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955 lines
31 KiB
955 lines
31 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIPopUpMenu Header // |
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// // |
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// Pop-up menus are really just dialogs that know how to create themselves // |
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// and create buttons on themselves to simulate a menu (after all, that's // |
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// all a menu really is anyway). // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUIPopUpMenu.h" |
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#include "pfGUIMenuItem.h" |
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#include "pfGUIButtonMod.h" |
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#include "pfGUIDialogHandlers.h" |
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#include "pfGUIDialogNotifyProc.h" |
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#include "pfGUIControlHandlers.h" |
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#include "pfGUICtrlGenerator.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayer.h" |
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#include "plGImage/plDynamicTextMap.h" |
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#include "plMessage/plLayRefMsg.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "pnMessage/plIntRefMsg.h" |
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#include "pnMessage/plObjRefMsg.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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#include "plScene/plPostEffectMod.h" |
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#include "plScene/plSceneNode.h" |
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#include "pnMessage/plClientMsg.h" |
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#include "plViewTransform.h" |
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#include "plPipeline/plDebugText.h" |
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class pfPopUpKeyGenerator |
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{ |
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public: |
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char fPrefix[ 128 ]; |
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uint32_t fKeyCount; |
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plLocation fLoc; |
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pfPopUpKeyGenerator( const char *p, const plLocation &loc ) |
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{ |
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strcpy( fPrefix, p ); |
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fLoc = loc; |
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} |
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plKey CreateKey( hsKeyedObject *ko ) |
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{ |
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plString name = plFormat("{}-{}", fPrefix, fKeyCount++); |
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return hsgResMgr::ResMgr()->NewKey( name, ko, fLoc ); |
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} |
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}; |
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//// Router Proc So The Parent Can Handle Click Events /////////////////////// |
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class pfGUIMenuItemProc : public pfGUICtrlProcObject |
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{ |
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protected: |
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pfGUIPopUpMenu *fParent; |
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uint32_t fIndex; |
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public: |
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pfGUIMenuItemProc( pfGUIPopUpMenu *parent, uint32_t idx ) |
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{ |
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fParent = parent; |
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fIndex = idx; |
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} |
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virtual void DoSomething( pfGUIControlMod *ctrl ) |
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{ |
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fParent->IHandleMenuSomething( fIndex, ctrl ); |
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} |
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virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, uint32_t event ) |
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{ |
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fParent->IHandleMenuSomething( fIndex, ctrl, (int32_t)event ); |
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} |
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}; |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIPopUpMenu::pfGUIPopUpMenu() |
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{ |
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fNeedsRebuilding = false; |
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fParent = nil; |
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fKeyGen = nil; |
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fSubMenuOpen = -1; |
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SetFlag( kModalOutsideMenus ); |
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fMargin = 4; |
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fSkin = nil; |
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fWaitingForSkin = false; |
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fParentNode = nil; |
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fOriginX = fOriginY = 0.f; |
