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89 lines
3.3 KiB
89 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plStreamSource_h_inc |
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#define plStreamSource_h_inc |
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#include <map> |
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#include <mutex> |
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#include "hsStream.h" |
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// A class for holding and accessing file streams. The preloader will insert |
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// files in here once they are loaded. In internal builds, if a requested file |
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// is not found, it will be retrieved from disk. |
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class plStreamSource |
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{ |
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private: |
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struct fileData |
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{ |
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plFileName fFilename; // includes path |
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plFileName fDir; // parent directory |
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plString fExt; |
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hsStream* fStream; // we own this pointer, so clean it up |
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}; |
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std::map<plFileName, fileData, plFileName::less_i> fFileData; // key is filename |
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std::mutex fMutex; |
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uint32_t fServerKey[4]; |
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void ICleanup(); // closes all file pointers and cleans up after itself |
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plStreamSource(); |
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public: |
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~plStreamSource() {ICleanup();} |
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// Force a cleanup of all data (some apps need to get at those file again, and they can't while we have them open) |
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void Cleanup() {ICleanup();} |
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// File access functions |
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hsStream* GetFile(const plFileName& filename); // internal builds will read from disk if it doesn't exist |
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std::vector<plFileName> GetListOfNames(const plFileName& dir, const plString& ext); // internal builds merge from disk |
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// For other classes to insert files (takes ownership of the stream if successful) |
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bool InsertFile(const plFileName& filename, hsStream* stream); |
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/** Gets a pointer to our encryption key */ |
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uint32_t* GetEncryptionKey() { return fServerKey; } |
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// Instance handling |
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static plStreamSource* GetInstance(); |
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}; |
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#endif // plStreamSource_h_inc
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