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429 lines
10 KiB
429 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plLightModifier.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plInterp/plController.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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// Basic light |
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plLightModifier::plLightModifier() |
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: fLight(nil), |
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fColorCtl(nil), |
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fAmbientCtl(nil), |
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fSpecularCtl(nil) |
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{ |
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} |
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plLightModifier::~plLightModifier() |
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{ |
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delete fColorCtl; |
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fColorCtl = nil; |
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delete fAmbientCtl; |
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fAmbientCtl = nil; |
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delete fSpecularCtl; |
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fSpecularCtl = nil; |
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} |
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void plLightModifier::IClearCtls() |
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{ |
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delete fColorCtl; |
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fColorCtl = nil; |
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delete fAmbientCtl; |
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fAmbientCtl = nil; |
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delete fSpecularCtl; |
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fSpecularCtl = nil; |
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} |
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void plLightModifier::AddTarget(plSceneObject* so) |
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{ |
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plSimpleModifier::AddTarget(so); |
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if( so ) |
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fLight = plLightInfo::ConvertNoRef(so->GetGenericInterface(plLightInfo::Index())); |
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else |
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fLight = nil; |
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} |
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void plLightModifier::RemoveTarget(plSceneObject* so) |
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{ |
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if (so == fTarget) |
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fLight = nil; |
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plSimpleModifier::RemoveTarget(so); |
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} |
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void plLightModifier::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plSimpleModifier::Read(s, mgr); |
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fColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fAmbientCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fSpecularCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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} |
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void plLightModifier::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plSimpleModifier::Write(s, mgr); |
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mgr->WriteCreatable(s, fColorCtl); |
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mgr->WriteCreatable(s, fAmbientCtl); |
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mgr->WriteCreatable(s, fSpecularCtl); |
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} |
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void plLightModifier::IApplyDynamic() |
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{ |
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hsColorRGBA col; |
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if( fLight != nil ) |
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{ |
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if( fColorCtl ) |
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{ |
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col.Set(0,0,0,1.f); |
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fColorCtl->Interp(fCurrentTime, &col); |
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fLight->SetDiffuse(col); |
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} |
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if( fAmbientCtl ) |
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{ |
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col.Set(0,0,0,1.f); |
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fAmbientCtl->Interp(fCurrentTime, &col); |
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fLight->SetAmbient(col); |
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} |
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if( fSpecularCtl ) |
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{ |
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col.Set(0,0,0,1.f); |
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fSpecularCtl->Interp(fCurrentTime, &col); |
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fLight->SetSpecular(col); |
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} |
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} |
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} |
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void plLightModifier::DefaultAnimation() |
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{ |
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float len = MaxAnimLength(0); |
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fTimeConvert.SetBegin(0); |
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fTimeConvert.SetEnd(len); |
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fTimeConvert.SetLoopPoints(0, len); |
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fTimeConvert.Loop(); |
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fTimeConvert.Start(); |
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} |
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float plLightModifier::MaxAnimLength(float len) const |
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{ |
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if( fColorCtl && (fColorCtl->GetLength() > len) ) |
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len = fColorCtl->GetLength(); |
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if( fAmbientCtl && (fAmbientCtl->GetLength() > len) ) |
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len = fAmbientCtl->GetLength(); |
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if( fSpecularCtl && (fSpecularCtl->GetLength() > len) ) |
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len = fSpecularCtl->GetLength(); |
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return len; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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// Omni Lights |
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plOmniModifier::plOmniModifier() |
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: fOmni(nil), |
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fAttenCtl(nil) |
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{ |
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} |
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plOmniModifier::~plOmniModifier() |
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{ |
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delete fAttenCtl; |
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fAttenCtl = nil; |
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} |
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void plOmniModifier::AddTarget(plSceneObject* so) |
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{ |
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plLightModifier::AddTarget(so); |
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if( fLight ) |
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fOmni = plOmniLightInfo::ConvertNoRef(fLight); |
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else |
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fOmni = nil; |
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} |
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void plOmniModifier::RemoveTarget(plSceneObject* so) |
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{ |
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plLightModifier::RemoveTarget(so); |
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if( !fLight ) |
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fOmni = nil; |
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} |
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void plOmniModifier::IClearCtls() |
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{ |
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plLightModifier::IClearCtls(); |
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delete fAttenCtl; |
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fAttenCtl = nil; |
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} |
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void plOmniModifier::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLightModifier::Read(s, mgr); |
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fAttenCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fInitAtten.Read(s); |
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} |
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void plOmniModifier::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLightModifier::Write(s, mgr); |
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mgr->WriteCreatable(s, fAttenCtl); |
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fInitAtten.Write(s); |
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} |
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void plOmniModifier::IApplyDynamic() |
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{ |
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plLightModifier::IApplyDynamic(); |
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if( fAttenCtl ) |
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{ |
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hsPoint3 p = fInitAtten; |
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fAttenCtl->Interp(fCurrentTime, &p); |
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fOmni->SetConstantAttenuation(p.fX); |
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fOmni->SetLinearAttenuation(p.fY); |
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fOmni->SetQuadraticAttenuation(p.fZ); |
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} |
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} |
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float plOmniModifier::MaxAnimLength(float len) const |
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{ |
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len = plLightModifier::MaxAnimLength(len); |
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if( fAttenCtl && (fAttenCtl->GetLength() > len) ) |
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len = fAttenCtl->GetLength(); |