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fOriginAnchor = nil; |
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fOriginContext = nil; |
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fAlignment = kAlignDownRight; |
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} |
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pfGUIPopUpMenu::~pfGUIPopUpMenu() |
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{ |
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SetSkin( nil ); |
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// if( fParentNode != nil ) |
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// fParentNode->GetKey()->UnRefObject(); |
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ITearDownMenu(); |
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ClearItems(); |
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delete fKeyGen; |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool pfGUIPopUpMenu::MsgReceive( plMessage *msg ) |
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{ |
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plGenRefMsg *ref = plGenRefMsg::ConvertNoRef( msg ); |
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if( ref != nil ) |
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{ |
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if( ref->fType == kRefSkin ) |
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{ |
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if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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{ |
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fSkin = pfGUISkin::ConvertNoRef( ref->GetRef() ); |
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fWaitingForSkin = false; |
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} |
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else |
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fSkin = nil; |
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fNeedsRebuilding = true; |
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if( IsVisible() ) |
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{ |
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// Rebuild NOW |
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ITearDownMenu(); |
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IBuildMenu(); |
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} |
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return true; |
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} |
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else if( ref->fType == kRefSubMenu ) |
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{ |
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if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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fMenuItems[ ref->fWhich ].fSubMenu = pfGUIPopUpMenu::ConvertNoRef( ref->GetRef() ); |
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else |
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fMenuItems[ ref->fWhich ].fSubMenu = nil; |
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return true; |
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} |
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else if( ref->fType == kRefOriginAnchor ) |
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{ |
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if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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fOriginAnchor = plSceneObject::ConvertNoRef( ref->GetRef() ); |
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else |
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fOriginAnchor = nil; |
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return true; |
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} |
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else if( ref->fType == kRefOriginContext ) |
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{ |
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if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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fOriginContext = pfGUIDialogMod::ConvertNoRef( ref->GetRef() ); |
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else |
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fOriginContext = nil; |
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return true; |
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} |
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else if( ref->fType == kRefParentNode ) |
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{ |
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if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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fParentNode = plSceneNode::ConvertNoRef( ref->GetRef() ); |
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else |
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fParentNode = nil; |
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return true; |
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} |
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} |
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return pfGUIDialogMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIPopUpMenu::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIDialogMod::Read( s, mgr ); |
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// In case we need it... |
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fKeyGen = new pfPopUpKeyGenerator( GetName(), GetKey()->GetUoid().GetLocation() ); |
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fOriginX = fOriginY = -1.f; |
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fMargin = s->ReadLE16(); |
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uint32_t i, count = s->ReadLE32(); |
