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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsMatrix44.h"
#include "hsSTLStream.h"
#pragma hdrstop
#include <Nx.h>
#include <NxStream.h>
#include <NxPhysics.h>
#include <NxCooking.h>
#include <NxPlane.h>
#include <NxUtilLib.h>
#include <NxMat33.h>
#include "plMaxMeshExtractor.h"
#include "plPhysXCooking.h"
#include "plPhysX/plSimulationMgr.h"
#include "plPhysX/plPXStream.h"
#include "plPhysX/plPXConvert.h"
bool plPhysXCooking::fSkipErrors = false;
NxUtilLib* plPhysXCooking::fUtilLib =nil;
//assumes that the Vectors are normalized
bool ThreePlaneIntersect(const NxVec3& norm0, const NxVec3& point0,
const NxVec3& norm1, const NxVec3& point1,
const NxVec3& norm2, const NxVec3& point2, NxVec3& loc)
{
//need to make sure these planes aren't parallel
bool suc=0;
NxVec3 cross=norm1.cross( norm2);
float denom=norm0.dot(cross);
if(abs(denom)<0.0001) return 0;//basically paralell
// if we are here there must be a point in 3 space
try{
float d1,d2,d3;
d1=norm0.dot(point0);
d2=norm1.dot(point1);
d3=norm2.dot(point2);
NxVec3 n1Xn2=norm1.cross(norm2);
NxVec3 n2Xn0=norm2.cross(norm0);
NxVec3 n0Xn1=norm0.cross(norm1);
NxVec3 pos=(d1*n1Xn2+ d2*n2Xn0 + d3*n0Xn1)/(denom);
loc.x=pos.x;
loc.y=pos.y;
loc.z=pos.z;
suc= 1;
}
catch(...)
{
suc=0;
}
return suc;
}
void plPhysXCooking::Init()
{
NxInitCooking();
NxUtilLib* fUtilLib=NxGetUtilLib();
NxCookingParams parms=NxGetCookingParams();
parms.skinWidth=.05;
NxSetCookingParams(parms);
}
void plPhysXCooking::Shutdown()
{
NxCloseCooking();
fUtilLib=nil;
fSkipErrors = false;
}
hsVectorStream* plPhysXCooking::CookTrimesh(int nVerts, hsPoint3* verts, int nFaces, uint16_t* faces)
{
NxTriangleMeshDesc triDesc;
triDesc.numVertices = nVerts;
triDesc.pointStrideBytes = sizeof(hsPoint3);
triDesc.points = verts;
triDesc.numTriangles = nFaces;
triDesc.triangleStrideBytes = sizeof(uint16_t) * 3;
triDesc.triangles = faces;
triDesc.flags = NX_MF_16_BIT_INDICES;
hsVectorStream* ram = new hsVectorStream;
plPXStream buf(ram);
bool status = NxCookTriangleMesh(triDesc, buf);
hsAssert(status, "Trimesh failed to cook");
if (status)
{
ram->Rewind();
return ram;
}
else
{
delete ram;
return nil;
}
}
bool plPhysXCooking::IsPointInsideHull(hsPlane3* hull, int nPlanes, const hsPoint3& pos)
{
int i;
for( i = 0; i < nPlanes; i++ )
{
// add a fudge to the point so not to trip on the ever so slightly concave
// ... so pull the point out in the direction of the normal of the plane we are testing.
