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149 lines
5.9 KiB
149 lines
5.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plSceneInputInterface // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plSceneInputInterface_h |
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#define _plSceneInputInterface_h |
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#include "plInputInterface.h" |
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#include "hsGeometry3.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnUUID/pnUUID.h" |
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//// Class Definition //////////////////////////////////////////////////////// |
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class plPipeline; |
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class plSceneObject; |
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class plSceneInputInterface : public plInputInterface |
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{ |
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enum |
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{ |
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kNotOffering = 0, |
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kOfferBook, |
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kBookOffered, |
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kOfferAccepted, |
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kOfferLinkPending, |
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}; |
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protected: |
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static plSceneInputInterface *fInstance; |
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uint32_t fCurrentCursor; |
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uint8_t fButtonState; |
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bool fClickability; |
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plKey fCurrentClickable, fLastClicked, fCurrentClickableLogicMod; |
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hsPoint3 fCurrentClickPoint; |
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bool fCurrClickIsAvatar, fLastClickIsAvatar,fFadedLocalAvatar; |
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bool fPendingLink; |
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int fBookMode; // are we in offer book mode? |
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plKey fBookKey; // key for the python file modifier for the book we are offering |
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plKey fOffereeKey; |
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uint32_t fOffereeID; // ID for the guy who's accepted our link offer |
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plString fOfferedAgeFile; |
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plString fOfferedAgeInstance; |
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plString fSpawnPoint; |
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plUUID fAgeInstanceGuid; |
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struct clickableTest |
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{ |
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clickableTest(plKey k) |
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{ |
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key = k; |
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val = false; |
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} |
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plKey key; |
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bool val; |
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}; |
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hsTArray<clickableTest *> fClickableMap; |
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hsTArray<plKey> fIgnoredAvatars; // these are ignored because they are engaged in avatar-avatar interactions which need to be left undisturbed |
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hsTArray<plKey> fGUIIgnoredAvatars; // these are ignored because they have a GUI in their face right now |
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hsTArray<plKey> fLocalIgnoredAvatars; // these are ALL avatars currently in your age. they are ignored when you press the 'ignore' key so you can |
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// select clickable non-avatar objects through them. |
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hsPoint3 fLastStartPt, fLastEndPt; |
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plPipeline *fPipe; |
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virtual bool IEval( double secs, float del, uint32_t dirty ); |
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void IRequestLOSCheck( float xPos, float yPos, int ID ); |
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void ISetLastClicked( plKey obj, hsPoint3 hitPoint ); |
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void IHalfFadeAvatar(bool out); |
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bool IWorldPosMovedSinceLastLOSCheck( void ); |
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void ClearClickableMap(); |
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void ISendOfferNotification(plKey& offeree, int ID, bool net); |
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void IManageIgnoredAvatars(plKey& offeree, bool add); |
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void ISendAvatarDisabledNotification(bool enabled); |
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void ILinkOffereeToAge(); |
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public: |
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plSceneInputInterface(); |
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virtual ~plSceneInputInterface(); |
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static bool fShowLOS; |
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// Always return true, since the cursor should be representing how we control the avatar |
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virtual bool HasInterestingCursorID( void ) const { return ( fCurrentCursor != kNullCursor ) ? true : false; } |
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virtual uint32_t GetPriorityLevel( void ) const { return kSceneInteractionPriority; } |
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virtual uint32_t GetCurrentCursorID( void ) const {return fCurrentCursor;} |
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uint32_t SetCurrentCursorID(uint32_t id); |
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virtual bool InterpretInputEvent( plInputEventMsg *pMsg ); |
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void RequestAvatarTurnToPointLOS(); |
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virtual bool MsgReceive( plMessage *msg ); |
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virtual void Init( plInputInterfaceMgr *manager ); |
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virtual void Shutdown( void ); |
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virtual void ResetClickableState(); |
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plKey GetCurrMousedAvatar( void ) const { if( fCurrClickIsAvatar ) return fCurrentClickable; else return nil; } |
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static plSceneInputInterface *GetInstance( void ) { return fInstance; } |
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}; |
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#endif //_plSceneInputInterface_h
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