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141 lines
4.1 KiB
141 lines
4.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp |
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* |
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***/ |
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#include "Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Private data |
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* |
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***/ |
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/***************************************************************************** |
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* |
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* Internal functions |
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* |
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***/ |
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//=========================================================================== |
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static unsigned CALLBACK CreateThreadProc (LPVOID param) { |
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#ifdef USE_VLD |
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VLDEnable(); |
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#endif |
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PerfAddCounter(kAsyncPerfThreadsTotal, 1); |
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PerfAddCounter(kAsyncPerfThreadsCurr, 1); |
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// Initialize thread |
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AsyncThread * thread = (AsyncThread *) param; |
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// Call thread procedure |
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unsigned result = thread->proc(thread); |
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// Cleanup thread |
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delete thread; |
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PerfSubCounter(kAsyncPerfThreadsCurr, 1); |
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return result; |
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} |
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/***************************************************************************** |
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* |
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* Module functions |
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* |
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***/ |
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//============================================================================ |
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void ThreadDestroy (unsigned exitThreadWaitMs) { |
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unsigned bailAt = TimeGetMs() + exitThreadWaitMs; |
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while (AsyncPerfGetCounter(kAsyncPerfThreadsCurr) && signed(bailAt - TimeGetMs()) > 0) |
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AsyncSleep(10); |
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} |
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/***************************************************************************** |
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* |
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* Public exports |
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* |
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***/ |
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//=========================================================================== |
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void * AsyncThreadCreate ( |
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FAsyncThreadProc threadProc, |
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void * argument, |
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const wchar_t name[] |
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) { |
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AsyncThread * thread = new AsyncThread; |
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thread->proc = threadProc; |
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thread->handle = nil; |
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thread->argument = argument; |
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thread->workTimeMs = kAsyncTimeInfinite; |
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StrCopy(thread->name, name, arrsize(thread->name)); |
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// Create thread suspended |
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unsigned threadId; |
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HANDLE handle = (HANDLE) _beginthreadex( |
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(LPSECURITY_ATTRIBUTES) 0, |
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0, // stack size |
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CreateThreadProc, |
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thread, // argument |
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0, // initFlag |
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&threadId |
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); |
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if (!handle) { |
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LogMsg(kLogFatal, "%s (%u)", __FILE__, GetLastError()); |
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ErrorAssert(__LINE__, __FILE__, "_beginthreadex failed"); |
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} |
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thread->handle = handle; |
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return handle; |
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}
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