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fMenuItems.SetCountAndZero( count ); |
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for( i = 0; i < count; i++ ) |
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{ |
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char readTemp[ 256 ]; |
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s->Read( sizeof( readTemp ), readTemp ); |
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wchar_t *wReadTemp = hsStringToWString( readTemp ); |
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fMenuItems[ i ].fName = wReadTemp; |
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delete [] wReadTemp; |
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fMenuItems[ i ].fHandler = pfGUICtrlProcWriteableObject::Read( s ); |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefSubMenu ), plRefFlags::kActiveRef ); |
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} |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef ); |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefOriginAnchor ), plRefFlags::kPassiveRef ); |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefOriginContext ), plRefFlags::kPassiveRef ); |
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fAlignment = (Alignment)s->ReadByte(); |
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fNeedsRebuilding = true; |
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} |
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void pfGUIPopUpMenu::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIDialogMod::Write( s, mgr ); |
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s->WriteLE16( fMargin ); |
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s->WriteLE32( fMenuItems.GetCount() ); |
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uint32_t i; |
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for( i = 0; i < fMenuItems.GetCount(); i++ ) |
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{ |
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char writeTemp[ 256 ]; |
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char *sName = hsWStringToString( fMenuItems[ i ].fName.c_str() ); |
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strncpy( writeTemp, sName, sizeof( writeTemp ) ); |
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delete [] sName; |
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s->Write( sizeof( writeTemp ), writeTemp ); |
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// Write the handler out (if it's not a writeable, damn you) |
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pfGUICtrlProcWriteableObject::Write( (pfGUICtrlProcWriteableObject *)fMenuItems[ i ].fHandler, s ); |
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mgr->WriteKey( s, fMenuItems[ i ].fSubMenu ); |
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} |
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// Note: we force parentNode to nil here because we only use it when we dynamically |
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// create nodes at runtime and need to unref and destroy them later. Since we're |
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// reading from disk, we'll already have a sceneNode somewhere, so we don't need |
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// this. |
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fParentNode = nil; |
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mgr->WriteKey( s, fSkin ); |
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mgr->WriteKey( s, fOriginAnchor ); |
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mgr->WriteKey( s, fOriginContext ); |
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s->WriteByte( (uint8_t)fAlignment ); |
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} |
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void pfGUIPopUpMenu::SetOriginAnchor( plSceneObject *anchor, pfGUIDialogMod *context ) |
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{ |
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fOriginAnchor = anchor; |
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fOriginContext = context; |
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hsgResMgr::ResMgr()->AddViaNotify( fOriginAnchor->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefOriginAnchor ), plRefFlags::kPassiveRef ); |
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hsgResMgr::ResMgr()->AddViaNotify( fOriginContext->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefOriginContext ), plRefFlags::kPassiveRef ); |
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} |
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//// SetEnabled ////////////////////////////////////////////////////////////// |
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void pfGUIPopUpMenu::SetEnabled( bool e ) |
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{ |
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if( e && fNeedsRebuilding ) |
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{ |
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// Make sure our menu is rebuilt before enabling |
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ITearDownMenu(); |
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IBuildMenu(); |
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} |
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else if( !e ) |
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{ |
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if( fParent != nil ) |
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pfGUIPopUpMenu::ConvertNoRef( fParent )->fSubMenuOpen = -1; |
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// Hide our submenus if we have any open |
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if( fSubMenuOpen != -1 ) |