hsPoint3 fudgepos = pos + (hull[i].GetNormal()*0.005f);
if (!ITestPlane(fudgepos, hull[i]))
return false;
}
return true;
}
bool plPhysXCooking::TestIfConvex(NxConvexMesh* convexMesh, int nVerts, hsPoint3* verts)
{
bool retVal = true;
// build planes from the convex mesh
NxConvexMeshDesc desc;
convexMesh->saveToDesc(desc);
hsPlane3* planes = new hsPlane3[desc.numTriangles];
int i;
for ( i = 0; i < desc.numTriangles; i++)
{
uint32_t* triangle = (uint32_t*)(((char*)desc.triangles) + desc.triangleStrideBytes*i);
float* vertex1 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[0]);
float* vertex2 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[1]);
float* vertex3 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[2]);
hsPoint3 pt1(vertex1[0],vertex1[1],vertex1[2]);
hsPoint3 pt2(vertex2[0],vertex2[1],vertex2[2]);
hsPoint3 pt3(vertex3[0],vertex3[1],vertex3[2]);
planes[i] = hsPlane3(&pt1,&pt2,&pt3);
}
// now see if any of the points from the mesh are inside the hull
for (int j=0; j<nVerts && retVal; j++)
{
if ( IsPointInsideHull(planes,desc.numTriangles,verts[j]) )
retVal = false;
}
delete [] planes;
return retVal;
}
hsVectorStream* plPhysXCooking::CookHull(int nVerts, hsPoint3* verts, bool inflate)
{
NxConvexMeshDesc convexDesc;
convexDesc.numVertices = nVerts;
convexDesc.pointStrideBytes = sizeof(hsPoint3);
convexDesc.points = verts;
convexDesc.flags = NX_CF_COMPUTE_CONVEX;
if(inflate)
{
convexDesc.flags|= NX_CF_INFLATE_CONVEX ;
}
hsVectorStream* ram = new hsVectorStream;
plPXStream buf(ram);
bool status = NxCookConvexMesh(convexDesc, buf);
hsAssert(status, "Convex mesh failed to cook");
if (status)
{
ram->Rewind();
return ram;
}
else
{
delete ram;
return nil;
}
}
/*
NxTriangleMesh* ReadExplicit(hsStream* stream)
{
const int nVertices = stream->ReadLE32();
hsPoint3* pVertices = new hsPoint3[nVertices];
stream->ReadLEScalar(nVertices*3, (float*)pVertices);
const int nFaces = stream->ReadLE32();
unsigned short* pTriangles = new unsigned short[nFaces * 3];
stream->ReadLE16(nFaces * 3, pTriangles);
NxTriangleMeshDesc triDesc;
triDesc.numVertices = nVertices;
triDesc.pointStrideBytes = sizeof(hsPoint3);
triDesc.points = pVertices;
triDesc.numTriangles = nFaces;
triDesc.triangleStrideBytes = sizeof(uint16_t) * 3;
triDesc.triangles = pTriangles;
triDesc.flags = NX_MF_16_BIT_INDICES;// | NX_MF_FLIPNORMALS;
hsRAMStream ram;
plNxStream buf(&ram);
NxInitCooking();
bool status = NxCookTriangleMesh(triDesc, buf);
hsAssert(status, "Trimesh failed to cook");
NxCloseCooking();
delete[] pVertices;
delete[] pTriangles;
if (status)
{
ram.Rewind();
return plSimulationMgr::GetInstance()->GetSDK()->createTriangleMesh(buf);
}
return nil;
}
NxConvexMesh* ReadConvexHull(hsStream* stream)
{
const int nVertices = stream->ReadLE32();
hsPoint3* pVertices = new hsPoint3[nVertices];
stream->ReadLEScalar(nVertices*3, (float*)pVertices);
NxConvexMeshDesc convexDesc;
