You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
175 lines
5.7 KiB
175 lines
5.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef __PLMAXLAYER__H |
|
#define __PLMAXLAYER__H |
|
|
|
#include "plPlasmaMAXLayer.h" |
|
|
|
class ClassDesc2; |
|
class IParamBlock2; |
|
class Bitmap; |
|
|
|
ClassDesc2* GetLayerTexDesc(); |
|
|
|
extern TCHAR *GetString(int id); |
|
extern HINSTANCE hInstance; |
|
|
|
class plLayerTex : public plPlasmaMAXLayer |
|
{ |
|
protected: |
|
// Parameter block |
|
IParamBlock2 *fBitmapPB; |
|
UVGen *fUVGen; |
|
|
|
IMtlParams *fMtlParams; |
|
|
|
TexHandle *fTexHandle; |
|
TimeValue fTexTime; |
|
|
|
Bitmap *fBM; |
|
static ParamDlg *fUVGenDlg; |
|
Interval fIValid; |
|
|
|
friend class BitmapDlgProc; |
|
|
|
public: |
|
// Ref nums |
|
enum |
|
{ |
|
kRefUVGen, |
|
kRefBitmap, |
|
}; |
|
|
|
// Block ID's |
|
enum |
|
{ |
|
kBlkBitmap, |
|
}; |
|
|
|
plLayerTex(); |
|
~plLayerTex(); |
|
void DeleteThis() { delete this; } |
|
|
|
//From MtlBase |
|
ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp); |
|
BOOL SetDlgThing(ParamDlg* dlg); |
|
void Update(TimeValue t, Interval& valid); |
|
void Reset(); |
|
Interval Validity(TimeValue t); |
|
ULONG LocalRequirements(int subMtlNum); |
|
|
|
//From Texmap |
|
RGBA EvalColor(ShadeContext& sc); |
|
float EvalMono(ShadeContext& sc); |
|
Point3 EvalNormalPerturb(ShadeContext& sc); |
|
|
|
// For displaying textures in the viewport |
|
BOOL SupportTexDisplay() { return TRUE; } |
|
void ActivateTexDisplay(BOOL onoff); |
|
BITMAPINFO *GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0); |
|
DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker); |
|
protected: |
|
void IChanged(); |
|
void IDiscardTexHandle(); |
|
|
|
public: |
|
void GetUVTransform(Matrix3 &uvtrans) { fUVGen->GetUVTransform(uvtrans); } |
|
int GetTextureTiling() { return fUVGen->GetTextureTiling(); } |
|
int GetUVWSource() { return fUVGen->GetUVWSource(); } |
|
virtual int GetMapChannel () { return fUVGen->GetMapChannel(); } // only relevant if above returns UVWSRC_EXPLICIT |
|
UVGen *GetTheUVGen() { return fUVGen; } |
|
|
|
//TODO: Return anim index to reference index |
|
int SubNumToRefNum(int subNum) { return subNum; } |
|
|
|
virtual BOOL DiscardColor(); |
|
virtual BOOL DiscardAlpha(); |
|
|
|
// Loading/Saving |
|
IOResult Load(ILoad *iload); |
|
IOResult Save(ISave *isave); |
|
|
|
//From Animatable |
|
Class_ID ClassID() { return LAYER_TEX_CLASS_ID; } |
|
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; } |
|
void GetClassName(TSTR& s); |
|
|
|
RefTargetHandle Clone( RemapDir &remap ); |
|
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
|
PartID& partID, RefMessage message); |
|
|
|
int NumSubs(); |
|
Animatable* SubAnim(int i); |
|
TSTR SubAnimName(int i); |
|
|
|
// TODO: Maintain the number or references here |
|
int NumRefs(); |
|
RefTargetHandle GetReference(int i); |
|
void SetReference(int i, RefTargetHandle rtarg); |
|
|
|
int NumParamBlocks(); // return number of ParamBlocks in this instance |
|
IParamBlock2* GetParamBlock(int i); // return i'th ParamBlock |
|
IParamBlock2* GetParamBlockByID(BlockID id); // return id'd ParamBlock |
|
|
|
bool HasAlpha(); // Checks if the bitmap for this layer has an alpha channel |
|
virtual Bitmap* GetBitmap(TimeValue t); |
|
|
|
const char *GetTextureName(); |
|
|
|
// Accessors needed by the base class for the various bitmap related elements |
|
virtual Bitmap *GetMaxBitmap(int index = 0) { return fBM; } |
|
virtual PBBitmap *GetPBBitmap( int index = 0 ); |
|
virtual int GetNumBitmaps( void ) { return 1; } |
|
|
|
// Virtual function called by plBMSampler to get various things while sampling the layer's image |
|
virtual bool GetSamplerInfo( plBMSamplerData *samplerData ); |
|
|
|
// Backdoor for the texture find and replace util. Assumes input has the correct aspect ratio and is power of 2. |
|
virtual void SetExportSize(int x, int y); |
|
|
|
protected: |
|
virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 ); |
|
virtual void ISetMaxBitmap(Bitmap *bitmap, int index = 0) { fBM = bitmap; } |
|
|
|
}; |
|
|
|
#endif // __PLMAXLAYER__H
|
|
|