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{ |
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fMenuItems[ fSubMenuOpen ].fSubMenu->Hide(); |
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fSubMenuOpen = -1; |
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} |
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} |
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pfGUIDialogMod::SetEnabled( e ); |
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} |
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void pfGUIPopUpMenu::Show( float x, float y ) |
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{ |
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fOriginX = x; |
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fOriginY = y; |
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pfGUIDialogMod::Show(); // C++ is kinda stupid if it can't find this naturally |
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ISeekToOrigin(); |
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} |
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void pfGUIPopUpMenu::ISeekToOrigin( void ) |
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{ |
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#if 0 |
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uint32_t i; |
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float x = 0.5f/*fOriginX*/, y = fOriginY; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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{ |
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if( fControls[ i ] != nil ) |
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{ |
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fControls[ i ]->SetObjectCenter( x, y ); |
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// const hsBounds3 &bnds = fControls[ i ]->GetBounds(); |
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y += fMenuItems[ i ].fYOffsetToNext;//bnds.GetMaxs().fY - bnds.GetMins().fY; |
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/* hsMatrix44 p2l, l2p = GetTarget()->GetLocalToWorld(); |
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hsPoint3 center, origin; |
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ScreenToWorldPoint( fOriginX, fOriginY, 100.f, center ); |
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ScreenToWorldPoint( 0.f, 0.f, 100.f, origin ); |
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center = origin - center; |
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center.fZ = 0.f; |
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l2p.SetTranslate( ¢er ); |
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l2p.GetInverse( &p2l ); |
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GetTarget()->SetTransform( l2p, p2l ); |
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*/ } |
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} |
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#endif |
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} |
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//// IHandleMenuSomething //////////////////////////////////////////////////// |
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// Handles a normal event from one of the item controls. |
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void pfGUIPopUpMenu::IHandleMenuSomething( uint32_t idx, pfGUIControlMod *ctrl, int32_t extended ) |
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{ |
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if( extended != -1 ) |
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{ |
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if( fSubMenuOpen != -1 && fSubMenuOpen != idx ) |
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{ |
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// Better close the submenu(s) |
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fMenuItems[ fSubMenuOpen ].fSubMenu->Hide(); |
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fSubMenuOpen = -1; |
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} |
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if( extended == pfGUIMenuItem::kMouseHover && fMenuItems[ idx ].fSubMenu != nil ) |
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{ |
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// Open new submenu |
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const hsBounds3 &bnds = ctrl->GetBounds(); |
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fMenuItems[ idx ].fSubMenu->Show( bnds.GetMaxs().fX, bnds.GetMins().fY ); |
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fSubMenuOpen = idx; |
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} |
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} |
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else |
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{ |
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if( fMenuItems[ idx ].fHandler != nil ) |
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fMenuItems[ idx ].fHandler->DoSomething( ctrl ); |
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// If item isn't a sub-menu, close this menu. Else add to list of menus to close |
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// once the smallest submenu goes away |
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if( fMenuItems[ idx ].fSubMenu == nil ) |
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{ |
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// Basically, we want to hide ourselves and as many up in the chain of command as |
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// can be hidden |
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pfGUIPopUpMenu *menu = this; |
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while( menu != nil && !menu->HasFlag( kStayOpenAfterClick ) ) |