convexDesc.numVertices = nVertices;
convexDesc.pointStrideBytes = sizeof(hsPoint3);
convexDesc.points = pVertices;
convexDesc.flags = NX_CF_COMPUTE_CONVEX;
hsRAMStream ram;
plNxStream buf(&ram);
NxInitCooking();
bool status = NxCookConvexMesh(convexDesc, buf);
hsAssert(status, "Convex mesh failed to cook");
NxCloseCooking();
delete[] pVertices;
if (status)
{
ram.Rewind();
return plSimulationMgr::GetInstance()->GetSDK()->createConvexMesh(buf);
}
return nil;
}
void ReadBoxFromHull(hsStream* stream, NxBoxShapeDesc& box)
{
const int nVertices = stream->ReadLE32();
hsPoint3* pVertices = new hsPoint3[nVertices];
stream->ReadLEScalar(nVertices*3, (float*)pVertices);
float minX, minY, minZ, maxX, maxY, maxZ;
minX = minY = minZ = FLT_MAX;
maxX = maxY = maxZ = -FLT_MAX;
for (int i = 0; i < nVertices; i++)
{
hsPoint3& vec = pVertices[i];
minX = std::min(minX, vec.fX);
minY = std::min(minY, vec.fY);
minZ = std::min(minZ, vec.fZ);
maxX = std::max(maxX, vec.fX);
maxY = std::max(maxY, vec.fY);
maxZ = std::max(maxZ, vec.fZ);
}
delete[] pVertices;
float xWidth = maxX - minX;
float yWidth = maxY - minY;
float zWidth = maxZ - minZ;
box.dimensions.x = xWidth / 2;
box.dimensions.y = yWidth / 2;
box.dimensions.z = zWidth / 2;
// hsMatrix44 mat;
// box.localPose.getRowMajor44(&mat.fMap[0][0]);
// hsPoint3 trans(minX + (xWidth / 2), minY + (yWidth / 2), minY + (yWidth / 2));
// mat.SetTranslate(&trans);
// box.localPose.setRowMajor44(&mat.fMap[0][0]);
}
*/
bool ProjectPointOnToPlane(const hsVector3& planeNormal,float& d0,
const hsVector3 pointToProject, hsPoint3& res)
{
NxVec3 vec=plPXConvert::Vector(planeNormal);
NxVec3 orig,projected;
orig=plPXConvert::Vector(pointToProject);
NxPlane* pl=new NxPlane(vec,d0);
projected=pl->project(orig);
res.fX=projected.x;
res.fY=projected.y;
res.fZ=projected.z;
return 1;
}
void plPhysXCooking::PCA(const NxVec3* points,int numPoints, NxMat33& out)
{
NxVec3 mean(0.f,0.f,0.f);
float Cov[3][3];
memset(Cov,0,9* sizeof(float));
for(int i=0; i<numPoints;i++)
{
mean+=points[i];
}
mean=mean/(float)numPoints;
for(int i=0;i<numPoints;i++)
{
Cov[0][0]+=pow(points[i].x-mean.x ,2.0f)/(float)(numPoints);
Cov[1][1]+=pow(points[i].y-mean.y ,2.0f)/(float)(numPoints);
Cov[2][2]+=pow(points[i].z-mean.z ,2.0f)/(float)(numPoints);
Cov[0][1]+=(points[i].x-mean.x)*(points[i].y-mean.y)/(float)(numPoints);
Cov[0][2]+=(points[i].x-mean.x)*(points[i].z-mean.z)/(float)(numPoints);
Cov[1][2]+=(points[i].y-mean.y)*(points[i].z-mean.z)/(float)(numPoints);
}
Cov[2][0]=Cov[0][2];
Cov[1][0]=Cov[0][1];
Cov[2][1]=Cov[1][2];
NxF32 Covun[9];
for(int i=0;i<3;i++)
{
for(int j=0; j<3;j++)
{
Covun[3*i +j]=Cov[i][j];
}
}
NxVec3 eigenVals;
NxMat33 CovNx,Rot;
CovNx.setRowMajor(Covun);
if(fUtilLib==nil)Init();
NxDiagonalizeInertiaTensor(CovNx,eigenVals,out);
}
hsVectorStream* plPhysXCooking::IMakePolytope(const plMaxMeshExtractor::NeutralMesh& inMesh)
{
bool success=0;
