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96 lines
3.3 KiB
96 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pnUUID_h_inc |
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#define pnUUID_h_inc |
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#include "HeadSpin.h" |
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#include "hsStlUtils.h" |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include "pnUtils/pnUtils.h" |
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#endif |
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class hsStream; |
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class plUUID |
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{ |
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// must be first field in class |
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public: |
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uint8_t fData[16]; |
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struct Match |
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{ |
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const plUUID * fGuid; |
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Match( const plUUID * guid ):fGuid( guid ){} |
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bool operator()( const plUUID * guid ) const { return guid->IsEqualTo( fGuid );} |
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}; |
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plUUID(); |
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plUUID( const char * s ); |
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plUUID( const plString & s ); |
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plUUID( const plUUID & other ); |
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#ifdef HS_BUILD_FOR_WIN32 |
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plUUID( const Uuid & uuid ); |
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#endif |
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void Clear(); |
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bool IsNull() const; |
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bool IsSet() const { return !IsNull(); } |
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void CopyFrom( const plUUID * v ); |
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void CopyFrom( const plUUID & v ); |
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int CompareTo( const plUUID * v ) const; |
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bool IsEqualTo( const plUUID * v ) const; |
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bool FromString( const char * str ); |
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bool FromString( const plString & str ); |
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bool ToString( plString & out ) const; |
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plString AsString() const; |
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void Read( hsStream * s ); |
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void Write( hsStream * s ); |
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operator plString ( void ) const { return AsString();} |
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bool operator==( const plUUID & other ) const { return IsEqualTo( &other ); } |
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bool operator!=( const plUUID & other ) const { return !IsEqualTo( &other ); } |
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int operator <( const plUUID & other ) const { return CompareTo( &other ); } |
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#ifdef HS_BUILD_FOR_WIN32 |
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operator Uuid () const; |
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#endif |
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static plUUID Generate(); |
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}; |
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#endif // pnUUID_h_inc
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