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166 lines
5.8 KiB
166 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pyAutoControl_h_ |
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#define _pyAutoControl_h_ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyAudioControl - a wrapper class all the audio control functions |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pyGlueHelpers.h" |
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class pyAudioControl |
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{ |
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protected: |
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pyAudioControl() {}; |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptAudioControl); |
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PYTHON_CLASS_NEW_DEFINITION; |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAudioControl object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAudioControl); // converts a PyObject to a pyAudioControl (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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//----------------------- |
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// Audio settings |
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// Sets the master volume of a given audio channel |
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virtual void SetSoundFXVolume( float volume ); |
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virtual void SetMusicVolume( float volume ); |
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virtual void SetVoiceVolume( float volume ); |
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virtual void SetAmbienceVolume( float volume ); |
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virtual void SetGUIVolume( float volume ); |
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virtual void SetNPCVoiceVolume( float volume ); |
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virtual float GetSoundFXVolume(); |
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virtual float GetMusicVolume(); |
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virtual float GetVoiceVolume(); |
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virtual float GetAmbienceVolume(); |
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virtual float GetGUIVolume(); |
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virtual float GetNPCVoiceVolume(); |
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// Switch DirectX Audio on or off at runtime |
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virtual void Enable(); |
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virtual void Disable(); |
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virtual bool IsEnabled(); |
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// Enable or disable load-on-demand for sounds |
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virtual void SetLoadOnDemand( bool state ); |
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// Enables or disables two-stage LOD, where sounds can be loaded into RAM but not into sound buffers. |
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// ...Less of a performance hit, harder on memory. |
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virtual void SetTwoStageLOD( bool state ); |
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// Enable audio hardware acceleration |
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virtual void UseHardwareAcceleration( bool state ); |
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virtual bool IsHardwareAccelerated(); |
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// Enable EAX sound acceleration (requires hardware acceleration) |
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virtual void UseEAXAcceleration( bool state ); |
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virtual bool IsUsingEAXAcceleration(); |
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// Mute or unmute all sounds |
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virtual void MuteAll(); |
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virtual void UnmuteAll(); |
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virtual bool IsMuted(); |
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virtual void SetAudioSystemMode(int mode); // sets the current mode |
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virtual int GetAudioSystemMode(); // returns the current mode |
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virtual int GetHighestAudioMode(); // returns the highest mode the card is capable of handling |
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virtual int GetNumAudioDevices(); |
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virtual const char *GetAudioDeviceName(int index); |
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virtual void SetDeviceName(const char *device, bool restart); |
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virtual const char *GetDeviceName(); |
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//------------------------ |
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// Voice Settings |
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// Sets the microphone volume, in the range of 0 to 1 |
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virtual bool CanSetMicLevel(); |
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virtual void SetMicLevel( float level ); |
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virtual float GetMicLevel(); |
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// turn voice recording on or off |
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virtual void EnableVoiceRecording( bool state ); |
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virtual bool IsVoiceRecordingEnabled(); |
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// turn voice compression on and off |
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virtual void EnableVoiceCompression( bool state ); |
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virtual bool IsVoiceCompressionEnabled(); |
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// turn voice-over-net on and off |
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virtual void EnableVoiceNetBroadcast( bool state ); |
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virtual bool IsVoiceNetBroadcastEnabled(); |
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void EnableVoiceChat(bool enable); |
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// turn voice recording icons on and off |
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virtual void ShowIcons(); |
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virtual void HideIcons(); |
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// turn push-to-talk on or off |
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virtual void PushToTalk( bool state ); |
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// Set the squelch level |
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virtual void SquelchLevel( float level ); |
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// Adjust voice packet frame size |
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virtual void RecordFrame( int32_t size ); |
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// Set the sample rate for recording |
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virtual void RecordSampleRate( int32_t sample_rate ); |
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virtual uint8_t GetPriorityCutoff( void ); |
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virtual void SetPriorityCutoff( uint8_t cut ); |
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// does the device specified support EAX |
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virtual bool SupportEAX(const char *deviceName); |
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}; |
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#endif // _pyAudioControl_h_
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