You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
4.2 KiB
115 lines
4.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUIKnobCtrl Header // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfGUIKnobCtrl_h |
|
#define _pfGUIKnobCtrl_h |
|
|
|
#include "pfGUIValueCtrl.h" |
|
|
|
class plMessage; |
|
class plAGMasterMod; |
|
|
|
class pfGUIKnobCtrl : public pfGUIValueCtrl |
|
{ |
|
protected: |
|
|
|
hsTArray<plKey> fAnimationKeys; |
|
plString fAnimName; |
|
|
|
hsPoint3 fDragStart; |
|
float fDragValue; |
|
bool fDragging; |
|
|
|
hsPoint3 fAnimStartPos, fAnimEndPos; // Calculated at export time for kMapToScreenRange |
|
float fDragRangeMin, fDragRangeMax; |
|
|
|
// Computed once, once an anim is loaded that we can compute this with |
|
float fAnimBegin, fAnimEnd; |
|
bool fAnimTimesCalced; |
|
|
|
virtual bool IEval( double secs, float del, uint32_t dirty ); // called only by owner object's Eval() |
|
|
|
virtual uint32_t IGetDesiredCursor( void ) const; // As specified in plInputInterface.h |
|
|
|
bool ICalcAnimTimes( void ); |
|
|
|
public: |
|
|
|
pfGUIKnobCtrl(); |
|
|
|
CLASSNAME_REGISTER( pfGUIKnobCtrl ); |
|
GETINTERFACE_ANY( pfGUIKnobCtrl, pfGUIValueCtrl ); |
|
|
|
|
|
enum OurFlags |
|
{ |
|
kReverseValues = kDerivedFlagsStart, |
|
kLeftRightOrientation, |
|
kMapToScreenRange, |
|
kTriggerOnlyOnMouseUp, |
|
kMapToAnimationRange |
|
}; |
|
|
|
virtual bool MsgReceive( plMessage* pMsg ); |
|
|
|
virtual void Read( hsStream* s, hsResMgr* mgr ); |
|
virtual void Write( hsStream* s, hsResMgr* mgr ); |
|
|
|
virtual void HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ); |
|
virtual void HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ); |
|
virtual void HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ); |
|
|
|
virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, bool force = false ); |
|
|
|
virtual void SetCurrValue( float v ); |
|
|
|
// Export only |
|
void SetAnimationKeys( hsTArray<plKey> &keys, const plString &name ); |
|
void SetScreenRange( const hsPoint3 &startPos, const hsPoint3 &endPos ) { fAnimStartPos = startPos; fAnimEndPos = endPos; } |
|
}; |
|
|
|
#endif // _pfGUIKnobCtrl_h
|
|
|