::kPhysicsWidth, _T("physWidth"), TYPE_FLOAT, 0, 0, |
|
p_range, 0.1f, 50.0f, |
|
p_default, 2.5f, |
|
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT, |
|
IDC_PHYS_WIDTH_EDIT, IDC_PHYS_WIDTH_SPIN, SPIN_AUTOSCALE, |
|
end, |
|
|
|
plLODAvatarComponent::kBodyFootstepSoundPage, _T("bodyFootstepPage"), TYPE_STRING, 0, 0, |
|
p_default, "Audio", |
|
p_ui, kArmMain, TYPE_EDITBOX, IDC_BODYFOOTSTEPPAGE_EDIT, |
|
end, |
|
|
|
plLODAvatarComponent::kAnimationPrefix,_T("animationPrefix"), TYPE_STRING, 0, 0, |
|
p_default, "Male", |
|
p_ui, kArmMain, TYPE_EDITBOX, IDC_ANIMATIONPREFIX_EDIT, |
|
end, |
|
|
|
end |
|
); |
|
|
|
plLODAvatarComponent::plLODAvatarComponent() : fMaterial(nil) |
|
{ |
|
fClassDesc = &gLODAvatarCompDesc; |
|
fClassDesc->MakeAutoParamBlocks(this); |
|
|
|
fLODLevels.push_back("High"); |
|
fLODLevels.push_back("Medium"); |
|
fLODLevels.push_back("Low"); |
|
|
|
} |
|
|
|
void plLODAvatarComponent::IAttachModifiers( plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
plString avatarName = node->GetKey()->GetName(); |
|
plMaxNode *animRoot = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn); |
|
plKey animRootKey = animRoot->GetSceneObject()->GetKey(); |
|
plArmatureLODMod* avMod = new plArmatureLODMod(avatarName); |
|
|
|
int skeletonType = fCompPB->GetInt(ParamID(kSkeleton)); |
|
avMod->SetBodyType( skeletonType ); |
|
if (skeletonType == plArmatureLODMod::kBoneBaseCritter) |
|
avMod->PushBrain(new plAvBrainCritter()); |
|
else |
|
avMod->PushBrain(new plAvBrainHuman(skeletonType == plArmatureMod::kBoneBaseActor)); |
|
|
|
avMod->SetBodyAgeName(node->GetAgeName()); |
|
avMod->SetBodyFootstepSoundPage(fCompPB->GetStr(ParamID(kBodyFootstepSoundPage))); |
|
avMod->SetAnimationPrefix(plString::FromUtf8(fCompPB->GetStr(ParamID(kAnimationPrefix)))); |
|
|
|
int iLODCount = fCompPB->Count(plLODAvatarComponent::kMeshNodeTab); |
|
for (int i = 0; i < iLODCount; i++) |
|
{ |
|
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i); |
|
plKey meshKey = meshNode->GetSceneObject()->GetKey(); |
|
avMod->AppendMeshKey(meshKey); |
|
} |
|
|
|
node->AddModifier(avMod, IGetUniqueName(node)); |
|
fArmMod = avMod; |
|
IAttachShadowCastToLODs(node); |
|
} |
|
|
|
bool plLODAvatarComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg) |
|
{ |
|
node->SetItinerant(true); |
|
|
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyFeet), pErrMsg, true)) |
|
// return false; |
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyTorso), pErrMsg, true)) |
|
// return false; |
|
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyHead), pErrMsg, true)) |
|
// return false; |
|
if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn), pErrMsg, false)) |
|
return false; |
|
for(int i = 0; i < plLODAvatarComponent::kMaxNumLODLevels; i++) |
|
{ |
|
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i); |
|
if (!IVerifyUsedNode(meshNode, pErrMsg, false)) |
|
{ |
|
return false; |
|
} |
|
else |
|
{ |
|
if (meshNode->GetObjectRef()->ClassID() == Class_ID(DUMMY_CLASS_ID, 0)) |
|
{ |
|
meshNode->SetSwappableGeomTarget(plArmatureMod::kSwapTargetShadow); |
|
} |
|
} |
|
} |
|
|
|
return plArmatureComponent::SetupProperties(node, pErrMsg); |
|
} |
|
|
|
bool plLODAvatarComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg) |
|
{ |
|
bool result = plArmatureComponent::PreConvert(node, pErrMsg); |
|
|
|
hsTArray<hsGMaterial*> mats; |
|
Mtl *mtl = fCompPB->GetMtl(kMaterial); |
|
if (mtl) |
