You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
218 lines
5.8 KiB
218 lines
5.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "hsTypes.h" |
|
#include "hsMemory.h" |
|
#include "hsSfxAngleFade.h" |
|
#include "hsStream.h" |
|
#include "../plPipeline/plPipeline.h" |
|
//#include "../plPipeline/hsG3DDevice.h" |
|
#include "../plGeometry/hsTriangle3.h" |
|
#include "../plMath/hsFastMath.h" |
|
|
|
hsSfxAngleFade::hsSfxAngleFade() |
|
{ |
|
} |
|
|
|
hsSfxAngleFade::~hsSfxAngleFade() |
|
{ |
|
} |
|
|
|
hsScalar hsSfxAngleFade::IOpacFromDot(hsScalar dot) |
|
{ |
|
if( (fFlags & kTwoSided) |
|
&&(dot < 0) ) |
|
dot = -dot; |
|
|
|
if( dot <= fTable[0].fCosineDel ) |
|
return fTable[0].fOpacity; |
|
|
|
int i; |
|
for( i = 0; (i < fTable.GetCount()) && (dot >= fTable[i].fCosineDel); i++ ) |
|
dot -= fTable[i].fCosineDel; |
|
|
|
if( i >= fTable.GetCount() ) |
|
return fTable[fTable.GetCount()-1].fOpacity; |
|
|
|
dot *= fTable[i-1].fCosineNorm; |
|
hsScalar opac0 = fTable[i-1].fOpacity; |
|
hsScalar opac1 = fTable[i].fOpacity; |
|
|
|
return opac0 + dot * (opac1 - opac0); |
|
} |
|
|
|
void hsSfxAngleFade::ProcessPreInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList) |
|
{ |
|
if( !(fFlags & kFaceNormals) ) |
|
return; |
|
|
|
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly |
|
|
|
hsPoint3 vPos = fPipeline->GetViewPositionLocal(); |
|
hsG3DDevice* dev = fPipeline->Get3DDevice(); |
|
|
|
fSetVector.Clear(); |
|
|
|
for( tList.First(); tList.More(); tList.Plus() ) |
|
{ |
|
hsTriangle3* tri = tList.Current(); |
|
hsVector3& norm = tri->fNormal; |
|
|
|
|
|
hsScalar dot, opac; |
|
hsGVertex3* vtx; |
|
hsGShadeVertex* shade; |
|
hsVector3 vDir; |
|
|
|
vtx = tri->GetVertex(0); |
|
if( !fSetVector.IsBitSet(vtx->fShadeIdx) ) |
|
{ |
|
vDir.Set(&vPos, &vtx->fLocalPos); |
|
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared()); |
|
dot *= norm.InnerProduct(vDir); |
|
|
|
shade = dev->GetShadeEntry(vtx); |
|
opac = IOpacFromDot(dot); |
|
shade->fColor.a *= opac; |
|
|
|
fSetVector.SetBit(vtx->fShadeIdx); |
|
} |
|
|
|
vtx = tri->GetVertex(1); |
|
if( !fSetVector.IsBitSet(vtx->fShadeIdx) ) |
|
{ |
|
vDir.Set(&vPos, &vtx->fLocalPos); |
|
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared()); |
|
dot *= norm.InnerProduct(vDir); |
|
|
|
shade = dev->GetShadeEntry(vtx); |
|
opac = IOpacFromDot(dot); |
|
shade->fColor.a *= opac; |
|
|
|
fSetVector.SetBit(vtx->fShadeIdx); |
|
} |
|
|
|
vtx = tri->GetVertex(2); |
|
if( !fSetVector.IsBitSet(vtx->fShadeIdx) ) |
|
{ |
|
vDir.Set(&vPos, &vtx->fLocalPos); |
|
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared()); |
|
dot *= norm.InnerProduct(vDir); |
|
|
|
shade = dev->GetShadeEntry(vtx); |
|
opac = IOpacFromDot(dot); |
|
shade->fColor.a *= opac; |
|
|
|
fSetVector.SetBit(vtx->fShadeIdx); |
|
} |
|
|
|
} |
|
#endif |
|
} |
|
|
|
void hsSfxAngleFade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList) |
|
{ |
|
if( fFlags & kFaceNormals ) |
|
return; |
|
|
|
hsVector3 vDir =fPipeline->GetViewDirLocal(); |
|
hsPoint3 vPos = fPipeline->GetViewPositionLocal(); |
|
|
|
for( vList.First(); vList.More(); vList.Plus() ) |
|
{ |
|
hsGShadeVertex* shade = vList.Current(); |
|
|
|
hsScalar dot; |
|
if( !(fFlags & kDirectional) ) |
|
{ |
|
vDir.Set(&vPos, &shade->fLocalPos); |
|
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared()); |
|
dot *= shade->fNormal.InnerProduct(vDir); |
|
} |
|
else |
|
{ |
|
dot = shade->fNormal.InnerProduct(vDir); |
|
} |
|
|
|
hsScalar opac = IOpacFromDot(dot); |
|
|
|
shade->fShade.a *= opac; |
|
} |
|
} |
|
|
|
void hsSfxAngleFade::MakeTable(float* cosList, float* opacList, int num) |
|
{ |
|
fTable.Reset(); |
|
if( !num ) |
|
return; |
|
|
|
int i; |
|
for( i = 0; i < num; i++ ) |
|
{ |
|
hsSfxAfTableEntry* t = fTable.Append(); |
|
t->fCosineDel = cosList[i]; |
|
t->fOpacity = opacList[i]; |
|
} |
|
for( i = num-1; i > 0; i-- ) |
|
fTable[i].fCosineDel -= fTable[i-1].fCosineDel; |
|
for( i = 0; i < num-1; i++ ) |
|
fTable[i].fCosineNorm = hsScalarInvert(fTable[i+1].fCosineDel); |
|
fTable[num-1].fCosineNorm = 0; |
|
hsAssert(fTable.GetCount() == num, "Mismatch making table"); |
|
} |
|
|
|
void hsSfxAngleFade::Read(hsStream* s) |
|
{ |
|
fTable.Reset(); |
|
|
|
Int32 cnt = s->ReadSwap32(); |
|
|
|
if( cnt ) |
|
{ |
|
hsSfxAfTableEntry* arr = new hsSfxAfTableEntry[cnt]; |
|
int i; |
|
for( i = 0; i < cnt; i++ ) |
|
{ |
|
arr[i].fCosineDel = s->ReadSwapScalar(); |
|
arr[i].fCosineNorm = s->ReadSwapScalar(); |
|
arr[i].fOpacity = s->ReadSwapScalar(); |
|
} |
|
|
|
fTable.SetArray(arr, cnt); |
|
} |
|
} |
|
|
|
void hsSfxAngleFade::Write(hsStream* s) |
|
{ |
|
s->WriteSwap32(fTable.GetCount()); |
|
|
|
for( fTable.First(); fTable.More(); fTable.Plus() ) |
|
{ |
|
s->WriteSwapScalar(fTable.Current().fCosineDel); |
|
s->WriteSwapScalar(fTable.Current().fCosineNorm); |
|
s->WriteSwapScalar(fTable.Current().fOpacity); |
|
} |
|
}
|
|
|