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463 lines
14 KiB
463 lines
14 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plgDispatch.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "hsResMgr.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "resource.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxMain/plMaxNodeData.h" |
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#pragma hdrstop |
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//Messages related |
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#include "pnMessage/plObjRefMsg.h" |
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#include "pnMessage/plIntRefMsg.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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#include "MaxMain/plPlasmaRefMsgs.h" |
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//Scene related |
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#include "plScene/plSceneNode.h" |
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#include "plInterp/plController.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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//Conversion related |
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#include "MaxConvert/hsConverterUtils.h" |
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#include "MaxConvert/hsControlConverter.h" |
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//Avatar related |
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#include "plAnimation/plAGAnim.h" |
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#include "plAnimation/plMatrixChannel.h" |
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#include "BipedKiller.h" |
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//Anim related |
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#include "plNotetrackAnim.h" |
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// |
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// DummyCodeIncludeFuncAGComp Function |
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// Necessary to keep the compiler from tossing this file. |
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// No functions herein are directly called, excepting this |
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// one. |
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// |
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// |
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void DummyCodeIncludeFuncAGComp() |
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{ |
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} |
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enum { |
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kShareableBool, //Added in v1 |
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kGlobalBool, //Added in v1 |
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}; |
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////////////////////////////////////////////////////////////// |
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// |
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// AnimAvatar Component |
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// |
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// |
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// |
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class plAnimAvatarComponent : public plComponent |
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{ |
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//protected: |
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// static plAGAnimMgr *fManager; |
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public: |
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plAnimAvatarComponent(); |
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virtual bool SetupProperties(plMaxNode* node, plErrorMsg *pErrMsg); |
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virtual bool Convert(plMaxNode* node, plErrorMsg *pErrMsg); |
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virtual plATCAnim * NewAnimation(const plString &name, double begin, double end); |
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bool ConvertNode(plMaxNode *node, plErrorMsg *pErrMsg); |
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bool ConvertNodeSegmentBranch(plMaxNode *node, plAGAnim *mod, plErrorMsg *pErrMsg); |
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bool MakePersistent(plMaxNode *node, plAGAnim *anim, const plString &animName, plErrorMsg *pErrMsg); |
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virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); } |
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void DeleteThis() { delete this; } |
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}; |
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//plAGAnimMgr * plAnimAvatarComponent::fManager = nil; |
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CLASS_DESC(plAnimAvatarComponent, gAnimAvatarDesc, "Compound Animation", "Compound Animation", COMP_TYPE_AVATAR, Class_ID(0x3192253d, 0x60c4178c)) |
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// |
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// Anim Avatar ParamBlock2 |
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// |
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// |
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ParamBlockDesc2 gAnimAvatarBk |
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( |
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plComponent::kBlkComp, _T("CompoundAnim"), 0, &gAnimAvatarDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
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//Roll out |
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IDD_COMP_ANIM_AVATAR, IDS_COMP_ANIM_AVATARS, 0, 0, NULL, |
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// params |
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kShareableBool, _T("ShareableBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AVATAR_SHAREBOOL, |
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end, |
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kGlobalBool, _T("ShareableBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AVATAR_GLOBALBOOL, |
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end, |
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//kBoundCondRadio, _T("BoundingConditions"), TYPE_INT, 0, 0, |
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// p_ui, TYPE_RADIO, 2, IDC_COMP_PHYS_DETECTOR_RAD1, IDC_COMP_PHYS_DETECTOR_RAD2, |
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// end, |
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end |
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); |
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// |
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// Anim Avatar CONSTRUCTOR |
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// |
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// |
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plAnimAvatarComponent::plAnimAvatarComponent() |
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{ |
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fClassDesc = &gAnimAvatarDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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// |
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// Anim Avatar PRECONVERT |
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// |
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// |
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bool plAnimAvatarComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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if(node->GetMaxNodeData()) |
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{ |
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node->SetMovable(true); |
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node->SetForceLocal(true); |
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node->SetDrawable(false); |
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} |
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int childCount = node->NumberOfChildren(); |
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for (int i = 0; i < childCount; i++) |
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{ |
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SetupProperties((plMaxNode *)node->GetChildNode(i), pErrMsg); |
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} |
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return true; |
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} |
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// |
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// |
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// CONVERT |
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// top level conversion: recursive descent on the node and children |
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// for each node, search for segments to convert... |
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// |
