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159 lines
4.4 KiB
159 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plDynaTorpedoMgr.h" |
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#include "plMessage/plBulletMsg.h" |
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#include "plCutter.h" |
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#include "plgDispatch.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "plTweak.h" |
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#include "pnEncryption/plRandom.h" |
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static const uint32_t kNumPrintIDs = 0; |
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static plRandom sRand; |
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plDynaTorpedoMgr::plDynaTorpedoMgr() |
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{ |
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fPartIDs.SetCount(kNumPrintIDs); |
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} |
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plDynaTorpedoMgr::~plDynaTorpedoMgr() |
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{ |
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} |
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void plDynaTorpedoMgr::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDynaRippleMgr::Read(stream, mgr); |
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plgDispatch::Dispatch()->RegisterForExactType(plBulletMsg::Index(), GetKey()); |
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} |
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bool plDynaTorpedoMgr::IHandleShot(plBulletMsg* bull) |
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{ |
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float partyTime = fPartyTime; |
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plConst(int) kNumShots(3); |
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int i; |
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for( i = 0; i < kNumShots; i++ ) |
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{ |
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hsVector3 up = IRandomUp(bull->Dir()); |
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hsVector3 pert = bull->Dir() % up; |
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plConst(float) kMaxPert(1.f); |
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float maxPert = i ? kMaxPert * bull->Radius() : 0; |
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pert *= sRand.RandMinusOneToOne() * maxPert * fScale.fX; |
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pert += up * (sRand.RandMinusOneToOne() * maxPert * fScale.fY); |
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hsPoint3 pos = bull->From() + bull->Dir() * (bull->Range() * 0.5f); |
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pos += pert; |
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float scaleX = bull->Radius() * fScale.fX * fInitUVW.fX; |
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float scaleY = bull->Radius() * fScale.fY * fInitUVW.fY; |
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#if 0 |
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plConst(float) kMinScale(0.5f); |
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if( i ) |
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{ |
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scaleX *= sRand.RandRangeF(kMinScale, 1.f); |
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scaleY *= sRand.RandRangeF(kMinScale, 1.f); |
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} |
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#elif 0 |
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float div = 1.f / (1.f + float(i)); |
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scaleX *= div; |
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scaleY *= div; |
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#else |
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plConst(float) kMinScale(0.25f); |
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plConst(float) kMaxScale(0.75f); |
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if( i ) |
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{ |
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float scale = sRand.RandRangeF(kMinScale, kMaxScale); |
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scaleX *= scale; |
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scaleY *= scale; |
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} |
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#endif |
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fCutter->SetLength(hsVector3(scaleX, scaleY, bull->Range())); |
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fCutter->Set(pos, up, -bull->Dir()); |
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plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(this), GetKey()); |
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if( bull->PartyTime() > 0 ) |
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fPartyTime = bull->PartyTime(); |
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double secs = hsTimer::GetSysSeconds(); |
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if( ICutoutTargets(secs) ) |
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info.fLastTime = secs; |
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fPartyTime = 0; |
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} |
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fPartyTime = partyTime; |
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return true; |
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} |
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bool plDynaTorpedoMgr::MsgReceive(plMessage* msg) |
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{ |
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plBulletMsg* bullMsg = plBulletMsg::ConvertNoRef(msg); |
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if( bullMsg ) |
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{ |
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if( bullMsg->Shot() ) |
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{ |
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return IHandleShot(bullMsg); |
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} |
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return true; |
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} |
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return plDynaRippleMgr::MsgReceive(msg); |
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} |
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