std::vector<hsPoint3> outCloud;
hsPoint3 offset;
int numPlanes=26;
float planeMax[26];
int indexMax[26];
hsPoint3 AABBMin(FLT_MAX,FLT_MAX,FLT_MAX);
hsPoint3 AABBMax(-FLT_MAX,-FLT_MAX,-FLT_MAX);
//prep
NxVec3* vectors = new NxVec3[26];
int curvec=0;
for(int xcomp= -1;xcomp<2;xcomp++)
{
for(int ycomp= -1;ycomp<2;ycomp++)
{
for(int zcomp= -1;zcomp<2;zcomp++)
{
if(!((xcomp==0)&&(ycomp==0)&&(zcomp==0)))
{
vectors[curvec].set((float)(xcomp),(float)(ycomp),(float)(zcomp));
vectors[curvec].normalize();
planeMax[curvec]=(-FLT_MAX);
//indexMax[curvec]=0;
curvec++;
}
}
}
}
/*
for(int i=0;i<26;i++)
{//make your max and mins
planeMax[i]=(-FLT_MAX);
}
*/
hsPoint3 centroid(0.0f,0.0f,0.0f);
for(int i=0;i<inMesh.fNumVerts;i++) centroid+=inMesh.fVerts[i];
centroid=centroid/(float)inMesh.fNumVerts;
//temp
NxVec3* nxLocs=new NxVec3[inMesh.fNumVerts];
NxVec3* nxLocs2=new NxVec3[inMesh.fNumVerts];
for(int i=0;i<inMesh.fNumVerts;i++)
{
hsPoint3 temppt=inMesh.fVerts[i] - centroid;
nxLocs[i]=plPXConvert::Point(temppt);
}
NxMat33 rot;
NxVec3 eigen;
PCA(nxLocs,inMesh.fNumVerts,rot);
NxMat33 invrot;
rot.getInverse(invrot);
for(int i=0; i<inMesh.fNumVerts;i++)
{
nxLocs2[i]=invrot*nxLocs[i];
}
for(int i=0;i<inMesh.fNumVerts;i++)
{
for(int plane=0;plane<26;plane++)
{
float dist=nxLocs2[i].dot(vectors[plane]);
if(dist>=planeMax[plane])
{
planeMax[plane]=dist;
indexMax[plane]=i;
}
}
}
for(int i=0;i<inMesh.fNumVerts;i++)
{
AABBMin.fX = std::min(nxLocs2[i].x, AABBMin.fX);
AABBMin.fY = std::min(nxLocs2[i].y, AABBMin.fY);
AABBMin.fZ = std::min(nxLocs2[i].z, AABBMin.fZ);
AABBMax.fX = std::max(nxLocs2[i].x, AABBMax.fX);
AABBMax.fY = std::max(nxLocs2[i].y, AABBMax.fY);
AABBMax.fZ = std::max(nxLocs2[i].z, AABBMax.fZ);
}
int resultingPoints=0;
for(int i=0;i<26;i++)
{
for(int j=0;j<26;j++)
{
for(int k=0;k<26;k++)
{
NxVec3 res;
if(ThreePlaneIntersect(vectors[i],nxLocs2[indexMax[i]],vectors[j],nxLocs2[indexMax[j]], vectors[k],nxLocs2[indexMax[k]],res))
{
//check it is within all slabs
bool within=true;
int curplane=0;
do
{
float intersecdist=res.dot(vectors[curplane]);
if((intersecdist-planeMax[curplane])>0.0001)
{
within=false;
}
curplane++;
}
while((curplane<26)&&within);
if(within)
// if((res.x>=AABBMin.fX)&&(res.x<=AABBMax.fX)&&
// (res.y>=AABBMin.fY)&&(res.y<=AABBMax.fY)&&
// (res.z>=AABBMin.fZ)&&(res.z<=AABBMax.fZ))
{
NxVec3 reverted;
reverted=rot*res;
reverted.x=reverted.x +centroid.fX;
reverted.y=reverted.y +centroid.fY;
reverted.z=reverted.z +centroid.fZ;
hsPoint3 out;
out=plPXConvert::Point(reverted);
outCloud.push_back(out);
}
}
}
}
}
//planes discovered
//this is'nt right
//cleanup
offset=centroid;
delete[] vectors;
hsPoint3* pointages=new hsPoint3[outCloud.size()];
for(int x=0;x<outCloud.size();x++)pointages[x]=outCloud[x];
hsVectorStream* vectorstrm;
vectorstrm= CookHull(outCloud.size(),pointages,true);
delete[] pointages;
delete[] nxLocs;
delete[] nxLocs2;
return vectorstrm;
}