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return len; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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// Spot Lights |
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plSpotModifier::plSpotModifier() |
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: fSpot(nil), |
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fInnerCtl(nil), |
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fOuterCtl(nil) |
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{ |
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} |
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plSpotModifier::~plSpotModifier() |
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{ |
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delete fInnerCtl; |
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fInnerCtl = nil; |
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delete fOuterCtl; |
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fOuterCtl = nil; |
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} |
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void plSpotModifier::AddTarget(plSceneObject* so) |
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{ |
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plOmniModifier::AddTarget(so); |
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if( fLight ) |
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fSpot = plSpotLightInfo::ConvertNoRef(fLight); |
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else |
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fSpot = nil; |
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} |
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void plSpotModifier::RemoveTarget(plSceneObject* so) |
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{ |
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plOmniModifier::RemoveTarget(so); |
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if( !fLight ) |
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fSpot = nil; |
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} |
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void plSpotModifier::IClearCtls() |
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{ |
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plOmniModifier::IClearCtls(); |
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delete fInnerCtl; |
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fInnerCtl = nil; |
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delete fOuterCtl; |
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fOuterCtl = nil; |
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} |
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void plSpotModifier::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plOmniModifier::Read(s, mgr); |
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fInnerCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fOuterCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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} |
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void plSpotModifier::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plOmniModifier::Write(s, mgr); |
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mgr->WriteCreatable(s, fInnerCtl); |
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mgr->WriteCreatable(s, fOuterCtl); |
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} |
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void plSpotModifier::IApplyDynamic() |
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{ |
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plOmniModifier::IApplyDynamic(); |
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float f; |
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if( fInnerCtl ) |
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{ |
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fInnerCtl->Interp(fCurrentTime, &f); |
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fSpot->SetSpotInner(hsDegreesToRadians(f)*0.5f); |
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} |
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if( fOuterCtl ) |
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{ |
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fOuterCtl->Interp(fCurrentTime, &f); |
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fSpot->SetSpotOuter(hsDegreesToRadians(f)*0.5f); |
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} |
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} |
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float plSpotModifier::MaxAnimLength(float len) const |
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{ |
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len = plOmniModifier::MaxAnimLength(len); |
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if( fInnerCtl && (fInnerCtl->GetLength() > len) ) |
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len = fInnerCtl->GetLength(); |
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if( fOuterCtl && (fOuterCtl->GetLength() > len) ) |
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len = fOuterCtl->GetLength(); |
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return len; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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// LtdDir Lights |
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plLtdDirModifier::plLtdDirModifier() |
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: fLtdDir(nil), |
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fWidthCtl(nil), |
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fHeightCtl(nil), |
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fDepthCtl(nil) |
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{ |
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} |
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plLtdDirModifier::~plLtdDirModifier() |
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{ |
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delete fWidthCtl; |
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fWidthCtl = nil; |
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delete fHeightCtl; |
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fHeightCtl = nil; |
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delete fDepthCtl; |
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fDepthCtl = nil; |
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} |
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void plLtdDirModifier::AddTarget(plSceneObject* so) |
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{ |
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plLightModifier::AddTarget(so); |
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if( fLight ) |
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fLtdDir = plLimitedDirLightInfo::ConvertNoRef(fLight); |
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else |
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fLtdDir = nil; |
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} |
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void plLtdDirModifier::RemoveTarget(plSceneObject* so) |
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{ |
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plLightModifier::RemoveTarget(so); |
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if( !fLight ) |
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fLtdDir = nil; |
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} |
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void plLtdDirModifier::IClearCtls() |
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{ |
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plLightModifier::IClearCtls(); |
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delete fWidthCtl; |
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fWidthCtl = nil; |
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delete fHeightCtl; |
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fHeightCtl = nil; |
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delete fDepthCtl; |
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fDepthCtl = nil; |
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} |
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void plLtdDirModifier::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plLightModifier::Read(s, mgr); |
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fWidthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fHeightCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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fDepthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s)); |
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} |
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void plLtdDirModifier::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plLightModifier::Write(s, mgr); |
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mgr->WriteCreatable(s, fWidthCtl); |
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mgr->WriteCreatable(s, fHeightCtl); |
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mgr->WriteCreatable(s, fDepthCtl); |
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} |
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void plLtdDirModifier::IApplyDynamic() |
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{ |
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plLightModifier::IApplyDynamic(); |
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float f; |
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if( fWidthCtl ) |
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{ |
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fWidthCtl->Interp(fCurrentTime, &f); |
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fLtdDir->SetWidth(f); |
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} |
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if( fHeightCtl ) |
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{ |
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fHeightCtl->Interp(fCurrentTime, &f); |
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fLtdDir->SetHeight(f); |
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} |
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if( fDepthCtl ) |
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{ |
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fDepthCtl->Interp(fCurrentTime, &f); |
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fLtdDir->SetDepth(f); |
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} |
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} |
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float plLtdDirModifier::MaxAnimLength(float len) const |
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{ |
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len = plLightModifier::MaxAnimLength(len); |
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if( fWidthCtl && (fWidthCtl->GetLength() > len) ) |
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len = fWidthCtl->GetLength(); |
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if( fHeightCtl && (fHeightCtl->GetLength() > len) ) |
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len = fHeightCtl->GetLength(); |
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if( fDepthCtl && (fDepthCtl->GetLength() > len) ) |
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len = fDepthCtl->GetLength(); |
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return len; |
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}
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