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{ |
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menu->Hide(); |
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menu = pfGUIPopUpMenu::ConvertNoRef( menu->fParent ); |
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} |
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} |
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else |
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{ |
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// Show relative to the corner of our current item |
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const hsBounds3 &bnds = ctrl->GetBounds(); |
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fMenuItems[ idx ].fSubMenu->Show( bnds.GetMaxs().fX, bnds.GetMins().fY ); |
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fSubMenuOpen = idx; |
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} |
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} |
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} |
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//// IBuildMenu ////////////////////////////////////////////////////////////// |
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// Given the list of menu items, builds our set of dynamic buttons |
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bool pfGUIPopUpMenu::IBuildMenu( void ) |
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{ |
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int i; |
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if( fWaitingForSkin && fSkin == nil ) |
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return false; // Still waiting to get our skin before building |
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pfGUIColorScheme *scheme = new pfGUIColorScheme(); |
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scheme->fForeColor.Set( 0, 0, 0, 1 ); |
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scheme->fBackColor.Set( 1, 1, 1, 1 ); |
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// If we don't have origin points, get them from translating our anchor |
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if( fOriginX == -1 || fOriginY == -1 && fOriginAnchor != nil ) |
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{ |
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hsPoint3 scrnPt; |
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const plDrawInterface *di = fOriginAnchor->GetDrawInterface(); |
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if( di != nil ) |
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{ |
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scrnPt = di->GetLocalBounds().GetCenter(); |
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scrnPt = fOriginAnchor->GetLocalToWorld() * scrnPt; |
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} |
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else |
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scrnPt = fOriginAnchor->GetLocalToWorld().GetTranslate(); |
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if( fOriginContext != nil ) |
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scrnPt = fOriginContext->WorldToScreenPoint( scrnPt ); |
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else |
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scrnPt = WorldToScreenPoint( scrnPt ); |
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if( fOriginX == -1 ) |
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fOriginX = scrnPt.fX; |
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if( fOriginY == -1 ) |
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fOriginY = scrnPt.fY; |
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} |
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float x = fOriginX, y = fOriginY; |
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float width = 0.f, height = 0.f; |
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float topMargin = ( fSkin != nil ) ? fSkin->GetBorderMargin() : 0.f; |
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// First step: loop through and calculate the size of our menu |
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// The PROBLEM is that we can't do that unless we have a friggin surface on |
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// which to calculate the text extents! So sadly, we're going to have to create |
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// a whole new DTMap and use it to calculate some stuff |
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plDynamicTextMap *scratch = new plDynamicTextMap( 8, 8, false ); |
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scratch->SetFont( scheme->fFontFace, scheme->fFontSize, scheme->fFontFlags, true ); |
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for( i = 0; i < fMenuItems.GetCount(); i++ ) |
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{ |
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uint16_t thisW, thisH; |
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thisW = scratch->CalcStringWidth( fMenuItems[ i ].fName.c_str(), &thisH ); |
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if( fMenuItems[ i ].fSubMenu != nil ) |
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{ |
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if( fSkin != nil ) |
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thisW += 4 + ( fSkin->GetElement( pfGUISkin::kSubMenuArrow ).fWidth << 1 ); |
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else |
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thisW += scratch->CalcStringWidth( " >>", nil ); |
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} |
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thisH += 2; // Give us at least one pixel on each side |