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// |
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bool plAnimAvatarComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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Interface *theInterface = node->GetInterface(); |
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RemoveBiped(node, theInterface); |
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ConvertNode(node, pErrMsg); |
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((plSceneNode *)node->GetRoomKey()->GetObjectPtr())->SetFilterGenericsOnly(true); |
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return true; |
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} |
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// |
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// CONVERTNODE |
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// look for all the segments on this node and convert them |
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// recurse on children |
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// |
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// |
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bool plAnimAvatarComponent::ConvertNode(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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plNotetrackAnim noteAnim(node, pErrMsg); |
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// does this node have any segments specified? |
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if (noteAnim.HasNotetracks()) |
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{ |
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// for each segment we found: |
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plString animName; |
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while (!(animName = noteAnim.GetNextAnimName()).IsNull()) |
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{ |
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plAnimInfo info = noteAnim.GetAnimInfo(animName); |
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plATCAnim *anim = NewAnimation(info.GetAnimName(), info.GetAnimStart(), info.GetAnimEnd()); |
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plString loopName = info.GetNextLoopName(); |
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if (!loopName.IsNull()) |
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{ |
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anim->SetLoop(true); |
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float loopStart = info.GetLoopStart(loopName); |
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float loopEnd = info.GetLoopEnd(loopName); |
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anim->SetLoopStart(loopStart == -1 ? anim->GetStart() : loopStart); |
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anim->SetLoopEnd(loopEnd == -1 ? anim->GetEnd() : loopEnd); |
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} |
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plString marker; |
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while (!(marker = info.GetNextMarkerName()).IsNull()) |
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anim->AddMarker(marker, info.GetMarkerTime(marker)); |
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ConvertNodeSegmentBranch(node, anim, pErrMsg); |
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MakePersistent(node, anim, info.GetAnimName(), pErrMsg); |
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} |
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} |
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// let's see if the children have any segments specified... |
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int childCount = node->NumberOfChildren(); |
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for (int i = 0; i < childCount; i++) |
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ConvertNode((plMaxNode *)(node->GetChildNode(i)), pErrMsg); |
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return true; |
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} |
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// NewAnimation ------------------------------------------------------------------------- |
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// ------------- |
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plATCAnim * plAnimAvatarComponent::NewAnimation(const plString &name, double begin, double end) |
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{ |
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return new plATCAnim(name, begin, end); |
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} |
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// |
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// CONVERT NODE SEGMENT BRANCH |
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// we're now in the middle of converting a segment |
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// every node gets an animation channel for the time period in question |
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// |
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// |
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bool plAnimAvatarComponent::ConvertNodeSegmentBranch(plMaxNode *node, plAGAnim *mod, plErrorMsg *pErrMsg) |
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{ |
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// Check for a suppression marker |
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plNotetrackAnim noteAnim(node, pErrMsg); |
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plAnimInfo info = noteAnim.GetAnimInfo(plString::Null); |
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bool suppressed = info.IsSuppressed(mod->GetName()); |
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// Get the affine parts and the TM Controller |
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plSceneObject *obj = node->GetSceneObject(); |
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if(obj && !suppressed) { |
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hsAffineParts parts; |
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hsControlConverter::Instance().ReduceKeys(node->GetTMController(), node->GetKeyReduceThreshold()); |
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plController* tmc = hsControlConverter::Instance().ConvertTMAnim(obj, node, &parts, mod->GetStart(), mod->GetEnd()); |
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if (tmc) |
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{ |
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plMatrixChannel *channel; |
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hsMatrix44 constSetting; |
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parts.ComposeMatrix(&constSetting); |
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// If all our keys match, there's no point in keeping an animation controller |
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// around. Just nuke it and replace it with a constant channel. |
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if (tmc->PurgeRedundantSubcontrollers()) |
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{ |
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channel = new plMatrixConstant(constSetting); |
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delete tmc; |
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tmc = nil; |
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} |
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else |
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{ |
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channel = new plMatrixControllerChannel(tmc, &parts); |
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} |
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plMatrixChannelApplicator *app = new plMatrixChannelApplicator(); |
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app->SetChannelName(node->GetKey()->GetName()); |
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app->SetChannel(channel); |
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mod->AddApplicator(app); |
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} |
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// let's see if the children have any segments specified... |
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int childCount = node->NumberOfChildren(); |
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for (int i = 0; i < childCount; i++) |
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ConvertNodeSegmentBranch((plMaxNode *)(node->GetChildNode(i)), mod, pErrMsg); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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plKey FindSceneNode(plMaxNode *node) |
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{ |
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plSceneObject *obj = node->GetSceneObject(); |
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if(obj) |
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{ |