|
{ |
|
hsMaterialConverter::Instance().GetMaterialArray(mtl, node, mats); |
|
fMaterial = (mats.GetCount() > 0 ? mats[0] : nil); |
|
} |
|
return result; |
|
} |
|
|
|
bool plLODAvatarComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg) |
|
{ |
|
plArmatureComponent::Convert(node, pErrMsg); |
|
|
|
// Bone LOD stuff |
|
int numSoFar = 0; |
|
int i; |
|
for (i = 0; i < kMaxNumLODLevels; i++) |
|
{ |
|
int numBones = fCompPB->GetInt(ParamID(kGroupTotals), 0, i); |
|
plKeyVector *keyVec = new plKeyVector; |
|
|
|
int j; |
|
for (j = 0; j < numBones; j++) |
|
{ |
|
plMaxNode *compNode = (plMaxNode*)fCompPB->GetINode(ParamID(kBoneList), 0, numSoFar + j); |
|
if (compNode) |
|
{ |
|
plAGModifier *agMod = compNode->HasAGMod(); |
|
keyVec->push_back(agMod ? agMod->GetKey() : nil); |
|
} |
|
} |
|
plArmatureLODMod::ConvertNoRef(fArmMod)->AppendBoneVec(keyVec); |
|
|
|
numSoFar += numBones; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void plLODAvatarComponent::ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg* pErrMsg) |
|
{ |
|
AddClothingToMod(node, mod, fCompPB->GetInt(kClothingGroup), fMaterial, pErrMsg); |
|
} |
|
|
|
void plLODAvatarComponent::IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster) |
|
{ |
|
if( !node || !caster ) |
|
return; |
|
|
|
if( !node->GetSwappableGeom() && node->GetObjectRef()->ClassID() != Class_ID(DUMMY_CLASS_ID, 0)) |
|
plShadowCastComponent::AddShadowCastModifier(node, caster); |
|
|
|
int i; |
|
for( i = 0; i < node->NumberOfChildren(); i++ ) |
|
IAttachShadowCastModifiersRecur((plMaxNode*)node->GetChildNode(i), caster); |
|
} |
|
|
|
void plLODAvatarComponent::IAttachShadowCastToLODs(plMaxNode* rootNode) |
|
{ |
|
plShadowCaster* caster = new plShadowCaster; |
|
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(rootNode), caster, rootNode->GetLocation()); |
|
caster->SetSelfShadow(true); |
|
|
|
int iLODCount = fCompPB->Count(plLODAvatarComponent::kMeshNodeTab); |
|
|
|
for (int i = 0; i < iLODCount; i++) |
|
{ |
|
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i); |
|
if( meshNode ) |
|
{ |
|
plShadowCastComponent::AddShadowCastModifier(meshNode, caster); // The LOD roots are a special case. |
|
IAttachShadowCastModifiersRecur(meshNode, caster); |
|
} |
|
} |
|
} |
|
|
|
int plLODAvatarComponent::GetCurGroupIdx() |
|
{ |
|
return fCompPB->GetInt(ParamID(kGroupIdx)); |
|
} |
|
|
|
int plLODAvatarComponent::GetStartIndex(int group) |
|
{ |
|
int result = 0; |
|
int i; |
|
for (i = 0; i < group; i++) |
|
result += fCompPB->GetInt(ParamID(kGroupTotals), 0, i); |
|
|
|
return result; |
|
} |
|
|
|
int plLODAvatarComponent::GetEndIndex(int group) |
|
{ |
|
return GetStartIndex(group) + fCompPB->GetInt(ParamID(kGroupTotals), 0, group); |
|
} |
|
|
|
void plLODAvatarComponent::AddSelectedBone() |
|
{ |
|
int group = GetCurGroupIdx(); |
|
int boneIdx = GetEndIndex(group); |
|
|
|
INode *node = fCompPB->GetINode(ParamID(kLastPick)); |
|
fCompPB->Insert(ParamID(kBoneList), boneIdx, 1, &node); |
|
|
|
fCompPB->SetValue(ParamID(kGroupTotals), 0, fCompPB->GetInt(ParamID(kGroupTotals), 0, group) + 1, group); |
|
} |
|
|
|
void plLODAvatarComponent::RemoveBone(int index) |
|
{ |
|
int group = GetCurGroupIdx(); |
|
int boneIdx = GetStartIndex(group) + index; |
|
|
|
fCompPB->Delete(ParamID(kBoneList), boneIdx, 1); |
|
fCompPB->SetValue(ParamID(kGroupTotals), 0, fCompPB->GetInt(ParamID(kGroupTotals), 0, group) - 1, group); |
|
} |
|
|
|
|
|
|