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int margin = fMargin; |
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if( fSkin != nil ) |
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margin = fSkin->GetBorderMargin() << 1; |
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if( width < thisW + margin ) |
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width = (float)(thisW + margin); |
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if( fSkin != nil ) |
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margin = fSkin->GetItemMargin() << 1; |
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if( height < thisH + margin ) |
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height = (float)(thisH + margin); |
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} |
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delete scratch; |
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width += 4; // give us a little space, just in case |
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uint32_t scrnWidth, scrnHeight; |
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// A cheat here, I know, but I'm lazy |
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plDebugText::Instance().GetScreenSize( &scrnWidth, &scrnHeight ); |
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// Use the same base res calc that dtMaps use |
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if( !HasFlag( kScaleWithResolution ) ) |
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{ |
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// Just use what we were passed in |
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} |
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else |
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{ |
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// Scale with the resolution so that we take up the same % of screen space no matter what resolution |
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// Assume a base "resolution" of 1024xX, where X is such that the ratio "1024/X = scrnWidth/scrnHt" holds |
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const int kBaseScaleRes = 1024; |
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scrnHeight = ( scrnHeight * kBaseScaleRes ) / scrnWidth; |
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scrnWidth = kBaseScaleRes; |
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} |
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width /= (float)scrnWidth; |
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height /= (float)scrnHeight; |
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topMargin /= (float)scrnHeight; |
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switch( fAlignment ) |
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{ |
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case kAlignUpLeft: x -= width; y -= height * fMenuItems.GetCount(); break; |
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case kAlignUpRight: y -= height * fMenuItems.GetCount(); break; |
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case kAlignDownLeft: x -= width; break; |
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case kAlignDownRight: break; |
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} |
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if( y + height * fMenuItems.GetCount() > 1.f ) |
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{ |
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// Make sure we don't go off the bottom |
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y = 1.f - height * fMenuItems.GetCount(); |
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} |
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// And the top (takes precedence) |
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if( y < 0.f ) |
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y = 0.f; |
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// Control positions are in the lower left corner, so increment Y by 1 control height first |
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y += height;// + topMargin; |
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hsTArray<pfGUIPopUpMenu *> buildList; |
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for( i = 0; i < fMenuItems.GetCount(); i++ ) |
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{ |
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hsGMaterial *mat = ICreateDynMaterial(); |
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float thisMargin = ( i == 0 || i == fMenuItems.GetCount() - 1 ) ? topMargin : 0.f; |
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float thisOffset = ( i == fMenuItems.GetCount() - 1 ) ? topMargin : 0.f; |
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|
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pfGUIMenuItem *button = pfGUIMenuItem::ConvertNoRef( pfGUICtrlGenerator::Instance().CreateRectButton( this, fMenuItems[ i ].fName.c_str(), x, y + thisOffset, width, height + thisMargin, mat, true ) ); |
|
if( button != nil ) |
|
{ |
|
button->SetColorScheme( scheme ); |
|
button->SetName( fMenuItems[ i ].fName.c_str() ); |
|
button->SetHandler( new pfGUIMenuItemProc( this, i ) ); |
|
// make the tag ID the position in the menu list |
|
button->SetTagID(i); |
|
button->SetDynTextMap( mat->GetLayer( 0 ), plDynamicTextMap::ConvertNoRef( mat->GetLayer( 0 )->GetTexture() ) ); |
|
button->SetFlag( pfGUIMenuItem::kReportHovers ); |
|
button->SetSkin( fSkin, ( i == 0 ) ? pfGUIMenuItem::kTop : ( i == fMenuItems.GetCount() - 1 ) ? pfGUIMenuItem::kBottom : pfGUIMenuItem::kMiddle ); |
|
if( fMenuItems[ i ].fSubMenu != nil ) |
|
{ |
|
button->SetFlag( pfGUIMenuItem::kDrawSubMenuArrow ); |
|
buildList.Append( pfGUIPopUpMenu::ConvertNoRef( fMenuItems[ i ].fSubMenu ) ); |
