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86 lines
2.0 KiB
86 lines
2.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plUUID.h" |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include "hsUtils.h" |
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#include "hsWindows.h" |
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#include <rpc.h> |
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void plUUID::Clear() |
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{ |
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UuidCreateNil( (GUID *)this ); |
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} |
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int plUUID::CompareTo( const plUUID * v ) const |
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{ |
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RPC_STATUS s; |
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return UuidCompare( (GUID *)this, (GUID *)v, &s ); |
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} |
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bool plUUID::IsEqualTo( const plUUID * v ) const |
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{ |
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return ( CompareTo( v )==0 ); |
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} |
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bool plUUID::IsNull() const |
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{ |
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RPC_STATUS s; |
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return 1 == UuidIsNil( (GUID *)this, &s ); |
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} |
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bool plUUID::FromString( const char * str ) |
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{ |
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Clear(); |
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if ( !str ) |
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return false; |
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return RPC_S_OK == UuidFromString( (unsigned char *)str, (GUID *)this ); |
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} |
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bool plUUID::ToStdString( std::string & out ) const |
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{ |
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out = ""; |
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unsigned char * ubuf; |
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RPC_STATUS s; |
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s = UuidToString( (GUID *) this, &ubuf ); |
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bool success = ( s==RPC_S_OK ); |
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if ( success ) |
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out = (char*)ubuf; |
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RpcStringFree( &ubuf ); |
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return success; |
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} |
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// static |
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plUUID plUUID::Generate() |
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{ |
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hsAssert(sizeof(plUUID) >= sizeof(GUID), "plUUID size"); |
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plUUID result; |
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UuidCreate( (GUID *)&result ); |
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return result; |
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} |
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#endif
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