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147 lines
3.8 KiB
147 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsStream.h" |
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#include "plSDL.h" |
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#include "../pnNetCommon/plNetApp.h" |
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const UInt8 plStateDescriptor::kVersion=1; // for Read/Write format |
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///////////////////////////////////////////////////////////////////////////////// |
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// STATE DESC |
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///////////////////////////////////////////////////////////////////////////////// |
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plStateDescriptor::~plStateDescriptor() |
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{ |
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IDeInit(); |
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} |
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void plStateDescriptor::IDeInit() |
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{ |
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delete [] fName; |
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int i; |
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for(i=0;i<fVarsList.size();i++) |
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delete fVarsList[i]; |
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fVarsList.clear(); |
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} |
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plVarDescriptor* plStateDescriptor::FindVar(const char* name, int* idx) const |
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{ |
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VarsList::const_iterator it; |
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for(it=fVarsList.begin(); it != fVarsList.end(); it++) |
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{ |
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if (!stricmp((*it)->GetName(), name)) |
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{ |
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if (idx) |
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*idx = it-fVarsList.begin(); |
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return *it; |
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} |
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} |
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return nil; |
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} |
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// |
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// Usage: The GameServer reads and write state descriptors along with each saved game |
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// |
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bool plStateDescriptor::Read(hsStream* s) |
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{ |
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UInt8 rwVersion; |
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s->ReadSwap(&rwVersion); |
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if (rwVersion != kVersion) |
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{ |
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plNetApp::StaticWarningMsg("StateDescriptor Read/Write version mismatch, mine %d, read %d", kVersion, rwVersion); |
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return false; |
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} |
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IDeInit(); |
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delete [] fName; |
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fName = s->ReadSafeString(); |
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UInt16 version=s->ReadSwap16(); |
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fVersion=version; |
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UInt16 numVars=s->ReadSwap16(); |
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fVarsList.reserve(numVars); |
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int i; |
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for(i=0;i<numVars; i++) |
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{ |
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UInt8 SDVar=s->ReadByte(); |
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plVarDescriptor* var = nil; |
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if (SDVar) |
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var = TRACKED_NEW plSDVarDescriptor; |
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else |
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var = TRACKED_NEW plSimpleVarDescriptor; |
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if (var->Read(s)) |
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fVarsList.push_back(var); |
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else |
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return false; |
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} |
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return true; |
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} |
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// |
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// Usage: The GameServer reads and write state descriptors alon with each saved game |
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// |
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void plStateDescriptor::Write(hsStream* s) const |
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{ |
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s->WriteSwap(kVersion); |
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s->WriteSafeString(fName); |
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UInt16 version=fVersion; |
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s->WriteSwap(version); |
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UInt16 numVars=fVarsList.size(); |
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s->WriteSwap(numVars); |
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VarsList::const_iterator it; |
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for(it=fVarsList.begin(); it!=fVarsList.end(); it++) |
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{ |
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UInt8 SDVar = ((*it)->GetAsSDVarDescriptor() != nil); |
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s->WriteByte(SDVar); |
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(*it)->Write(s); |
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} |
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} |
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