|
} |
|
} |
|
|
|
// Tiny bit of overlap to prevent gaps |
|
fMenuItems[ i ].fYOffsetToNext = height + thisOffset; |
|
y += height + thisOffset;// - ( 1.f / kBaseScaleResY ); |
|
} |
|
|
|
fNeedsRebuilding = false; |
|
|
|
#if 0 |
|
// Finally, go down our list of submenus and rebuild them, since they'll need to be rebuilt soon anyway, |
|
// and at least this way it's all in one pass |
|
|
|
// Also, we need to bump the tag ID used, such as adding parent menuItem TagID * 100.. or something |
|
|
|
// Disabled because right now we can't move menus, which is required for this to work |
|
for( i = 0; i < buildList.GetCount(); i++ ) |
|
buildList[ i ]->IBuildMenu(); |
|
#endif |
|
|
|
return true; |
|
} |
|
|
|
//// ITearDownMenu /////////////////////////////////////////////////////////// |
|
// Destroys all of our dynamic controls representing the menu |
|
|
|
void pfGUIPopUpMenu::ITearDownMenu( void ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < fControls.GetCount(); i++ ) |
|
{ |
|
if( fControls[ i ] != nil ) |
|
{ |
|
// It's not enough to release the key, we have to have the sceneNode release the key, too. |
|
// Easy enough to do by just setting it's sn to nil |
|
if( fControls[ i ]->GetTarget() != nil ) |
|
fControls[ i ]->GetTarget()->SetSceneNode( nil ); |
|
|
|
// Now release it from us |
|
GetKey()->Release( fControls[ i ]->GetKey() ); |
|
} |
|
} |
|
|
|
fNeedsRebuilding = true; |
|
} |
|
|
|
//// HandleMouseEvent //////////////////////////////////////////////////////// |
|
|
|
bool pfGUIPopUpMenu::HandleMouseEvent( pfGameGUIMgr::EventType event, float mouseX, float mouseY, |
|
uint8_t modifiers ) |
|
{ |
|
bool r = pfGUIDialogMod::HandleMouseEvent( event, mouseX, mouseY, modifiers ); |
|
if( r == false && event == pfGameGUIMgr::kMouseUp ) |
|
{ |
|
// We don't want to be active anymore! |
|
if( !HasFlag( kStayOpenAfterClick ) ) |
|
{ |
|
Hide(); |
|
|
|
// Now we pass the click to our parent. Why? Because it's possible that someone above us |
|
// will either a) also want to hide (cancel the entire menu selection) or b) select |
|
// another option |
|
if( fParent != nil ) |
|
return fParent->HandleMouseEvent( event, mouseX, mouseY, modifiers ); |
|
} |
|
} |
|
|
|
return ( fParent != nil ) ? r : ( HasFlag( kModalOutsideMenus ) || ( fSubMenuOpen != -1 ) ); |
|
} |
|
|
|
//// ClearItems ////////////////////////////////////////////////////////////// |
|
// Clears the list of template items |
|
|
|
void pfGUIPopUpMenu::ClearItems( void ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < fMenuItems.GetCount(); i++ ) |
|
{ |
|
if( fMenuItems[ i ].fHandler != nil ) |
|
{ |
|
if( fMenuItems[ i ].fHandler->DecRef() ) |
|
delete fMenuItems[ i ].fHandler; |
|
} |
|
} |
|
|
|
fMenuItems.Reset(); |
|
|
|
fNeedsRebuilding = true; |
|
} |
|
|
|
//// AddItem ///////////////////////////////////////////////////////////////// |
|
// Append a new item to the list of things to build the menu from |
|
|
|
void pfGUIPopUpMenu::AddItem( const char *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu ) |
|
{ |
|
wchar_t *wName = hsStringToWString(name); |
|
AddItem(wName,handler,subMenu); |
|
delete [] wName; |
|
} |
|
|
|
void pfGUIPopUpMenu::AddItem( const wchar_t *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu ) |
|
{ |
|
pfMenuItem newItem; |
|
|
|
|
|
newItem.fName = name; |
|
newItem.fHandler = handler; |
|
if( newItem.fHandler != nil ) |
|
newItem.fHandler->IncRef(); |
|
newItem.fSubMenu = subMenu; |
|
|
|
if( subMenu != nil ) |
|
subMenu->fParent = this; |
|
|
|
fMenuItems.Append( newItem ); |
|
|
|
fNeedsRebuilding = true; |
|
} |
|
|
|
//// ICreateDynMaterial ////////////////////////////////////////////////////// |
|
// Creates the hsGMaterial tree for a single layer with a plDynamicTextMap. |
|
|
|
hsGMaterial *pfGUIPopUpMenu::ICreateDynMaterial( void ) |
|
{ |
|
hsColorRGBA black, white; |
|
|
|
|
|
// Create the new dynTextMap |
|
plDynamicTextMap *textMap = new plDynamicTextMap(); |
|
fKeyGen->CreateKey( textMap ); |
|
|
|
// Create the material |
|
hsGMaterial *material = new hsGMaterial; |
|
fKeyGen->CreateKey( material ); |
|
|
|
// Create the layer and attach |
|
plLayer *lay = material->MakeBaseLayer(); |
|
white.Set( 1.f,1.f,1.f,1.f ); |
|
black.Set( 0.f,0.f,0.f,1.f ); |
|
|
|
lay->SetRuntimeColor( black ); |
|
lay->SetPreshadeColor( black ); |
|
lay->SetAmbientColor( white ); |
|
lay->SetClampFlags( hsGMatState::kClampTexture ); |
|
|
|
// Do sendRef here, since we're going to need it set pretty darned quick |
|
hsgResMgr::ResMgr()->SendRef( textMap->GetKey(), new plLayRefMsg( lay->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef ); |
|
|
|
return material; |
|
|
|
} |
|
|
|
//// Build /////////////////////////////////////////////////////////////////// |
|
// Constructs a shiny new pop-up menu at runtime, complete with trimmings |
|
|
|
#include "plGImage/plJPEG.h" |
|
|
|
pfGUIPopUpMenu *pfGUIPopUpMenu::Build( const char *name, pfGUIDialogMod *parent, float x, float y, const plLocation &destLoc ) |
|
{ |
|
float fovX, fovY; |
|
|
|
|
|
// Create the menu and give it a key gen |
|
pfGUIPopUpMenu *menu = new pfGUIPopUpMenu(); |
|
menu->fKeyGen = new pfPopUpKeyGenerator( name, destLoc ); |
|
menu->fKeyGen->CreateKey( menu ); |
|
|
|
menu->fOriginX = x; |
|
menu->fOriginY = y; |
|
|
|
// By default, share the same skin as the parent |
|
if( parent != nil && ( (pfGUIPopUpMenu *)parent )->fSkin != nil ) |
|
{ |
|
menu->fWaitingForSkin = true; |
|
hsgResMgr::ResMgr()->SendRef( ( (pfGUIPopUpMenu *)parent )->fSkin->GetKey(), new plGenRefMsg( menu->GetKey(), plRefMsg::kOnCreate, -1, pfGUIPopUpMenu::kRefSkin ), plRefFlags::kActiveRef ); |
|
} |
|
|
|
// HACK for now: create us a temp skin to use |
|
/* static pfGUISkin *skin = nil; |
|
if( skin == nil ) |
|
{ |
|
plLocation loc; |
|
loc.Set( 0x1425 ); |
|