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return obj->GetSceneNode(); |
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} else { |
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plMaxNode *parent = (plMaxNode *)node->GetParentNode(); |
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if(parent) |
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{ |
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return FindSceneNode(parent); |
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} else { |
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return nil; |
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} |
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} |
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} |
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// |
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// MAKE PERSISTENT |
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// Perform wizardry necessary to make the object save itself. |
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// |
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// |
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bool plAnimAvatarComponent::MakePersistent(plMaxNode *node, plAGAnim *anim, const plString &animName, plErrorMsg *pErrMsg) |
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{ |
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// new approach: add to the generic pool on the scene node |
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plLocation nodeLoc = node->GetLocation(); |
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plKey sceneNodeKey = FindSceneNode(node); |
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if(sceneNodeKey) |
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{ |
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plKey animKey = hsgResMgr::ResMgr()->NewKey(animName, anim, nodeLoc); |
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plNodeRefMsg* refMsg = new plNodeRefMsg(sceneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kGeneric); |
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hsgResMgr::ResMgr()->AddViaNotify(animKey, refMsg, plRefFlags::kActiveRef); |
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} |
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else |
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{ |
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pErrMsg->Set(true, "Sorry", "Can't find node to save animation. Animation will not be saved."); |
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} |
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return true; |
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} |
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// plEmoteComponent --------------------------------- |
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// ----------------- |
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class plEmoteComponent : public plAnimAvatarComponent |
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{ |
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public: |
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enum { |
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kBodyUsage, |
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kFadeIn, |
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kFadeOut |
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}; |
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enum { |
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kBodyUnknown, |
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kBodyUpper, |
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kBodyFull |
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}; |
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plEmoteComponent(); |
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virtual bool Convert(plMaxNode *node, plErrorMsg *pErrMsg); |
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virtual plATCAnim * NewAnimation(const plString &name, double begin, double end); |
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protected: |
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float fFadeIn; |
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float fFadeOut; |
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plEmoteAnim::BodyUsage fBodyUsage; |
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}; |
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// gEmoteDesc --------------------------------------------------------------------------------------------------------------------- |
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// ----------- |
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CLASS_DESC(plEmoteComponent, gEmoteDesc, "Emote Animation", "Emote Animation", COMP_TYPE_AVATAR, Class_ID(0x383c55ba, 0x6f1d454c)) |
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// gEmoteDesc ---------- |
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// ----------- |
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ParamBlockDesc2 gEmoteBk |
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( |
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plComponent::kBlkComp, _T("EmoteAnim"), 0, &gEmoteDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
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//Roll out |
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IDD_COMP_EMOTE, IDS_COMP_EMOTE, 0, 0, NULL, |
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plEmoteComponent::kBodyUsage, _T("Blend"), TYPE_INT, 0, 0, |
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p_ui, TYPE_RADIO, 3, IDC_BODY_UNKNOWN, IDC_BODY_UPPER, IDC_BODY_FULL, |
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p_vals, plEmoteComponent::kBodyUnknown, plEmoteComponent::kBodyUpper, plEmoteComponent::kBodyFull, |
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p_default, plEmoteComponent::kBodyUnknown, |
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end, |
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plEmoteComponent::kFadeIn, _T("Length"), TYPE_FLOAT, 0, 0, |
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p_default, 2.0, |
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p_range, 0.1, 10.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_EMO_FADEIN, IDC_EMO_FADEIN_SPIN, 0.1, |
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end, |
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plEmoteComponent::kFadeOut, _T("Length"), TYPE_FLOAT, 0, 0, |
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p_default, 2.0, |
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p_range, 0.1, 10.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_EMO_FADEOUT, IDC_EMO_FADEOUT_SPIN, 0.1, |
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end, |
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end |
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); |
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// plEmoteComponent ---------------- |
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// ----------------- |
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plEmoteComponent::plEmoteComponent() |
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{ |
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fClassDesc = &gEmoteDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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// Convert ------------------------------------------------------------ |
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// -------- |
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bool plEmoteComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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Interface *theInterface = node->GetInterface(); |
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RemoveBiped(node, theInterface); |
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fFadeIn = fCompPB->GetFloat(kFadeIn); |
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fFadeOut = fCompPB->GetFloat(kFadeOut); |
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fBodyUsage = static_cast<plEmoteAnim::BodyUsage>(fCompPB->GetInt(kBodyUsage)); |
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ConvertNode(node, pErrMsg); |
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((plSceneNode *)node->GetRoomKey()->GetObjectPtr())->SetFilterGenericsOnly(true); |
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return true; |
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} |
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// NewAnimation ---------------------------------------------------------------------- |
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// ------------- |
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plATCAnim * plEmoteComponent::NewAnimation(const plString &name, double begin, double end) |
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{ |
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return new plEmoteAnim(name, begin, end, fFadeIn, fFadeOut, fBodyUsage); |
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}
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