plKey skinKey = hsgResMgr::ResMgr()->FindKey( plUoid( loc, pfGUISkin::Index(), "GUISkin01_GUISkin" ) ); |
|
menu->fWaitingForSkin = true; |
|
hsgResMgr::ResMgr()->AddViaNotify( skinKey, new plGenRefMsg( menu->GetKey(), plRefMsg::kOnCreate, -1, pfGUIPopUpMenu::kRefSkin ), plRefFlags::kActiveRef ); |
|
} |
|
*/ |
|
|
|
// Create the rendermod |
|
plPostEffectMod *renderMod = new plPostEffectMod; |
|
menu->fKeyGen->CreateKey( renderMod ); |
|
|
|
renderMod->SetHither( 0.5f ); |
|
renderMod->SetYon( 200.f ); |
|
|
|
float scrnWidth = 20.f; |
|
|
|
// fovX should be such that scrnWidth is the projected width at z=100 |
|
fovX = atan( scrnWidth / ( 2.f * 100.f ) ) * 2.f; |
|
fovY = fovX;// * 3.f / 4.f; |
|
|
|
renderMod->SetFovX( fovX * 180.f / M_PI ); |
|
renderMod->SetFovY( fovY * 180.f / M_PI ); |
|
|
|
// Create the sceneNode to go with it |
|
menu->fParentNode= new plSceneNode; |
|
menu->fKeyGen->CreateKey( menu->fParentNode ); |
|
// menu->fParentNode->GetKey()->RefObject(); |
|
hsgResMgr::ResMgr()->SendRef( menu->fParentNode->GetKey(), new plGenRefMsg( menu->GetKey(), plRefMsg::kOnCreate, 0, kRefParentNode ), plRefFlags::kActiveRef ); |
|
|
|
hsgResMgr::ResMgr()->AddViaNotify( menu->fParentNode->GetKey(), new plGenRefMsg( renderMod->GetKey(), plRefMsg::kOnCreate, 0, plPostEffectMod::kNodeRef ), plRefFlags::kPassiveRef ); |
|
|
|
menu->SetRenderMod( renderMod ); |
|
menu->SetName( name ); |
|
|
|
// Create the dummy scene object to hold the menu |
|
plSceneObject *newObj = new plSceneObject; |
|
menu->fKeyGen->CreateKey( newObj ); |
|
|
|
// *#&$(*@&#$ need a coordIface... |
|
plCoordinateInterface *newCI = new plCoordinateInterface; |
|
menu->fKeyGen->CreateKey( newCI ); |
|
|
|
hsMatrix44 l2w, w2l; |
|
l2w.Reset(); |
|
l2w.GetInverse( &w2l ); |
|
|
|
// Using SendRef here because AddViaNotify will queue the messages up, which doesn't do us any good |
|
// if we need these refs right away |
|
hsgResMgr::ResMgr()->SendRef( newCI->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface ), plRefFlags::kActiveRef ); |
|
hsgResMgr::ResMgr()->SendRef( renderMod->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
|
newObj->SetSceneNode( menu->fParentNode->GetKey() ); |
|
newObj->SetTransform( l2w, w2l ); |
|
|
|
hsgResMgr::ResMgr()->SendRef( menu->GetKey(), new plObjRefMsg( newObj->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kModifier ), plRefFlags::kActiveRef ); |
|
|
|
// Add the menu to the GUI mgr |
|
plGenRefMsg *refMsg = new plGenRefMsg( pfGameGUIMgr::GetInstance()->GetKey(), |
|
plRefMsg::kOnCreate, 0, pfGameGUIMgr::kDlgModRef ); |
|
hsgResMgr::ResMgr()->AddViaNotify( menu->GetKey(), refMsg, plRefFlags::kActiveRef ); |
|
|
|
menu->ISeekToOrigin(); |
|
|
|
return menu; |
|
} |
|
|
|
//// SetSkin ///////////////////////////////////////////////////////////////// |
|
|
|
void pfGUIPopUpMenu::SetSkin( pfGUISkin *skin ) |
|
{ |
|
// Just a function wrapper for SendRef |
|
if( fSkin != nil ) |
|
GetKey()->Release( fSkin->GetKey() ); |
|
|
|
if( skin != nil ) |
|
{ |
|
hsgResMgr::ResMgr()->SendRef( skin->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef ); |
|
fWaitingForSkin = true; |
|
} |
|
else |
|
fWaitingForSkin = false; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// pfGUISkin Implementation //////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
pfGUISkin::pfGUISkin() |
|
{ |
|
fTexture = nil; |
|
memset( fElements, 0, sizeof( pfSRect ) * kNumElements ); |
|
} |
|
|
|
pfGUISkin::pfGUISkin( plMipmap *texture ) |
|
{ |
|
fTexture = texture; |
|
if( fTexture != nil ) |
|
{ |
|
hsAssert( fTexture->GetKey() != nil, "Creating a GUI skin via a mipmap with no key!" ); |
|
fTexture->GetKey()->RefObject(); |
|
} |
|
memset( fElements, 0, sizeof( pfSRect ) * kNumElements ); |
|
} |
|
|
|
pfGUISkin::~pfGUISkin() |
|
{ |
|
SetTexture( nil ); |
|
} |
|
|
|
void pfGUISkin::SetTexture( plMipmap *tex ) |
|
{ |
|
if( fTexture != nil && fTexture->GetKey() != nil ) |
|
fTexture->GetKey()->UnRefObject(); |
|
|
|
fTexture = tex; |
|
if( fTexture != nil ) |
|
{ |
|
hsAssert( fTexture->GetKey() != nil, "Creating a GUI skin via a mipmap with no key!" ); |
|
fTexture->GetKey()->RefObject(); |
|
} |
|
} |
|
|
|
void pfGUISkin::SetElement( uint32_t idx, uint16_t x, uint16_t y, uint16_t w, uint16_t h ) |
|
{ |
|
fElements[ idx ].fX = x; |
|
fElements[ idx ].fY = y; |
|
fElements[ idx ].fWidth = w; |
|
fElements[ idx ].fHeight = h; |
|
} |
|
|
|
void pfGUISkin::Read( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
hsKeyedObject::Read( s, mgr ); |
|
|
|
s->ReadLE( &fItemMargin ); |
|
s->ReadLE( &fBorderMargin ); |
|
|
|
uint32_t i, count; |
|
s->ReadLE( &count ); |
|
|
|
for( i = 0; i < count; i++ ) |
|
fElements[ i ].Read( s ); |
|
|
|
for( ; i < kNumElements; i++ ) |
|
fElements[ i ].Empty(); |
|
|
|
mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefMipmap ), plRefFlags::kActiveRef ); |
|
} |
|
|
|
void pfGUISkin::Write( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
hsKeyedObject::Write( s, mgr ); |
|
|
|
s->WriteLE( fItemMargin ); |
|
s->WriteLE( fBorderMargin ); |
|
|
|
uint32_t i = kNumElements; |
|
s->WriteLE( i ); |
|
|
|
for( i = 0; i < kNumElements; i++ ) |
|
fElements[ i ].Write( s ); |
|
|
|
mgr->WriteKey( s, fTexture ); |
|
} |
|
|
|
bool pfGUISkin::MsgReceive( plMessage *msg ) |
|
{ |
|
plGenRefMsg *ref = plGenRefMsg::ConvertNoRef( msg ); |
|
if( ref != nil ) |
|
{ |
|
if( ref->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
fTexture = plMipmap::ConvertNoRef( ref->GetRef() ); |
|
else |
|
fTexture = nil; |
|
|
|
return true; |
|
} |
|
|
|
return hsKeyedObject::MsgReceive( msg ); |
|
} |
|
|
|
void pfGUISkin::pfSRect::Read( hsStream *s ) |
|
{ |
|
s->ReadLE( &fX ); |
|
s->ReadLE( &fY ); |
|
s->ReadLE( &fWidth ); |
|
s->ReadLE( &fHeight ); |
|
} |
|
|
|
void pfGUISkin::pfSRect::Write( hsStream *s ) |
|
{ |
|
s->WriteLE( fX ); |
|
s->WriteLE( fY ); |
|
s->WriteLE( fWidth ); |
|
s->WriteLE( fHeight ); |
|
}
|
|
|